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289 lines
12 KiB
C++
289 lines
12 KiB
C++
// Copyright 2012 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
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#define BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
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#include <memory>
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#include <utility>
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#include "base/base_export.h"
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#include "base/check.h"
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#include "base/check_op.h"
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#include "base/memory/raw_ptr_exclusion.h"
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#include "base/message_loop/message_pump_type.h"
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#include "base/sequence_checker.h"
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#include "base/time/time.h"
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#include "build/build_config.h"
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namespace base {
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class TimeTicks;
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class BASE_EXPORT MessagePump {
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public:
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using MessagePumpFactory = std::unique_ptr<MessagePump>();
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// Uses the given base::MessagePumpFactory to override the default MessagePump
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// implementation for 'MessagePumpType::UI'. May only be called once.
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static void OverrideMessagePumpForUIFactory(MessagePumpFactory* factory);
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// Returns true if the MessagePumpForUI has been overidden.
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static bool IsMessagePumpForUIFactoryOveridden();
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static void InitializeFeatures();
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// Manage the state of |kAlignWakeUps| and the leeway of the process.
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static void OverrideAlignWakeUpsState(bool enabled, TimeDelta leeway);
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static void ResetAlignWakeUpsState();
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static bool GetAlignWakeUpsEnabled();
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static TimeDelta GetLeewayIgnoringThreadOverride();
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static TimeDelta GetLeewayForCurrentThread();
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// Creates the default MessagePump based on |type|. Caller owns return value.
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static std::unique_ptr<MessagePump> Create(MessagePumpType type);
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// Please see the comments above the Run method for an illustration of how
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// these delegate methods are used.
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class BASE_EXPORT Delegate {
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public:
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virtual ~Delegate() = default;
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struct NextWorkInfo {
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// Helper to extract a TimeDelta for pumps that need a
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// timeout-till-next-task.
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TimeDelta remaining_delay() const {
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DCHECK(!delayed_run_time.is_null() && !delayed_run_time.is_max());
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DCHECK_GE(TimeTicks::Now(), recent_now);
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return delayed_run_time - recent_now;
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}
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// Helper to verify if the next task is ready right away.
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bool is_immediate() const { return delayed_run_time.is_null(); }
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// The next PendingTask's |delayed_run_time|. is_null() if there's extra
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// work to run immediately. is_max() if there are no more immediate nor
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// delayed tasks.
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TimeTicks delayed_run_time;
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// |leeway| determines the preferred time range for scheduling
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// work. A larger leeway provides more freedom to schedule work at
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// an optimal time for power consumption. This field is ignored
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// for immediate work.
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TimeDelta leeway;
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// A recent view of TimeTicks::Now(). Only valid if |delayed_run_time|
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// isn't null nor max. MessagePump impls should use remaining_delay()
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// instead of resampling Now() if they wish to sleep for a TimeDelta.
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TimeTicks recent_now;
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// If true, native messages should be processed before executing more work
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// from the Delegate. This is an optional hint; not all message pumps
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// implement this.
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bool yield_to_native = false;
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};
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// Executes an immediate task or a ripe delayed task. Returns information
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// about when DoWork() should be called again. If the returned NextWorkInfo
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// is_immediate(), DoWork() must be invoked again shortly. Else, DoWork()
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// must be invoked at |NextWorkInfo::delayed_run_time| or when
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// ScheduleWork() is invoked, whichever comes first. Redundant/spurious
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// invocations of DoWork() outside of those requirements are tolerated.
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// DoIdleWork() will not be called so long as this returns a NextWorkInfo
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// which is_immediate().
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virtual NextWorkInfo DoWork() = 0;
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// Called from within Run just before the message pump goes to sleep.
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virtual void DoIdleWork() = 0;
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class ScopedDoWorkItem {
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public:
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ScopedDoWorkItem() : outer_(nullptr), work_item_depth_(0) {}
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~ScopedDoWorkItem() {
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if (outer_) {
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outer_->OnEndWorkItem(work_item_depth_);
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}
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}
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ScopedDoWorkItem(ScopedDoWorkItem&& rhs)
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: outer_(std::exchange(rhs.outer_, nullptr)),
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work_item_depth_(rhs.work_item_depth_) {}
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ScopedDoWorkItem& operator=(ScopedDoWorkItem&& rhs) {
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// We should only ever go from an empty ScopedDoWorkItem to an
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// initialized one, or from an initialized one to an empty one.
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CHECK_NE(IsNull(), rhs.IsNull());
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// Since we're overwriting this ScopedDoWorkItem, we need to record its
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// destruction.
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if (outer_) {
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outer_->OnEndWorkItem(work_item_depth_);
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}
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work_item_depth_ = rhs.work_item_depth_;
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outer_ = std::exchange(rhs.outer_, nullptr);
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return *this;
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}
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bool IsNull() { return !outer_; }
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private:
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friend Delegate;
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explicit ScopedDoWorkItem(Delegate* outer) : outer_(outer) {
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outer_->OnBeginWorkItem();
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work_item_depth_ = outer_->RunDepth();
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}
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// `outer_` is not a raw_ptr<...> for performance reasons (based on
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// analysis of sampling profiler data and tab_search:top100:2020).
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RAW_PTR_EXCLUSION Delegate* outer_;
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// Records the run level at which this DoWorkItem was created to allow
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// detection of exits of nested loops.
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int work_item_depth_;
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};
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// Called before a unit of work is executed. This allows reports
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// about individual units of work to be produced. The unit of work ends when
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// the returned ScopedDoWorkItem goes out of scope.
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// TODO(crbug.com/40580088): Place calls for all platforms. Without this,
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// some state like the top-level "ThreadController active" trace event will
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// not be correct when work is performed.
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[[nodiscard]] ScopedDoWorkItem BeginWorkItem() {
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return ScopedDoWorkItem(this);
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}
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// Called before the message pump starts waiting for work. This indicates
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// that the message pump is idle (out of application work and ideally out of
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// native work -- if it can tell).
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virtual void BeforeWait() = 0;
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// May be called when starting to process native work and it is guaranteed
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// that DoWork() will be called again before sleeping. Allows the delegate
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// to skip unnecessary ScheduleWork() calls.
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virtual void BeginNativeWorkBeforeDoWork() = 0;
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// Returns the nesting level at which the Delegate is currently running.
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virtual int RunDepth() = 0;
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private:
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// Called upon entering/exiting a ScopedDoWorkItem.
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virtual void OnBeginWorkItem() = 0;
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virtual void OnEndWorkItem(int work_item_depth) = 0;
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};
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MessagePump();
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virtual ~MessagePump();
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// The Run method is called to enter the message pump's run loop.
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//
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// Within the method, the message pump is responsible for processing native
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// messages as well as for giving cycles to the delegate periodically. The
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// message pump should take care to mix delegate callbacks with native message
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// processing so neither type of event starves the other of cycles. Each call
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// to a delegate function is considered the beginning of a new "unit of work".
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//
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// The anatomy of a typical run loop:
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//
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// for (;;) {
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// bool did_native_work = false;
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// {
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// auto scoped_do_work_item = state_->delegate->BeginWorkItem();
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// did_native_work = DoNativeWork();
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// }
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// if (should_quit_)
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// break;
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//
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// Delegate::NextWorkInfo next_work_info = delegate->DoWork();
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// if (should_quit_)
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// break;
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//
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// if (did_native_work || next_work_info.is_immediate())
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// continue;
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//
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// delegate_->DoIdleWork();
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// if (should_quit_)
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// break;
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//
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// if (did_idle_work)
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// continue;
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//
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// WaitForWork();
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// }
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//
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// Here, DoNativeWork is some private method of the message pump that is
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// responsible for dispatching the next UI message or notifying the next IO
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// completion (for example). WaitForWork is a private method that simply
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// blocks until there is more work of any type to do.
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//
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// Notice that the run loop cycles between calling DoNativeWork and DoWork
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// methods. This helps ensure that none of these work queues starve the
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// others. This is important for message pumps that are used to drive
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// animations, for example.
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//
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// Notice also that after each callout to foreign code, the run loop checks to
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// see if it should quit. The Quit method is responsible for setting this
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// flag. No further work is done once the quit flag is set.
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//
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// NOTE 1: Run may be called reentrantly from any of the callouts to foreign
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// code (internal work, DoWork, DoIdleWork). As a result, DoWork and
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// DoIdleWork must be reentrant.
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//
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// NOTE 2: Run implementations must arrange for DoWork to be invoked as
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// expected if a callout to foreign code enters a message pump outside their
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// control. For example, the MessageBox API on Windows pumps UI messages. If
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// the MessageBox API is called (indirectly) from within Run, it is expected
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// that DoWork will be invoked from within that call in response to
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// ScheduleWork or as requested by the last NextWorkInfo returned by DoWork.
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// The MessagePump::Delegate may then elect to do nested work or not depending
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// on its policy in that context. Regardless of that decision (and return
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// value of the nested DoWork() call), DoWork() will be invoked again when the
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// nested loop unwinds.
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virtual void Run(Delegate* delegate) = 0;
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// Quit immediately from the most recently entered run loop. This method may
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// only be used on the thread that called Run.
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virtual void Quit() = 0;
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// Schedule a DoWork callback to happen reasonably soon. Does nothing if a
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// DoWork callback is already scheduled. Once this call is made, DoWork is
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// guaranteed to be called repeatedly at least until it returns a
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// non-immediate NextWorkInfo. This call can be expensive and callers should
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// attempt not to invoke it again before a non-immediate NextWorkInfo was
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// returned from DoWork(). Thread-safe (and callers should avoid holding a
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// Lock at all cost while making this call as some platforms' priority
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// boosting features have been observed to cause the caller to get descheduled
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// : https://crbug.com/890978).
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virtual void ScheduleWork() = 0;
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// Schedule a DoWork callback to happen at the specified time, cancelling any
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// pending callback scheduled by this method. This method may only be used on
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// the thread that called Run.
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//
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// It isn't necessary to call this during normal execution, as the pump wakes
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// up as requested by the return value of DoWork().
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// TODO(crbug.com/40594269): Determine if this must be called to ensure that
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// delayed tasks run when a message pump outside the control of Run is
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// entered.
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virtual void ScheduleDelayedWork(
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const Delegate::NextWorkInfo& next_work_info) = 0;
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// Returns an adjusted |run_time| based on alignment policies of the pump.
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virtual TimeTicks AdjustDelayedRunTime(TimeTicks earliest_time,
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TimeTicks run_time,
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TimeTicks latest_time);
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// Requests the pump to handle either the likely imminent creation (`true`) or
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// destruction (`false`) of a native nested loop in which application tasks
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// are desired to be run. The pump should override and return `true` if it
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// supports this call and has scheduled work in response. The default
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// implementation returns `false` and does nothing.
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virtual bool HandleNestedNativeLoopWithApplicationTasks(
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bool application_tasks_desired);
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};
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} // namespace base
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#endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
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