// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_ #define BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_ #include #include #include "base/base_export.h" #include "base/check.h" #include "base/check_op.h" #include "base/memory/raw_ptr_exclusion.h" #include "base/message_loop/message_pump_type.h" #include "base/sequence_checker.h" #include "base/time/time.h" #include "build/build_config.h" namespace base { class TimeTicks; class BASE_EXPORT MessagePump { public: using MessagePumpFactory = std::unique_ptr(); // Uses the given base::MessagePumpFactory to override the default MessagePump // implementation for 'MessagePumpType::UI'. May only be called once. static void OverrideMessagePumpForUIFactory(MessagePumpFactory* factory); // Returns true if the MessagePumpForUI has been overidden. static bool IsMessagePumpForUIFactoryOveridden(); static void InitializeFeatures(); // Manage the state of |kAlignWakeUps| and the leeway of the process. static void OverrideAlignWakeUpsState(bool enabled, TimeDelta leeway); static void ResetAlignWakeUpsState(); static bool GetAlignWakeUpsEnabled(); static TimeDelta GetLeewayIgnoringThreadOverride(); static TimeDelta GetLeewayForCurrentThread(); // Creates the default MessagePump based on |type|. Caller owns return value. static std::unique_ptr Create(MessagePumpType type); // Please see the comments above the Run method for an illustration of how // these delegate methods are used. class BASE_EXPORT Delegate { public: virtual ~Delegate() = default; struct NextWorkInfo { // Helper to extract a TimeDelta for pumps that need a // timeout-till-next-task. TimeDelta remaining_delay() const { DCHECK(!delayed_run_time.is_null() && !delayed_run_time.is_max()); DCHECK_GE(TimeTicks::Now(), recent_now); return delayed_run_time - recent_now; } // Helper to verify if the next task is ready right away. bool is_immediate() const { return delayed_run_time.is_null(); } // The next PendingTask's |delayed_run_time|. is_null() if there's extra // work to run immediately. is_max() if there are no more immediate nor // delayed tasks. TimeTicks delayed_run_time; // |leeway| determines the preferred time range for scheduling // work. A larger leeway provides more freedom to schedule work at // an optimal time for power consumption. This field is ignored // for immediate work. TimeDelta leeway; // A recent view of TimeTicks::Now(). Only valid if |delayed_run_time| // isn't null nor max. MessagePump impls should use remaining_delay() // instead of resampling Now() if they wish to sleep for a TimeDelta. TimeTicks recent_now; // If true, native messages should be processed before executing more work // from the Delegate. This is an optional hint; not all message pumps // implement this. bool yield_to_native = false; }; // Executes an immediate task or a ripe delayed task. Returns information // about when DoWork() should be called again. If the returned NextWorkInfo // is_immediate(), DoWork() must be invoked again shortly. Else, DoWork() // must be invoked at |NextWorkInfo::delayed_run_time| or when // ScheduleWork() is invoked, whichever comes first. Redundant/spurious // invocations of DoWork() outside of those requirements are tolerated. // DoIdleWork() will not be called so long as this returns a NextWorkInfo // which is_immediate(). virtual NextWorkInfo DoWork() = 0; // Called from within Run just before the message pump goes to sleep. virtual void DoIdleWork() = 0; class ScopedDoWorkItem { public: ScopedDoWorkItem() : outer_(nullptr), work_item_depth_(0) {} ~ScopedDoWorkItem() { if (outer_) { outer_->OnEndWorkItem(work_item_depth_); } } ScopedDoWorkItem(ScopedDoWorkItem&& rhs) : outer_(std::exchange(rhs.outer_, nullptr)), work_item_depth_(rhs.work_item_depth_) {} ScopedDoWorkItem& operator=(ScopedDoWorkItem&& rhs) { // We should only ever go from an empty ScopedDoWorkItem to an // initialized one, or from an initialized one to an empty one. CHECK_NE(IsNull(), rhs.IsNull()); // Since we're overwriting this ScopedDoWorkItem, we need to record its // destruction. if (outer_) { outer_->OnEndWorkItem(work_item_depth_); } work_item_depth_ = rhs.work_item_depth_; outer_ = std::exchange(rhs.outer_, nullptr); return *this; } bool IsNull() { return !outer_; } private: friend Delegate; explicit ScopedDoWorkItem(Delegate* outer) : outer_(outer) { outer_->OnBeginWorkItem(); work_item_depth_ = outer_->RunDepth(); } // `outer_` is not a raw_ptr<...> for performance reasons (based on // analysis of sampling profiler data and tab_search:top100:2020). RAW_PTR_EXCLUSION Delegate* outer_; // Records the run level at which this DoWorkItem was created to allow // detection of exits of nested loops. int work_item_depth_; }; // Called before a unit of work is executed. This allows reports // about individual units of work to be produced. The unit of work ends when // the returned ScopedDoWorkItem goes out of scope. // TODO(crbug.com/40580088): Place calls for all platforms. Without this, // some state like the top-level "ThreadController active" trace event will // not be correct when work is performed. [[nodiscard]] ScopedDoWorkItem BeginWorkItem() { return ScopedDoWorkItem(this); } // Called before the message pump starts waiting for work. This indicates // that the message pump is idle (out of application work and ideally out of // native work -- if it can tell). virtual void BeforeWait() = 0; // May be called when starting to process native work and it is guaranteed // that DoWork() will be called again before sleeping. Allows the delegate // to skip unnecessary ScheduleWork() calls. virtual void BeginNativeWorkBeforeDoWork() = 0; // Returns the nesting level at which the Delegate is currently running. virtual int RunDepth() = 0; private: // Called upon entering/exiting a ScopedDoWorkItem. virtual void OnBeginWorkItem() = 0; virtual void OnEndWorkItem(int work_item_depth) = 0; }; MessagePump(); virtual ~MessagePump(); // The Run method is called to enter the message pump's run loop. // // Within the method, the message pump is responsible for processing native // messages as well as for giving cycles to the delegate periodically. The // message pump should take care to mix delegate callbacks with native message // processing so neither type of event starves the other of cycles. Each call // to a delegate function is considered the beginning of a new "unit of work". // // The anatomy of a typical run loop: // // for (;;) { // bool did_native_work = false; // { // auto scoped_do_work_item = state_->delegate->BeginWorkItem(); // did_native_work = DoNativeWork(); // } // if (should_quit_) // break; // // Delegate::NextWorkInfo next_work_info = delegate->DoWork(); // if (should_quit_) // break; // // if (did_native_work || next_work_info.is_immediate()) // continue; // // delegate_->DoIdleWork(); // if (should_quit_) // break; // // if (did_idle_work) // continue; // // WaitForWork(); // } // // Here, DoNativeWork is some private method of the message pump that is // responsible for dispatching the next UI message or notifying the next IO // completion (for example). WaitForWork is a private method that simply // blocks until there is more work of any type to do. // // Notice that the run loop cycles between calling DoNativeWork and DoWork // methods. This helps ensure that none of these work queues starve the // others. This is important for message pumps that are used to drive // animations, for example. // // Notice also that after each callout to foreign code, the run loop checks to // see if it should quit. The Quit method is responsible for setting this // flag. No further work is done once the quit flag is set. // // NOTE 1: Run may be called reentrantly from any of the callouts to foreign // code (internal work, DoWork, DoIdleWork). As a result, DoWork and // DoIdleWork must be reentrant. // // NOTE 2: Run implementations must arrange for DoWork to be invoked as // expected if a callout to foreign code enters a message pump outside their // control. For example, the MessageBox API on Windows pumps UI messages. If // the MessageBox API is called (indirectly) from within Run, it is expected // that DoWork will be invoked from within that call in response to // ScheduleWork or as requested by the last NextWorkInfo returned by DoWork. // The MessagePump::Delegate may then elect to do nested work or not depending // on its policy in that context. Regardless of that decision (and return // value of the nested DoWork() call), DoWork() will be invoked again when the // nested loop unwinds. virtual void Run(Delegate* delegate) = 0; // Quit immediately from the most recently entered run loop. This method may // only be used on the thread that called Run. virtual void Quit() = 0; // Schedule a DoWork callback to happen reasonably soon. Does nothing if a // DoWork callback is already scheduled. Once this call is made, DoWork is // guaranteed to be called repeatedly at least until it returns a // non-immediate NextWorkInfo. This call can be expensive and callers should // attempt not to invoke it again before a non-immediate NextWorkInfo was // returned from DoWork(). Thread-safe (and callers should avoid holding a // Lock at all cost while making this call as some platforms' priority // boosting features have been observed to cause the caller to get descheduled // : https://crbug.com/890978). virtual void ScheduleWork() = 0; // Schedule a DoWork callback to happen at the specified time, cancelling any // pending callback scheduled by this method. This method may only be used on // the thread that called Run. // // It isn't necessary to call this during normal execution, as the pump wakes // up as requested by the return value of DoWork(). // TODO(crbug.com/40594269): Determine if this must be called to ensure that // delayed tasks run when a message pump outside the control of Run is // entered. virtual void ScheduleDelayedWork( const Delegate::NextWorkInfo& next_work_info) = 0; // Returns an adjusted |run_time| based on alignment policies of the pump. virtual TimeTicks AdjustDelayedRunTime(TimeTicks earliest_time, TimeTicks run_time, TimeTicks latest_time); // Requests the pump to handle either the likely imminent creation (`true`) or // destruction (`false`) of a native nested loop in which application tasks // are desired to be run. The pump should override and return `true` if it // supports this call and has scheduled work in response. The default // implementation returns `false` and does nothing. virtual bool HandleNestedNativeLoopWithApplicationTasks( bool application_tasks_desired); }; } // namespace base #endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_