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386 lines
15 KiB
C++
386 lines
15 KiB
C++
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef TOOLS_GN_SCOPE_H_
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#define TOOLS_GN_SCOPE_H_
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#include <map>
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#include <memory>
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#include <set>
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#include <utility>
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#include <vector>
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#include "base/containers/hash_tables.h"
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "tools/gn/err.h"
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#include "tools/gn/pattern.h"
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#include "tools/gn/source_dir.h"
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#include "tools/gn/value.h"
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class Item;
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class ParseNode;
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class Settings;
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class Template;
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// Scope for the script execution.
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//
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// Scopes are nested. Writing goes into the toplevel scope, reading checks
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// values resursively down the stack until a match is found or there are no
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// more containing scopes.
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//
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// A containing scope can be const or non-const. The const containing scope is
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// used primarily to refer to the master build config which is shared across
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// many invocations. A const containing scope, however, prevents us from
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// marking variables "used" which prevents us from issuing errors on unused
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// variables. So you should use a non-const containing scope whenever possible.
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class Scope {
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public:
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typedef base::hash_map<base::StringPiece, Value, base::StringPieceHash>
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KeyValueMap;
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// Holds an owning list of Items.
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typedef std::vector<std::unique_ptr<Item>> ItemVector;
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// A flag to indicate whether a function should recurse into nested scopes,
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// or only operate on the current scope.
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enum SearchNested {
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SEARCH_NESTED,
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SEARCH_CURRENT
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};
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// Allows code to provide values for built-in variables. This class will
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// automatically register itself on construction and deregister itself on
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// destruction.
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class ProgrammaticProvider {
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public:
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explicit ProgrammaticProvider(Scope* scope) : scope_(scope) {
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scope_->AddProvider(this);
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}
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virtual ~ProgrammaticProvider();
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// Returns a non-null value if the given value can be programmatically
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// generated, or NULL if there is none.
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virtual const Value* GetProgrammaticValue(
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const base::StringPiece& ident) = 0;
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protected:
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Scope* scope_;
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};
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// Options for configuring scope merges.
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struct MergeOptions {
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MergeOptions();
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~MergeOptions();
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// When set, all existing avlues in the destination scope will be
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// overwritten.
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//
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// When false, it will be an error to merge a variable into another scope
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// where a variable with the same name is already set. The exception is
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// if both of the variables have the same value (which happens if you
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// somehow multiply import the same file, for example). This case will be
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// ignored since there is nothing getting lost.
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bool clobber_existing;
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// When true, private variables (names beginning with an underscore) will
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// be copied to the destination scope. When false, private values will be
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// skipped.
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bool skip_private_vars;
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// When set, values copied to the destination scope will be marked as used
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// so won't trigger an unused variable warning. You want this when doing an
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// import, for example, or files that don't need a variable from the .gni
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// file will throw an error.
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bool mark_dest_used;
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// When set, those variables are not merged.
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std::set<std::string> excluded_values;
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};
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// Creates an empty toplevel scope.
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explicit Scope(const Settings* settings);
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// Creates a dependent scope.
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explicit Scope(Scope* parent);
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explicit Scope(const Scope* parent);
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~Scope();
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const Settings* settings() const { return settings_; }
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// See the const_/mutable_containing_ var declarations below. Yes, it's a
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// bit weird that we can have a const pointer to the "mutable" one.
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Scope* mutable_containing() { return mutable_containing_; }
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const Scope* mutable_containing() const { return mutable_containing_; }
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const Scope* const_containing() const { return const_containing_; }
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const Scope* containing() const {
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return mutable_containing_ ? mutable_containing_ : const_containing_;
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}
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// Clears any references to containing scopes. This scope will now be
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// self-sufficient.
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void DetachFromContaining();
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// Returns true if the scope has any values set. This does not check other
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// things that may be set like templates or defaults.
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//
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// Currently this does not search nested scopes and this will assert if you
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// want to search nested scopes. The enum is passed so the callers are
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// unambiguous about nested scope handling. This can be added if needed.
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bool HasValues(SearchNested search_nested) const;
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// Returns NULL if there's no such value.
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//
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// counts_as_used should be set if the variable is being read in a way that
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// should count for unused variable checking.
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//
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// found_in_scope is set to the scope that contains the definition of the
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// ident. If the value was provided programmatically (like host_cpu),
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// found_in_scope will be set to null.
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const Value* GetValue(const base::StringPiece& ident,
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bool counts_as_used);
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const Value* GetValue(const base::StringPiece& ident) const;
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const Value* GetValueWithScope(const base::StringPiece& ident,
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const Scope** found_in_scope) const;
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const Value* GetValueWithScope(const base::StringPiece& ident,
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bool counts_as_used,
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const Scope** found_in_scope);
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// Returns the requested value as a mutable one if possible. If the value
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// is not found in a mutable scope, then returns null. Note that the value
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// could still exist in a const scope, so GetValue() could still return
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// non-null in this case.
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//
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// Say you have a local scope that then refers to the const root scope from
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// the master build config. You can't change the values from the master
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// build config (it's read-only so it can be read from multiple threads
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// without locking). Read-only operations would work on values from the root
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// scope, but write operations would only work on values in the derived
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// scope(s).
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//
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// Be careful when calling this. It's not normally correct to modify values,
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// but you should instead do a new Set each time.
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//
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// Consider this code:
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// a = 5
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// {
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// a = 6
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// }
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// The 6 should get set on the nested scope rather than modify the value
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// in the outer one.
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Value* GetMutableValue(const base::StringPiece& ident,
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SearchNested search_mode,
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bool counts_as_used);
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// Returns the StringPiece used to identify the value. This string piece
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// will have the same contents as "ident" passed in, but may point to a
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// different underlying buffer. This is useful because this StringPiece is
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// static and won't be deleted for the life of the program, so it can be used
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// as keys in places that may outlive a temporary. It will return an empty
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// string for programmatic and nonexistant values.
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base::StringPiece GetStorageKey(const base::StringPiece& ident) const;
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// The set_node indicates the statement that caused the set, for displaying
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// errors later. Returns a pointer to the value in the current scope (a copy
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// is made for storage).
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Value* SetValue(const base::StringPiece& ident,
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Value v,
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const ParseNode* set_node);
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// Removes the value with the given identifier if it exists on the current
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// scope. This does not search recursive scopes. Does nothing if not found.
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void RemoveIdentifier(const base::StringPiece& ident);
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// Removes from this scope all identifiers and templates that are considered
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// private.
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void RemovePrivateIdentifiers();
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// Templates associated with this scope. A template can only be set once, so
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// AddTemplate will fail and return false if a rule with that name already
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// exists. GetTemplate returns NULL if the rule doesn't exist, and it will
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// check all containing scoped rescursively.
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bool AddTemplate(const std::string& name, const Template* templ);
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const Template* GetTemplate(const std::string& name) const;
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// Marks the given identifier as (un)used in the current scope.
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void MarkUsed(const base::StringPiece& ident);
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void MarkAllUsed();
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void MarkAllUsed(const std::set<std::string>& excluded_values);
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void MarkUnused(const base::StringPiece& ident);
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// Checks to see if the scope has a var set that hasn't been used. This is
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// called before replacing the var with a different one. It does not check
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// containing scopes.
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//
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// If the identifier is present but hasnn't been used, return true.
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bool IsSetButUnused(const base::StringPiece& ident) const;
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// Checks the scope to see if any values were set but not used, and fills in
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// the error and returns false if they were.
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bool CheckForUnusedVars(Err* err) const;
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// Returns all values set in the current scope, without going to the parent
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// scopes.
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void GetCurrentScopeValues(KeyValueMap* output) const;
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// Copies this scope's values into the destination. Values from the
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// containing scope(s) (normally shadowed into the current one) will not be
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// copied, neither will the reference to the containing scope (this is why
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// it's "non-recursive").
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//
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// This is used in different contexts. When generating the error, the given
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// parse node will be blamed, and the given desc will be used to describe
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// the operation that doesn't support doing this. For example, desc_for_err
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// would be "import" when doing an import, and the error string would say
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// something like "The import contains...".
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bool NonRecursiveMergeTo(Scope* dest,
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const MergeOptions& options,
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const ParseNode* node_for_err,
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const char* desc_for_err,
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Err* err) const;
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// Constructs a scope that is a copy of the current one. Nested scopes will
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// be collapsed until we reach a const containing scope. Private values will
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// be included. The resulting closure will reference the const containing
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// scope as its containing scope (since we assume the const scope won't
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// change, we don't have to copy its values).
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std::unique_ptr<Scope> MakeClosure() const;
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// Makes an empty scope with the given name. Overwrites any existing one.
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Scope* MakeTargetDefaults(const std::string& target_type);
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// Gets the scope associated with the given target name, or null if it hasn't
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// been set.
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const Scope* GetTargetDefaults(const std::string& target_type) const;
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// Filter to apply when the sources variable is assigned. May return NULL.
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const PatternList* GetSourcesAssignmentFilter() const;
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void set_sources_assignment_filter(std::unique_ptr<PatternList> f) {
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sources_assignment_filter_ = std::move(f);
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}
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// Indicates if we're currently processing the build configuration file.
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// This is true when processing the config file for any toolchain.
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//
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// To set or clear the flag, it must currently be in the opposite state in
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// the current scope. Note that querying the state of the flag recursively
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// checks all containing scopes until it reaches the top or finds the flag
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// set.
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void SetProcessingBuildConfig();
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void ClearProcessingBuildConfig();
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bool IsProcessingBuildConfig() const;
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// Indicates if we're currently processing an import file.
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//
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// See SetProcessingBaseConfig for how flags work.
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void SetProcessingImport();
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void ClearProcessingImport();
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bool IsProcessingImport() const;
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// The source directory associated with this scope. This will check embedded
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// scopes until it finds a nonempty source directory. This will default to
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// an empty dir if no containing scope has a source dir set.
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const SourceDir& GetSourceDir() const;
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void set_source_dir(const SourceDir& d) { source_dir_ = d; }
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// The item collector is where Items (Targets, Configs, etc.) go that have
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// been defined. If a scope can generate items, this non-owning pointer will
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// point to the storage for such items. The creator of this scope will be
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// responsible for setting up the collector and then dealing with the
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// collected items once execution of the context is complete.
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//
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// The items in a scope are collected as we go and then dispatched at the end
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// of execution of a scope so that we can query the previously-generated
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// targets (like getting the outputs).
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//
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// This can be null if the current scope can not generate items (like for
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// imports and such).
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//
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// When retrieving the collector, the non-const scopes are recursively
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// queried. The collector is not copied for closures, etc.
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void set_item_collector(ItemVector* collector) {
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item_collector_ = collector;
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}
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ItemVector* GetItemCollector();
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// Properties are opaque pointers that code can use to set state on a Scope
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// that it can retrieve later.
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//
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// The key should be a pointer to some use-case-specific object (to avoid
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// collisions, otherwise it doesn't matter). Memory management is up to the
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// setter. Setting the value to NULL will delete the property.
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//
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// Getting a property recursively searches all scopes, and the optional
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// |found_on_scope| variable will be filled with the actual scope containing
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// the key (if the pointer is non-NULL).
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void SetProperty(const void* key, void* value);
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void* GetProperty(const void* key, const Scope** found_on_scope) const;
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private:
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friend class ProgrammaticProvider;
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struct Record {
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Record() : used(false) {}
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explicit Record(const Value& v) : used(false), value(v) {}
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bool used; // Set to true when the variable is used.
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Value value;
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};
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typedef base::hash_map<base::StringPiece, Record, base::StringPieceHash>
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RecordMap;
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void AddProvider(ProgrammaticProvider* p);
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void RemoveProvider(ProgrammaticProvider* p);
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// Returns true if the two RecordMaps contain the same values (the origins
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// of the values may be different).
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static bool RecordMapValuesEqual(const RecordMap& a, const RecordMap& b);
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// Scopes can have no containing scope (both null), a mutable containing
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// scope, or a const containing scope. The reason is that when we're doing
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// a new target, we want to refer to the base_config scope which will be read
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// by multiple threads at the same time, so we REALLY want it to be const.
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// When you jsut do a nested {}, however, we sometimes want to be able to
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// change things (especially marking unused vars).
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const Scope* const_containing_;
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Scope* mutable_containing_;
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const Settings* settings_;
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// Bits set for different modes. See the flag definitions in the .cc file
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// for more.
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unsigned mode_flags_;
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RecordMap values_;
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// Note that this can't use string pieces since the names are constructed from
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// Values which might be deallocated before this goes out of scope.
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typedef base::hash_map<std::string, std::unique_ptr<Scope>> NamedScopeMap;
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NamedScopeMap target_defaults_;
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// Null indicates not set and that we should fallback to the containing
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// scope's filter.
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std::unique_ptr<PatternList> sources_assignment_filter_;
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// Owning pointers, must be deleted.
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typedef std::map<std::string, scoped_refptr<const Template> > TemplateMap;
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TemplateMap templates_;
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ItemVector* item_collector_;
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// Opaque pointers. See SetProperty() above.
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typedef std::map<const void*, void*> PropertyMap;
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PropertyMap properties_;
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typedef std::set<ProgrammaticProvider*> ProviderSet;
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ProviderSet programmatic_providers_;
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SourceDir source_dir_;
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DISALLOW_COPY_AND_ASSIGN(Scope);
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};
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#endif // TOOLS_GN_SCOPE_H_
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