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Markdown
554 lines
27 KiB
Markdown
# Life of a URLRequest
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This document is intended as an overview of the core layers of the network
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stack, their basic responsibilities, how they fit together, and where some of
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the pain points are, without going into too much detail. Though it touches a
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bit on child processes and the content/loader stack, the focus is on net/
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itself.
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It's particularly targeted at people new to the Chrome network stack, but
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should also be useful for team members who may be experts at some parts of the
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stack, but are largely unfamiliar with other components. It starts by walking
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through how a basic request issued by another process works its way through the
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network stack, and then moves on to discuss how various components plug in.
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If you notice any inaccuracies in this document, or feel that things could be
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better explained, please do not hesitate to submit patches.
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# Anatomy of the Network Stack
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The top-level network stack object is the URLRequestContext. The context has
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non-owning pointers to everything needed to create and issue a URLRequest. The
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context must outlive all requests that use it. Creating a context is a rather
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complicated process, and it's recommended that most consumers use
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URLRequestContextBuilder to do this.
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Chrome has a number of different URLRequestContexts, as there is often a need to
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keep cookies, caches, and socket pools separate for different types of requests.
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Here are the main ones used by Chrome browser:
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* The system URLRequestContext, also owned by the IOThread, used for requests
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that aren't associated with a profile.
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* Each profile, including incognito profiles, has a number of URLRequestContexts
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that are created as needed:
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* The main URLRequestContext is mostly created in ProfileIOData, though it
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has a couple components that are passed in from content's StoragePartition
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code. Several other components are shared with the system URLRequestContext,
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like the HostResolver.
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* Each non-incognito profile also has a media request context, which uses a
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different on-disk cache than the main request context. This prevents a
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single huge media file from evicting everything else in the cache. (See also
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crbug.com/789657)
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* On desktop platforms, each profile has a request context for extensions.
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* Each profile has two contexts for each isolated app (One for media, one
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for everything else).
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The primary use of the URLRequestContext is to create URLRequest objects using
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URLRequestContext::CreateRequest(). The URLRequest is the main interface used
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by consumers of the network stack. It is used to make the actual requests to a
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server. Each URLRequest tracks a single request across all redirects until an
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error occurs, it's canceled, or a final response is received, with a (possibly
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empty) body.
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The HttpNetworkSession is another major network stack object. It owns the
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HttpStreamFactory, the socket pools, and the HTTP/2 and QUIC session pools. It
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also has non-owning pointers to the network stack objects that more directly
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deal with sockets.
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This document does not mention either of these objects much, but at layers
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above the HttpStreamFactory, objects often grab their dependencies from the
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URLRequestContext, while the HttpStreamFactory and layers below it generally
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get their dependencies from the HttpNetworkSession.
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# How many "Delegates"?
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The network stack informs the embedder of important events for a request using
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two main interfaces: the URLRequest::Delegate interface and the NetworkDelegate
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interface.
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The URLRequest::Delegate interface consists of a small set of callbacks needed
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to let the embedder drive a request forward. URLRequest::Delegates generally own
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the URLRequest.
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The NetworkDelegate is an object pointed to by the URLRequestContext and shared
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by all requests, and includes callbacks corresponding to most of the
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URLRequest::Delegate's callbacks, as well as an assortment of other methods. The
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NetworkDelegate is optional, while the URLRequest::Delegate is not.
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# Life of a Simple URLRequest
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A request for data is normally dispatched from a child to the browser process.
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There a URLRequest is created to drive the request. A protocol-specific job
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(e.g. HTTP, data, file) is attached to the request. That job first checks the
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cache, and then creates a network connection object, if necessary, to actually
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fetch the data. That connection object interacts with network socket pools to
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potentially re-use sockets; the socket pools create and connect a socket if
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there is no appropriate existing socket. Once that socket exists, the HTTP
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request is dispatched, the response read and parsed, and the result returned
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back up the stack and sent over to the child process.
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Of course, it's not quite that simple :-}.
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Consider a simple request issued by a child process. Suppose it's an HTTP
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request, the response is uncompressed, no matching entry in the cache, and there
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are no idle sockets connected to the server in the socket pool.
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Continuing with a "simple" URLRequest, here's a bit more detail on how things
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work.
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### Request starts in a child process
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Summary:
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* A user (e.g. the WebURLLoaderImpl for Blink) asks ResourceDispatcher to start
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the request.
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* ResourceDispatcher sends an IPC to the ResourceDispatcherHost in the
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browser process.
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Chrome has a single browser process, which handles network requests and tab
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management, among other things, and multiple child processes, which are
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generally sandboxed so can't send out network requests directly. There are
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multiple types of child processes (renderer, GPU, plugin, etc). The renderer
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processes are the ones that layout webpages and run HTML.
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Each child process has at most one ResourceDispatcher, which is responsible for
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all URL request-related communication with the browser process. When something
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in another process needs to issue a resource request, it calls into the
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ResourceDispatcher to start a request. A RequestPeer is passed in to receive
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messages related to the request. When started, the
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ResourceDispatcher assigns the request a per-renderer ID, and then sends the
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ID, along with all information needed to issue the request, to the
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ResourceDispatcherHost in the browser process.
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### ResourceDispatcherHost sets up the request in the browser process
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Summary:
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* ResourceDispatcherHost uses the URLRequestContext to create the URLRequest.
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* ResourceDispatcherHost creates a ResourceLoader and a chain of
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ResourceHandlers to manage the URLRequest.
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* ResourceLoader starts the URLRequest.
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The ResourceDispatcherHost (RDH), along with most of the network stack, lives
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on the browser process's IO thread. The browser process only has one RDH,
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which is responsible for handling all network requests initiated by
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ResourceDispatchers in all child processes, not just renderer processes.
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Requests initiated in the browser process don't go through the RDH, with some
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exceptions.
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When the RDH sees the request, it calls into a URLRequestContext to create the
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URLRequest. The URLRequestContext has pointers to all the network stack
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objects needed to issue the request over the network, such as the cache, cookie
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store, and host resolver. The RDH then creates a chain of ResourceHandlers
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each of which can monitor/modify/delay/cancel the URLRequest and the
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information it returns. The only one of these I'll talk about here is the
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AsyncResourceHandler, which is the last ResourceHandler in the chain. The RDH
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then creates a ResourceLoader (which is the URLRequest::Delegate), passes
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ownership of the URLRequest and the ResourceHandler chain to it, and then starts
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the ResourceLoader.
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The ResourceLoader checks that none of the ResourceHandlers want to cancel,
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modify, or delay the request, and then finally starts the URLRequest.
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### Check the cache, request an HttpStream
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Summary:
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* The URLRequest asks the URLRequestJobFactory to create a URLRequestJob, in
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this case, a URLRequestHttpJob.
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* The URLRequestHttpJob asks the HttpCache to create an HttpTransaction
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(always an HttpCache::Transaction).
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* The HttpCache::Transaction sees there's no cache entry for the request,
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and creates an HttpNetworkTransaction.
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* The HttpNetworkTransaction calls into the HttpStreamFactory to request an
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HttpStream.
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The URLRequest then calls into the URLRequestJobFactory to create a
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URLRequestJob and then starts it. In the case of an HTTP or HTTPS request, this
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will be a URLRequestHttpJob. The URLRequestHttpJob attaches cookies to the
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request, if needed.
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The URLRequestHttpJob calls into the HttpCache to create an
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HttpCache::Transaction. If there's no matching entry in the cache, the
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HttpCache::Transaction will just call into the HttpNetworkLayer to create an
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HttpNetworkTransaction, and transparently wrap it. The HttpNetworkTransaction
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then calls into the HttpStreamFactory to request an HttpStream to the server.
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### Create an HttpStream
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Summary:
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* HttpStreamFactory creates an HttpStreamFactoryImpl::Job.
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* HttpStreamFactoryImpl::Job calls into the TransportClientSocketPool to
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populate an ClientSocketHandle.
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* TransportClientSocketPool has no idle sockets, so it creates a
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TransportConnectJob and starts it.
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* TransportConnectJob creates a StreamSocket and establishes a connection.
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* TransportClientSocketPool puts the StreamSocket in the ClientSocketHandle,
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and calls into HttpStreamFactoryImpl::Job.
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* HttpStreamFactoryImpl::Job creates an HttpBasicStream, which takes
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ownership of the ClientSocketHandle.
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* It returns the HttpBasicStream to the HttpNetworkTransaction.
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The HttpStreamFactoryImpl::Job creates a ClientSocketHandle to hold a socket,
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once connected, and passes it into the ClientSocketPoolManager. The
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ClientSocketPoolManager assembles the TransportSocketParams needed to
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establish the connection and creates a group name ("host:port") used to
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identify sockets that can be used interchangeably.
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The ClientSocketPoolManager directs the request to the
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TransportClientSocketPool, since there's no proxy and it's an HTTP request. The
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request is forwarded to the pool's ClientSocketPoolBase<TransportSocketParams>'s
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ClientSocketPoolBaseHelper. If there isn't already an idle connection, and there
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are available socket slots, the ClientSocketPoolBaseHelper will create a new
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TransportConnectJob using the aforementioned params object. This Job will do the
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actual DNS lookup by calling into the HostResolverImpl, if needed, and then
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finally establishes a connection.
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Once the socket is connected, ownership of the socket is passed to the
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ClientSocketHandle. The HttpStreamFactoryImpl::Job is then informed the
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connection attempt succeeded, and it then creates an HttpBasicStream, which
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takes ownership of the ClientSocketHandle. It then passes ownership of the
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HttpBasicStream back to the HttpNetworkTransaction.
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### Send request and read the response headers
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Summary:
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* HttpNetworkTransaction gives the request headers to the HttpBasicStream,
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and tells it to start the request.
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* HttpBasicStream sends the request, and waits for the response.
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* The HttpBasicStream sends the response headers back to the
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HttpNetworkTransaction.
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* The response headers are sent up to the URLRequest, to the ResourceLoader,
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and down through the ResourceHandler chain.
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* They're then sent by the the last ResourceHandler in the chain (the
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AsyncResourceHandler) to the ResourceDispatcher, with an IPC.
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The HttpNetworkTransaction passes the request headers to the HttpBasicStream,
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which uses an HttpStreamParser to (finally) format the request headers and body
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(if present) and send them to the server.
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The HttpStreamParser waits to receive the response and then parses the HTTP/1.x
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response headers, and then passes them up through both the
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HttpNetworkTransaction and HttpCache::Transaction to the URLRequestHttpJob. The
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URLRequestHttpJob saves any cookies, if needed, and then passes the headers up
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to the URLRequest and on to the ResourceLoader.
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The ResourceLoader passes them through the chain of ResourceHandlers, and then
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they make their way to the AsyncResourceHandler. The AsyncResourceHandler uses
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the renderer process ID ("child ID") to figure out which process the request
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was associated with, and then sends the headers along with the request ID to
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that process's ResourceDispatcher. The ResourceDispatcher uses the ID to
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figure out which RequestPeer the headers should be sent to, which
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sends them on to the RequestPeer.
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### Response body is read
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Summary:
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* AsyncResourceHandler allocates a 512k ring buffer of shared memory to read
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the body of the request.
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* AsyncResourceHandler tells the ResourceLoader to read the response body to
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the buffer, 32kB at a time.
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* AsyncResourceHandler informs the ResourceDispatcher of each read using
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cross-process IPCs.
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* ResourceDispatcher tells the AsyncResourceHandler when it's done with the
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data with each read, so it knows when parts of the buffer can be reused.
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Without waiting to hear back from the ResourceDispatcher, the ResourceLoader
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tells its ResourceHandler chain to allocate memory to receive the response
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body. The AsyncResourceHandler creates a 512KB ring buffer of shared memory,
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and then passes the first 32KB of it to the ResourceLoader for the first read.
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The ResourceLoader then passes a 32KB body read request down through the
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URLRequest all the way down to the HttpStreamParser. Once some data is read,
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possibly less than 32KB, the number of bytes read makes its way back to the
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AsyncResourceHandler, which passes the shared memory buffer and the offset and
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amount of data read to the renderer process.
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The AsyncResourceHandler relies on ACKs from the renderer to prevent it from
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overwriting data that the renderer has yet to consume. This process repeats
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until the response body is completely read.
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### URLRequest is destroyed
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Summary:
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* When complete, the RDH deletes the ResourceLoader, which deletes the
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URLRequest and the ResourceHandler chain.
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* During destruction, the HttpNetworkTransaction determines if the socket is
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reusable, and if so, tells the HttpBasicStream to return it to the socket pool.
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When the URLRequest informs the ResourceLoader it's complete, the
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ResourceLoader tells the ResourceHandlers, and the AsyncResourceHandler tells
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the ResourceDispatcher the request is complete. The RDH then deletes
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ResourceLoader, which deletes the URLRequest and ResourceHandler chain.
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When the HttpNetworkTransaction is being torn down, it figures out if the
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socket is reusable. If not, it tells the HttpBasicStream to close the socket.
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Either way, the ClientSocketHandle returns the socket is then returned to the
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socket pool, either for reuse or so the socket pool knows it has another free
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socket slot.
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### Object Relationships and Ownership
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A sample of the object relationships involved in the above process is
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diagramed here:
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![Object Relationship Diagram for URLRequest lifetime](url_request.svg)
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There are a couple of points in the above diagram that do not come
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clear visually:
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* The method that generates the filter chain that is hung off the
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URLRequestJob is declared on URLRequestJob, but the only current
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implementation of it is on URLRequestHttpJob, so the generation is
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shown as happening from that class.
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* HttpTransactions of different types are layered; i.e. a
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HttpCache::Transaction contains a pointer to an HttpTransaction, but
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that pointed-to HttpTransaction generally is an
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HttpNetworkTransaction.
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# Additional Topics
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## HTTP Cache
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The HttpCache::Transaction sits between the URLRequestHttpJob and the
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HttpNetworkTransaction, and implements the HttpTransaction interface, just like
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the HttpNetworkTransaction. The HttpCache::Transaction checks if a request can
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be served out of the cache. If a request needs to be revalidated, it handles
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sending a 204 revalidation request over the network. It may also break a range
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request into multiple cached and non-cached contiguous chunks, and may issue
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multiple network requests for a single range URLRequest.
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The HttpCache::Transaction uses one of three disk_cache::Backends to actually
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store the cache's index and files: The in memory backend, the blockfile cache
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backend, and the simple cache backend. The first is used in incognito. The
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latter two are both stored on disk, and are used on different platforms.
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One important detail is that it has a read/write lock for each URL. The lock
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technically allows multiple reads at once, but since an HttpCache::Transaction
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always grabs the lock for writing and reading before downgrading it to a read
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only lock, all requests for the same URL are effectively done serially. The
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renderer process merges requests for the same URL in many cases, which mitigates
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this problem to some extent.
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It's also worth noting that each renderer process also has its own in-memory
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cache, which has no relation to the cache implemented in net/, which lives in
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the browser process.
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## Cancellation
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A request can be cancelled by the child process, by any of the
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ResourceHandlers in the chain, or by the ResourceDispatcherHost itself. When the
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cancellation message reaches the URLRequest, it passes on the fact it's been
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cancelled back to the ResourceLoader, which then sends the message down the
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ResourceHandler chain.
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When an HttpNetworkTransaction for a cancelled request is being torn down, it
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figures out if the socket the HttpStream owns can potentially be reused, based
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on the protocol (HTTP / HTTP/2 / QUIC) and any received headers. If the socket
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potentially can be reused, an HttpResponseBodyDrainer is created to try and
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read any remaining body bytes of the HttpStream, if any, before returning the
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socket to the SocketPool. If this takes too long, or there's an error, the
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socket is closed instead. Since this all happens at the layer below the cache,
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any drained bytes are not written to the cache, and as far as the cache layer is
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concerned, it only has a partial response.
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## Redirects
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The URLRequestHttpJob checks if headers indicate a redirect when it receives
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them from the next layer down (Typically the HttpCache::Transaction). If they
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indicate a redirect, it tells the cache the response is complete, ignoring the
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body, so the cache only has the headers. The cache then treats it as a complete
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entry, even if the headers indicated there will be a body.
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The URLRequestHttpJob then checks with the URLRequest if the redirect should be
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followed. The URLRequest then informs the ResourceLoader about the redirect, to
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give it a chance to cancel the request. The information makes its way down
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through the AsyncResourceHandler into the other process, via the
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ResourceDispatcher. Whatever issued the original request then checks if the
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redirect should be followed.
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The ResourceDispatcher then asynchronously sends a message back to either
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follow the redirect or cancel the request. In either case, the old
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HttpTransaction is destroyed, and the HttpNetworkTransaction attempts to drain
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the socket for reuse, just as in the cancellation case. If the redirect is
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followed, the URLRequest calls into the URLRequestJobFactory to create a new
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URLRequestJob, and then starts it.
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## Filters (gzip, deflate, brotli, etc)
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When the URLRequestHttpJob receives headers, it sends a list of all
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Content-Encoding values to Filter::Factory, which creates a (possibly empty)
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chain of filters. As body bytes are received, they're passed through the
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filters at the URLRequestJob layer and the decoded bytes are passed back to the
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URLRequest::Delegate.
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Since this is done above the cache layer, the cache stores the responses prior
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to decompression. As a result, if files aren't compressed over the wire, they
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aren't compressed in the cache, either.
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## Socket Pools
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The ClientSocketPoolManager is responsible for assembling the parameters needed
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to connect a socket, and then sending the request to the right socket pool.
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Each socket request sent to a socket pool comes with a socket params object, a
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ClientSocketHandle, and a "group name". The params object contains all the
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information a ConnectJob needs to create a connection of a given type, and
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different types of socket pools take different params types. The
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ClientSocketHandle will take temporary ownership of a connected socket and
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return it to the socket pool when done. All connections with the same group name
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in the same pool can be used to service the same connection requests, so it
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consists of host, port, protocol, and whether "privacy mode" is enabled for
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sockets in the goup.
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All socket pool classes derive from the ClientSocketPoolBase<SocketParamType>.
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The ClientSocketPoolBase handles managing sockets - which requests to create
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sockets for, which requests get connected sockets first, which sockets belong
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to which groups, connection limits per group, keeping track of and closing idle
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sockets, etc. Each ClientSocketPoolBase subclass has its own ConnectJob type,
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which establishes a connection using the socket params, before the pool hands
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out the connected socket.
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### Socket Pool Layering
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Some socket pools are layered on top other socket pools. This is done when a
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"socket" in a higher layer needs to establish a connection in a lower level
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pool and then take ownership of it as part of its connection process. For
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example, each socket in the SSLClientSocketPool is layered on top of a socket
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in the TransportClientSocketPool. There are a couple additional complexities
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here.
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From the perspective of the lower layer pool, all of its sockets that a higher
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layer pools owns are actively in use, even when the higher layer pool considers
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them idle. As a result, when a lower layer pool is at its connection limit and
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needs to make a new connection, it will ask any higher layer pools to close an
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idle connection if they have one, so it can make a new connection.
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Since sockets in the higher layer pool are also in a group in the lower layer
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pool, they must have their own distinct group name. This is needed so that, for
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instance, SSL and HTTP connections won't be grouped together in the
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TcpClientSocketPool, which the SSLClientSocketPool sits on top of.
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### Socket Pool Class Relationships
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The relationships between the important classes in the socket pools is
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shown diagrammatically for the lowest layer socket pool
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(TransportSocketPool) below.
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![Object Relationship Diagram for Socket Pools](pools.svg)
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The ClientSocketPoolBase is a template class templatized on the class
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containing the parameters for the appropriate type of socket (in this
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case TransportSocketParams). It contains a pointer to the
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ClientSocketPoolBaseHelper, which contains all the type-independent
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machinery of the socket pool.
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When socket pools are initialized, they in turn initialize their
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templatized ClientSocketPoolBase member with an object with which it
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should create connect jobs. That object must derive from
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ClientSocketPoolBase::ConnectJobFactory templatized by the same type
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as the ClientSocketPoolBase. (In the case of the diagram above, that
|
|
object is a TransportConnectJobFactory, which derives from
|
|
ClientSocketPoolBase::ConnectJobFactory<TransportSocketParams>.)
|
|
Internally, that object is wrapped in a type-unsafe wrapper
|
|
(ClientSocketPoolBase::ConnectJobFactoryAdaptor) so that it can be
|
|
passed to the initialization of the ClientSocketPoolBaseHelper. This
|
|
allows the helper to create connect jobs while preserving a type-safe
|
|
API to the initialization of the socket pool.
|
|
|
|
### SSL
|
|
|
|
When an SSL connection is needed, the ClientSocketPoolManager assembles the
|
|
parameters needed both to connect the TCP socket and establish an SSL
|
|
connection. It then passes them to the SSLClientSocketPool, which creates
|
|
an SSLConnectJob using them. The SSLConnectJob's first step is to call into the
|
|
TransportSocketPool to establish a TCP connection.
|
|
|
|
Once a connection is established by the lower layered pool, the SSLConnectJob
|
|
then starts SSL negotiation. Once that's done, the SSL socket is passed back to
|
|
the HttpStreamFactoryImpl::Job that initiated the request, and things proceed
|
|
just as with HTTP. When complete, the socket is returned to the
|
|
SSLClientSocketPool.
|
|
|
|
## Proxies
|
|
|
|
Each proxy has its own completely independent set of socket pools. They have
|
|
their own exclusive TransportSocketPool, their own protocol-specific pool above
|
|
it, and their own SSLSocketPool above that. HTTPS proxies also have a second
|
|
SSLSocketPool between the the HttpProxyClientSocketPool and the
|
|
TransportSocketPool, since they can talk SSL to both the proxy and the
|
|
destination server, layered on top of each other.
|
|
|
|
The first step the HttpStreamFactoryImpl::Job performs, just before calling
|
|
into the ClientSocketPoolManager to create a socket, is to pass the URL to the
|
|
Proxy service to get an ordered list of proxies (if any) that should be tried
|
|
for that URL. Then when the ClientSocketPoolManager tries to get a socket for
|
|
the Job, it uses that list of proxies to direct the request to the right socket
|
|
pool.
|
|
|
|
## Alternate Protocols
|
|
|
|
### HTTP/2 (Formerly SPDY)
|
|
|
|
HTTP/2 negotation is performed as part of the SSL handshake, so when
|
|
HttpStreamFactoryImpl::Job gets a socket, it may have HTTP/2 negotiated over it
|
|
as well. When it gets a socket with HTTP/2 negotiated as well, the Job creates a
|
|
SpdySession using the socket and a SpdyHttpStream on top of the SpdySession.
|
|
The SpdyHttpStream will be passed to the HttpNetworkTransaction, which drives
|
|
the stream as usual.
|
|
|
|
The SpdySession will be shared with other Jobs connecting to the same server,
|
|
and future Jobs will find the SpdySession before they try to create a
|
|
connection. HttpServerProperties also tracks which servers supported HTTP/2 when
|
|
we last talked to them. We only try to establish a single connection to servers
|
|
we think speak HTTP/2 when multiple HttpStreamFactoryImpl::Jobs are trying to
|
|
connect to them, to avoid wasting resources.
|
|
|
|
### QUIC
|
|
|
|
QUIC works quite a bit differently from HTTP/2. Servers advertise QUIC support
|
|
with an "Alternate-Protocol" HTTP header in their responses.
|
|
HttpServerProperties then tracks servers that have advertised QUIC support.
|
|
|
|
When a new request comes in to HttpStreamFactoryImpl for a connection to a
|
|
server that has advertised QUIC support in the past, it will create a second
|
|
HttpStreamFactoryImpl::Job for QUIC, which returns an QuicHttpStream on success.
|
|
The two Jobs (One for QUIC, one for all versions of HTTP) will be raced against
|
|
each other, and whichever successfully creates an HttpStream first will be used.
|
|
|
|
As with HTTP/2, once a QUIC connection is established, it will be shared with
|
|
other Jobs connecting to the same server, and future Jobs will just reuse the
|
|
existing QUIC session.
|
|
|
|
## Prioritization
|
|
|
|
URLRequests are assigned a priority on creation. It only comes into play in
|
|
a couple places:
|
|
|
|
* The ResourceScheduler lives outside net/, and in some cases, delays starting
|
|
low priority requests on a per-tab basis.
|
|
* DNS lookups are initiated based on the highest priority request for a lookup.
|
|
* Socket pools hand out and create sockets based on prioritization. However,
|
|
when a socket becomes idle, it will be assigned to the highest priority request
|
|
for the server its connected to, even if there's a higher priority request to
|
|
another server that's waiting on a free socket slot.
|
|
* HTTP/2 and QUIC both support sending priorities over-the-wire.
|
|
|
|
At the socket pool layer, sockets are only assigned to socket requests once the
|
|
socket is connected and SSL is negotiated, if needed. This is done so that if
|
|
a higher priority request for a group reaches the socket pool before a
|
|
connection is established, the first usable connection goes to the highest
|
|
priority socket request.
|
|
|
|
## Non-HTTP Schemes
|
|
|
|
The URLRequestJobFactory has a ProtocolHander for each supported scheme.
|
|
Non-HTTP URLRequests have their own ProtocolHandlers. Some are implemented in
|
|
net/, (like FTP, file, and data, though the renderer handles some data URLs
|
|
internally), and others are implemented in content/ or chrome (like blob,
|
|
chrome, and chrome-extension).
|