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61 lines
2.7 KiB
Plaintext
61 lines
2.7 KiB
Plaintext
# Copyright 2016 The Chromium Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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import("//build/config/chrome_build.gni")
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import("//build/config/chromecast_build.gni")
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import("//build/config/gclient_args.gni")
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import("//chrome/android/channel.gni")
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declare_args() {
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# TODO(733935): Enable for other Android architectures too. Currently we only
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# support arm and arm64.
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enable_gvr_services = is_android && !is_chromecast &&
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(current_cpu == "arm" || current_cpu == "arm64")
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enable_openvr = is_win
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# To build with Oculus support, the Oculus SDK for Windows will need to be
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# installed in third_party/libovr/src. See
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# third_party/libovr/README.chromium for details.
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enable_oculus_vr = checkout_oculus_sdk && is_chrome_branded && is_win
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}
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declare_args() {
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# Enable VR device support whenever VR device SDK(s) are supported.
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# We enable VR on Linux even though VR features aren't usable because
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# the binary size impact is small and allows many VR tests to run on Linux
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enable_vr =
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enable_gvr_services || enable_openvr || enable_oculus_vr ||
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(is_desktop_linux && (current_cpu == "x64" || current_cpu == "x86"))
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# Whether to include VR extras like test APKs in non-VR-specific targets
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include_vr_data = false
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}
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declare_args() {
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# TODO(crbug.com/837999, crbug.com/841389): We currently only support arm and
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# we are limiting to canary and dev until binary size issues are resolved.
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# TODO(crbug.com/836524): once we've refactored AR code out from vr
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# directories, we can stop requiring |enable_vr| here.
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package_arcore = enable_vr && is_android && !is_chromecast &&
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(current_cpu == "arm" || current_cpu == "arm64") &&
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(android_channel == "default" ||
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android_channel == "canary" || android_channel == "dev")
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# TODO(crbug.com/841389): We should eventually have a single flag for
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# enabling arcore, but we currently don't support ARCore in 64bit, and we do
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# not support all channels. This flag governs the inclusion of code that must
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# be identical across configs.
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# TODO(crbug.com/836524): once we've refactored AR code out from vr
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# directories, we can stop requiring |enable_vr| here.
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enable_arcore = enable_vr && is_android && !is_chromecast &&
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(current_cpu == "arm" || current_cpu == "arm64")
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# When enabled, host Desktop VR devices (OpenVR and Oculus) in a separate
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# process. When disabled, and Oculus/OpenVR are enabled, they are hosted
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# in the browser process.
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# TODO(billorr): Enable by default when OpenVR or Oculus are enabled after
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# tests and controllers are working with the isolated process.
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enable_isolated_xr_service = false
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}
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