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121 lines
4.6 KiB
Plaintext
121 lines
4.6 KiB
Plaintext
// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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module viz.mojom;
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import "components/arc/common/protected_buffer_manager.mojom";
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import "components/arc/common/video_decode_accelerator.mojom";
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import "components/arc/common/video_encode_accelerator.mojom";
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import "components/arc/common/video_protected_buffer_allocator.mojom";
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import "gpu/ipc/common/gpu_info.mojom";
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import "gpu/ipc/common/memory_stats.mojom";
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import "gpu/ipc/common/surface_handle.mojom";
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import "gpu/ipc/common/sync_token.mojom";
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import "media/mojo/interfaces/jpeg_decode_accelerator.mojom";
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import "media/mojo/interfaces/jpeg_encode_accelerator.mojom";
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import "media/mojo/interfaces/video_encode_accelerator.mojom";
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import "ui/gfx/geometry/mojo/geometry.mojom";
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import "ui/gfx/mojo/buffer_types.mojom";
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interface GpuService {
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// Tells the GPU service to create a new channel for communication with a
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// client. The GPU service responds with an IPC handle.
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EstablishGpuChannel(int32 client_id,
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uint64 client_tracing_id,
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bool is_gpu_host,
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bool cache_shaders_on_disk)
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=> (handle<message_pipe>? channel_handle);
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// Tells the GPU process to close the channel identified by |client_id|.
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// If no channel can be identified, do nothing.
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CloseChannel(int32 client_id);
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// Create a new ARC VideoDecodeAccelerator and binds it to |vda|.
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[EnableIf=is_chromeos]
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CreateArcVideoDecodeAccelerator(arc.mojom.VideoDecodeAccelerator& vda);
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// Create a new ARC VideoEncodeAccelerator and binds it to |vea|.
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[EnableIf=is_chromeos]
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CreateArcVideoEncodeAccelerator(arc.mojom.VideoEncodeAccelerator& vea);
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// Create a new ARC VideoProtectedBufferAllocator and binds it to |pba|.
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[EnableIf=is_chromeos]
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CreateArcVideoProtectedBufferAllocator(
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arc.mojom.VideoProtectedBufferAllocator& pba);
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// Create a new ARC ProtectedBufferManager and binds it to |pbm|.
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[EnableIf=is_chromeos]
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CreateArcProtectedBufferManager(arc.mojom.ProtectedBufferManager& pbm);
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// Creates a new JpegDecodeAccelerator and binds it to |jda|.
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CreateJpegDecodeAccelerator(media.mojom.JpegDecodeAccelerator& jda);
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// Creates a new JpegEncodeAccelerator and binds it to |jea|.
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CreateJpegEncodeAccelerator(media.mojom.JpegEncodeAccelerator& jea);
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// Creates a VideoEncodeAcceleratorProvider and binds it to |vea_provider|.
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CreateVideoEncodeAcceleratorProvider(
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media.mojom.VideoEncodeAcceleratorProvider& vea_provider);
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CreateGpuMemoryBuffer(gfx.mojom.GpuMemoryBufferId id,
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gfx.mojom.Size size,
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gfx.mojom.BufferFormat format,
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gfx.mojom.BufferUsage usage,
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int32 client_id,
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gpu.mojom.SurfaceHandle surface_handle)
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=> (gfx.mojom.GpuMemoryBufferHandle buffer_handle);
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DestroyGpuMemoryBuffer(gfx.mojom.GpuMemoryBufferId id,
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int32 client_id,
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gpu.mojom.SyncToken sync_token);
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GetVideoMemoryUsageStats() => (gpu.mojom.VideoMemoryUsageStats stats);
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RequestCompleteGpuInfo() => (gpu.mojom.GpuInfo gpu_info);
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GetGpuSupportedRuntimeVersion() => (gpu.mojom.GpuInfo gpu_info);
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// Requests that the GPU process query system availability of HDR output and
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// return it.
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RequestHDRStatus() => (bool hdr_enabled);
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// Notify GPU that a shader program was loaded from disk. Key is an
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// SHA-1 hash, and data a binary blob with serialized program info.
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// Note that this method is used only from a trusted process.
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LoadedShader(int32 client_id, string key, string data);
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// Tells GPU to wake up the GPU because we're about to draw.
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WakeUpGpu();
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// Tells GPU that host has seen a GPU switch. This can happen when the display
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// is reconfigured, for example.
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GpuSwitched();
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DestroyAllChannels();
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// Called by the browser shortly after the application is backgrounded. The
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// GPU can use this message to perform appropriate cleanup. Sent with a
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// slight delay to prevent thrashing if the app is rapidly backgrounded
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// foregrounded.
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OnBackgroundCleanup();
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// Called by the browser immediately after the application is backgrounded.
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OnBackgrounded();
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// Called by the browser immediately after the application is foregrounded.
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OnForegrounded();
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// Begin a batch of layer tree changes.
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[EnableIf=is_mac]
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BeginCATransaction();
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// Commit a batch of layer tree changes atomically. Returns after the commit
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// completes.
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[EnableIf=is_mac]
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CommitCATransaction() => ();
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Crash();
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Hang();
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ThrowJavaException();
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Stop() => ();
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};
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