naiveproxy/services/viz/privileged/interfaces/gl/gpu_service.mojom
2018-08-14 22:19:20 +00:00

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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
module viz.mojom;
import "components/arc/common/protected_buffer_manager.mojom";
import "components/arc/common/video_decode_accelerator.mojom";
import "components/arc/common/video_encode_accelerator.mojom";
import "components/arc/common/video_protected_buffer_allocator.mojom";
import "gpu/ipc/common/gpu_info.mojom";
import "gpu/ipc/common/memory_stats.mojom";
import "gpu/ipc/common/surface_handle.mojom";
import "gpu/ipc/common/sync_token.mojom";
import "media/mojo/interfaces/jpeg_decode_accelerator.mojom";
import "media/mojo/interfaces/jpeg_encode_accelerator.mojom";
import "media/mojo/interfaces/video_encode_accelerator.mojom";
import "ui/gfx/geometry/mojo/geometry.mojom";
import "ui/gfx/mojo/buffer_types.mojom";
interface GpuService {
// Tells the GPU service to create a new channel for communication with a
// client. The GPU service responds with an IPC handle.
EstablishGpuChannel(int32 client_id,
uint64 client_tracing_id,
bool is_gpu_host,
bool cache_shaders_on_disk)
=> (handle<message_pipe>? channel_handle);
// Tells the GPU process to close the channel identified by |client_id|.
// If no channel can be identified, do nothing.
CloseChannel(int32 client_id);
// Create a new ARC VideoDecodeAccelerator and binds it to |vda|.
[EnableIf=is_chromeos]
CreateArcVideoDecodeAccelerator(arc.mojom.VideoDecodeAccelerator& vda);
// Create a new ARC VideoEncodeAccelerator and binds it to |vea|.
[EnableIf=is_chromeos]
CreateArcVideoEncodeAccelerator(arc.mojom.VideoEncodeAccelerator& vea);
// Create a new ARC VideoProtectedBufferAllocator and binds it to |pba|.
[EnableIf=is_chromeos]
CreateArcVideoProtectedBufferAllocator(
arc.mojom.VideoProtectedBufferAllocator& pba);
// Create a new ARC ProtectedBufferManager and binds it to |pbm|.
[EnableIf=is_chromeos]
CreateArcProtectedBufferManager(arc.mojom.ProtectedBufferManager& pbm);
// Creates a new JpegDecodeAccelerator and binds it to |jda|.
CreateJpegDecodeAccelerator(media.mojom.JpegDecodeAccelerator& jda);
// Creates a new JpegEncodeAccelerator and binds it to |jea|.
CreateJpegEncodeAccelerator(media.mojom.JpegEncodeAccelerator& jea);
// Creates a VideoEncodeAcceleratorProvider and binds it to |vea_provider|.
CreateVideoEncodeAcceleratorProvider(
media.mojom.VideoEncodeAcceleratorProvider& vea_provider);
CreateGpuMemoryBuffer(gfx.mojom.GpuMemoryBufferId id,
gfx.mojom.Size size,
gfx.mojom.BufferFormat format,
gfx.mojom.BufferUsage usage,
int32 client_id,
gpu.mojom.SurfaceHandle surface_handle)
=> (gfx.mojom.GpuMemoryBufferHandle buffer_handle);
DestroyGpuMemoryBuffer(gfx.mojom.GpuMemoryBufferId id,
int32 client_id,
gpu.mojom.SyncToken sync_token);
GetVideoMemoryUsageStats() => (gpu.mojom.VideoMemoryUsageStats stats);
RequestCompleteGpuInfo() => (gpu.mojom.GpuInfo gpu_info);
GetGpuSupportedRuntimeVersion() => (gpu.mojom.GpuInfo gpu_info);
// Requests that the GPU process query system availability of HDR output and
// return it.
RequestHDRStatus() => (bool hdr_enabled);
// Notify GPU that a shader program was loaded from disk. Key is an
// SHA-1 hash, and data a binary blob with serialized program info.
// Note that this method is used only from a trusted process.
LoadedShader(int32 client_id, string key, string data);
// Tells GPU to wake up the GPU because we're about to draw.
WakeUpGpu();
// Tells GPU that host has seen a GPU switch. This can happen when the display
// is reconfigured, for example.
GpuSwitched();
DestroyAllChannels();
// Called by the browser shortly after the application is backgrounded. The
// GPU can use this message to perform appropriate cleanup. Sent with a
// slight delay to prevent thrashing if the app is rapidly backgrounded
// foregrounded.
OnBackgroundCleanup();
// Called by the browser immediately after the application is backgrounded.
OnBackgrounded();
// Called by the browser immediately after the application is foregrounded.
OnForegrounded();
// Begin a batch of layer tree changes.
[EnableIf=is_mac]
BeginCATransaction();
// Commit a batch of layer tree changes atomically. Returns after the commit
// completes.
[EnableIf=is_mac]
CommitCATransaction() => ();
Crash();
Hang();
ThrowJavaException();
Stop() => ();
};