// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. module viz.mojom; import "components/arc/common/protected_buffer_manager.mojom"; import "components/arc/common/video_decode_accelerator.mojom"; import "components/arc/common/video_encode_accelerator.mojom"; import "components/arc/common/video_protected_buffer_allocator.mojom"; import "gpu/ipc/common/gpu_info.mojom"; import "gpu/ipc/common/memory_stats.mojom"; import "gpu/ipc/common/surface_handle.mojom"; import "gpu/ipc/common/sync_token.mojom"; import "media/mojo/interfaces/jpeg_decode_accelerator.mojom"; import "media/mojo/interfaces/jpeg_encode_accelerator.mojom"; import "media/mojo/interfaces/video_encode_accelerator.mojom"; import "ui/gfx/geometry/mojo/geometry.mojom"; import "ui/gfx/mojo/buffer_types.mojom"; interface GpuService { // Tells the GPU service to create a new channel for communication with a // client. The GPU service responds with an IPC handle. EstablishGpuChannel(int32 client_id, uint64 client_tracing_id, bool is_gpu_host, bool cache_shaders_on_disk) => (handle? channel_handle); // Tells the GPU process to close the channel identified by |client_id|. // If no channel can be identified, do nothing. CloseChannel(int32 client_id); // Create a new ARC VideoDecodeAccelerator and binds it to |vda|. [EnableIf=is_chromeos] CreateArcVideoDecodeAccelerator(arc.mojom.VideoDecodeAccelerator& vda); // Create a new ARC VideoEncodeAccelerator and binds it to |vea|. [EnableIf=is_chromeos] CreateArcVideoEncodeAccelerator(arc.mojom.VideoEncodeAccelerator& vea); // Create a new ARC VideoProtectedBufferAllocator and binds it to |pba|. [EnableIf=is_chromeos] CreateArcVideoProtectedBufferAllocator( arc.mojom.VideoProtectedBufferAllocator& pba); // Create a new ARC ProtectedBufferManager and binds it to |pbm|. [EnableIf=is_chromeos] CreateArcProtectedBufferManager(arc.mojom.ProtectedBufferManager& pbm); // Creates a new JpegDecodeAccelerator and binds it to |jda|. CreateJpegDecodeAccelerator(media.mojom.JpegDecodeAccelerator& jda); // Creates a new JpegEncodeAccelerator and binds it to |jea|. CreateJpegEncodeAccelerator(media.mojom.JpegEncodeAccelerator& jea); // Creates a VideoEncodeAcceleratorProvider and binds it to |vea_provider|. CreateVideoEncodeAcceleratorProvider( media.mojom.VideoEncodeAcceleratorProvider& vea_provider); CreateGpuMemoryBuffer(gfx.mojom.GpuMemoryBufferId id, gfx.mojom.Size size, gfx.mojom.BufferFormat format, gfx.mojom.BufferUsage usage, int32 client_id, gpu.mojom.SurfaceHandle surface_handle) => (gfx.mojom.GpuMemoryBufferHandle buffer_handle); DestroyGpuMemoryBuffer(gfx.mojom.GpuMemoryBufferId id, int32 client_id, gpu.mojom.SyncToken sync_token); GetVideoMemoryUsageStats() => (gpu.mojom.VideoMemoryUsageStats stats); RequestCompleteGpuInfo() => (gpu.mojom.GpuInfo gpu_info); GetGpuSupportedRuntimeVersion() => (gpu.mojom.GpuInfo gpu_info); // Requests that the GPU process query system availability of HDR output and // return it. RequestHDRStatus() => (bool hdr_enabled); // Notify GPU that a shader program was loaded from disk. Key is an // SHA-1 hash, and data a binary blob with serialized program info. // Note that this method is used only from a trusted process. LoadedShader(int32 client_id, string key, string data); // Tells GPU to wake up the GPU because we're about to draw. WakeUpGpu(); // Tells GPU that host has seen a GPU switch. This can happen when the display // is reconfigured, for example. GpuSwitched(); DestroyAllChannels(); // Called by the browser shortly after the application is backgrounded. The // GPU can use this message to perform appropriate cleanup. Sent with a // slight delay to prevent thrashing if the app is rapidly backgrounded // foregrounded. OnBackgroundCleanup(); // Called by the browser immediately after the application is backgrounded. OnBackgrounded(); // Called by the browser immediately after the application is foregrounded. OnForegrounded(); // Begin a batch of layer tree changes. [EnableIf=is_mac] BeginCATransaction(); // Commit a batch of layer tree changes atomically. Returns after the commit // completes. [EnableIf=is_mac] CommitCATransaction() => (); Crash(); Hang(); ThrowJavaException(); Stop() => (); };