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241 lines
11 KiB
Markdown
241 lines
11 KiB
Markdown
# Chrome Network Stack Common Coding Patterns
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## Combined error and byte count into a single value
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At many places in the network stack, functions return a value that, if
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positive, indicate a count of bytes that the the function read or
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wrote, and if negative, indicates a network stack error code (see
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[net_error_list.h][]).
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Zero indicates either `net::OK` or zero bytes read (usually EOF)
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depending on the context. This pattern is generally specified by
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an `int` return type.
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Many functions also have variables (often named `result` or `rv`) containing
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such a value; this is especially common in the [DoLoop](#DoLoop) pattern
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described below.
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## Sync/Async Return
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Many network stack routines may return synchronously or
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asynchronously. These functions generally return an int as described
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above. There are three cases:
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* If the value is positive or zero, that indicates a synchronous
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successful return, with a zero return value indicating either zero
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bytes/EOF or indicating `net::OK`, depending on context.
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* If the value is negative and != `net::ERR_IO_PENDING`, it is an error
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code specifying a synchronous failure.
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* If the return value is the special value `net::ERR_IO_PENDING`, it
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indicates that the routine will complete asynchronously. A reference to
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any provided IOBuffer will be retained by the called entity until
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completion, to be written into or read from as required.
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If there is a callback argument, that callback will be called upon
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completion with the return value; if there is no callback argument, it
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usually means that some known callback mechanism will be employed.
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## DoLoop
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The DoLoop pattern is used in the network stack to construct simple
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state machines. It is used for cases in which processing is basically
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single-threaded and could be written in a single function, if that
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function could block waiting for input. Generally, initiation of a
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state machine is triggered by some method invocation by a class
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consumer, and that state machine is driven (possibly across
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asynchronous IO initiated by the class) until the operation requested
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by the method invocation completes, at which point the state variable is
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set to `STATE_NONE` and the consumer notified.
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Cases which do not fit into this single-threaded, single consumer
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operation model are generally adapted in some way to fit the model,
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either by multiple state machines (e.g. independent state machines for
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reading and writing, if each can be initiated while the other is
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outstanding) or by storing information across consumer invocations and
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returns that can be used to restart the state machine in the proper
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state.
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Any class using this pattern will contain an enum listing all states
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of that machine, and define a function, `DoLoop()`, to drive that state
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machine. If a class has multiple state machines (as above) it will
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have multiple methods (e.g. `DoReadLoop()` and `DoWriteLoop()`) to drive
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those different machines.
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The characteristics of the DoLoop pattern are:
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* Each state has a corresponding function which is called by `DoLoop()`
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for handling when the state machine is in that state. Generally the
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states are named STATE`_<`STATE_NAME`>` (upper case separated by
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underscores), and the routine is named Do`<`StateName`>` (CamelCase).
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For example:
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enum State {
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STATE_NONE,
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STATE_INIT,
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STATE_FOO,
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STATE_FOO_COMPLETE,
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};
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int DoInit();
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int DoFoo();
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int DoFooComplete(int result);
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* Each state handling function has two basic responsibilities in
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addition to state specific handling: Setting the data member
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(named `next_state_` or something similar)
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to specify the next state, and returning a `net::Error` (or combined
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error and byte count, as above).
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* On each `DoLoop()` iteration, the function saves the next state to a local
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variable and resets to a default state (`STATE_NONE`),
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and then calls the appropriate state handling based on the
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original value of the next state. This looks like:
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do {
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State state = io_state_;
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next_state_ = STATE_NONE;
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switch (state) {
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case STATE_INIT:
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result = DoInit();
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break;
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...
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This pattern is followed primarily to ensure that in the event of
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a bug where the next state isn't set, the loop terminates rather
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than loops infinitely. It's not a perfect mitigation, but works
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well as a defensive measure.
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* If a given state may complete asynchronously (for example,
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writing to an underlying transport socket), then there will often
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be split states, such as `STATE_WRITE` and
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`STATE_WRITE_COMPLETE`. The first state is responsible for
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starting/continuing the original operation, while the second state
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is responsible for handling completion (e.g. success vs error,
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complete vs. incomplete writes), and determining the next state to
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transition to.
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* While the return value from each call is propagated through the loop
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to the next state, it is expected that for most state transitions the
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return value will be `net::OK`, and that an error return will also
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set the state to `STATE_NONE` or fail to override the default
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assignment to `STATE_DONE` to exit the loop and return that
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error to the caller. This is often asserted with a DCHECK, e.g.
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case STATE_FOO:
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DCHECK_EQ(result, OK);
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result = DoFoo();
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break;
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The exception to this pattern is split states, where an IO
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operation has been dispatched, and the second state is handling
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the result. In that case, the second state's function takes the
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result code:
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case STATE_FOO_COMPLETE:
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result = DoFooComplete(result);
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break;
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* If the return value from the state handling function is
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`net::ERR_IO_PENDING`, that indicates that the function has arranged
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for `DoLoop()` to be called at some point in the future, when further
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progress can be made on the state transitions. The `next_state_` variable
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will have been set to the proper value for handling that incoming
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call. In this case, `DoLoop()` will exit. This often occurs between
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split states, as described above.
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* The DoLoop mechanism is generally invoked in response to a consumer
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calling one of its methods. While the operation that method
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requested is occuring, the state machine stays active, possibly
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over multiple asynchronous operations and state transitions. When
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that operation is complete, the state machine transitions to
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`STATE_NONE` (by a `DoLoop()` callee not setting `next_state_`) or
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explicitly to `STATE_DONE` (indicating that the operation is
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complete *and* the state machine is not amenable to further
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driving). At this point the consumer is notified of the completion
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of the operation (by synchronous return or asynchronous callback).
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Note that this implies that when `DoLoop()` returns, one of two
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things will be true:
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* The return value will be `net::ERR_IO_PENDING`, indicating that the
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caller should take no action and instead wait for asynchronous
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notification.
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* The state of the machine will be either `STATE_DONE` or `STATE_NONE`,
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indicating that the operation that first initiated the `DoLoop()` has
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completed.
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This invariant reflects and enforces the single-threaded (though
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possibly asynchronous) nature of the driven state machine--the
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machine is always executing one requested operation.
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* `DoLoop()` is called from two places: a) methods exposed to the consumer
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for specific operations (e.g. `ReadHeaders()`), and b) an IO completion
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callbacks called asynchronously by spawned IO operations.
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In the first case, the return value from `DoLoop()` is returned directly
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to the caller; if the operation completed synchronously, that will
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contain the operation result, and if it completed asynchronously, it
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will be `net::ERR_IO_PENDING`. For example (from
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`HttpStreamParser`, abridged for clarity):
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int HttpStreamParser::ReadResponseHeaders(
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const CompletionCallback& callback) {
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DCHECK(io_state_ == STATE_NONE || io_state_ == STATE_DONE);
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DCHECK(callback_.is_null());
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DCHECK(!callback.is_null());
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int result = OK;
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io_state_ = STATE_READ_HEADERS;
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result = DoLoop(result);
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if (result == ERR_IO_PENDING)
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callback_ = callback;
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return result > 0 ? OK : result;
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}
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In the second case, the IO completion callback will examine the
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return value from `DoLoop()`. If it is `net::ERR_IO_PENDING`, no
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further action will be taken, and the IO completion callback will be
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called again at some future point. If it is not
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`net::ERR_IO_PENDING`, that is a signal that the operation has
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completed, and the IO completion callback will call the appropriate
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consumer callback to notify the consumer that the operation has
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completed. Note that it is important that this callback be done
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from the IO completion callback and not from `DoLoop()` or a
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`DoLoop()` callee, both to support the sync/async error return
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(DoLoop and its callees don't know the difference) and to avoid
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consumer callbacks deleting the object out from under `DoLoop()`.
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Example:
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void HttpStreamParser::OnIOComplete(int result) {
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result = DoLoop(result);
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if (result != ERR_IO_PENDING && !callback_.is_null())
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base::ResetAndReturn(&callback_).Run(result);
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}
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* The DoLoop pattern has no concept of different events arriving for
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a single state; each state, if waiting, is waiting for one
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particular event, and when `DoLoop()` is invoked when the machine is
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in that state, it will handle that event. This reflects the
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single-threaded model for operations spawned by the state machine.
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Public class methods generally have very little processing, primarily wrapping
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`DoLoop()`. For `DoLoop()` entry this involves setting the `next_state_`
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variable, and possibly making copies of arguments into class members. For
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`DoLoop()` exit, it involves inspecting the return and passing it back to
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the caller, and in the asynchronous case, saving any passed completion callback
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for executing by a future subsidiary IO completion (see above example).
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This idiom allows synchronous and asynchronous logic to be written in
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the same fashion; it's all just state transition handling. For mostly
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linear state diagrams, the handling code can be very easy to
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comprehend, as such code is usually written linearly (in different
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handling functions) in the order it's executed.
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For examples of this idiom, see
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* [HttpStreamParser::DoLoop](https://code.google.com/p/chromium/codesearch#chromium/src/net/http/http_stream_parser.cc&q=HttpStreamParser::DoLoop&sq=package:chromium).
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* [HttpNetworkTransaction::DoLoop](https://code.google.com/p/chromium/codesearch#chromium/src/net/http/http_network_transaction.cc&q=HttpNetworkTransaction::DoLoop&sq=package:chromium)
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[net_error_list.h]: https://chromium.googlesource.com/chromium/src/+/master/net/base/net_error_list.h#1
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