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73 lines
2.6 KiB
Plaintext
73 lines
2.6 KiB
Plaintext
// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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module viz.mojom;
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import "gpu/ipc/common/gpu_info.mojom";
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import "gpu/ipc/common/memory_stats.mojom";
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import "gpu/ipc/common/surface_handle.mojom";
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import "gpu/ipc/common/sync_token.mojom";
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import "media/gpu/mojo/jpeg_decoder.mojom";
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import "media/mojo/interfaces/video_encode_accelerator.mojom";
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import "ui/gfx/geometry/mojo/geometry.mojom";
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import "ui/gfx/mojo/buffer_types.mojom";
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interface GpuService {
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// Tells the GPU service to create a new channel for communication with a
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// client. The GPU service responds with an IPC handle.
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EstablishGpuChannel(int32 client_id,
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uint64 client_tracing_id,
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bool is_gpu_host)
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=> (handle<message_pipe>? channel_handle);
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// Tells the GPU process to close the channel identified by |client_id|.
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// If no channel can be identified, do nothing.
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CloseChannel(int32 client_id);
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// Creates a new JpegDecodeAccelerator and binds it to |jda|.
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CreateJpegDecodeAccelerator(media.mojom.GpuJpegDecodeAccelerator& jda);
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// Creates a VideoEncodeAcceleratorProvider and binds it to |vea_provider|.
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CreateVideoEncodeAcceleratorProvider(
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media.mojom.VideoEncodeAcceleratorProvider& vea_provider);
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CreateGpuMemoryBuffer(gfx.mojom.GpuMemoryBufferId id,
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gfx.mojom.Size size,
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gfx.mojom.BufferFormat format,
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gfx.mojom.BufferUsage usage,
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int32 client_id,
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gpu.mojom.SurfaceHandle surface_handle)
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=> (gfx.mojom.GpuMemoryBufferHandle buffer_handle);
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DestroyGpuMemoryBuffer(gfx.mojom.GpuMemoryBufferId id,
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int32 client_id,
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gpu.mojom.SyncToken sync_token);
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GetVideoMemoryUsageStats() => (gpu.mojom.VideoMemoryUsageStats stats);
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RequestCompleteGpuInfo() => (gpu.mojom.GpuInfo gpu_info);
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// Notify GPU that a shader program was loaded from disk. Key is an
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// SHA-1 hash, and data a binary blob with serialized program info.
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// Note that this method is used only from a trusted process.
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LoadedShader(string key, string data);
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// Tells GPU to release the surface because it's being destroyed.
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DestroyingVideoSurface(int32 surface_id) => ();
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// Tells GPU to wake up the GPU because we're about to draw.
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WakeUpGpu();
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// Tells GPU that host has seen a GPU switch. This can happen when the display
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// is reconfigured, for example.
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GpuSwitched();
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DestroyAllChannels();
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Crash();
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Hang();
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ThrowJavaException();
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Stop() => ();
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};
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