naiveproxy/services/viz/privileged/interfaces/gl/gpu_service.mojom

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2018-01-28 19:30:36 +03:00
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
module viz.mojom;
import "gpu/ipc/common/gpu_info.mojom";
import "gpu/ipc/common/memory_stats.mojom";
import "gpu/ipc/common/surface_handle.mojom";
import "gpu/ipc/common/sync_token.mojom";
import "media/gpu/mojo/jpeg_decoder.mojom";
import "media/mojo/interfaces/video_encode_accelerator.mojom";
import "ui/gfx/geometry/mojo/geometry.mojom";
import "ui/gfx/mojo/buffer_types.mojom";
interface GpuService {
// Tells the GPU service to create a new channel for communication with a
// client. The GPU service responds with an IPC handle.
EstablishGpuChannel(int32 client_id,
uint64 client_tracing_id,
bool is_gpu_host)
=> (handle<message_pipe>? channel_handle);
// Tells the GPU process to close the channel identified by |client_id|.
// If no channel can be identified, do nothing.
CloseChannel(int32 client_id);
// Creates a new JpegDecodeAccelerator and binds it to |jda|.
CreateJpegDecodeAccelerator(media.mojom.GpuJpegDecodeAccelerator& jda);
// Creates a VideoEncodeAcceleratorProvider and binds it to |vea_provider|.
CreateVideoEncodeAcceleratorProvider(
media.mojom.VideoEncodeAcceleratorProvider& vea_provider);
CreateGpuMemoryBuffer(gfx.mojom.GpuMemoryBufferId id,
gfx.mojom.Size size,
gfx.mojom.BufferFormat format,
gfx.mojom.BufferUsage usage,
int32 client_id,
gpu.mojom.SurfaceHandle surface_handle)
=> (gfx.mojom.GpuMemoryBufferHandle buffer_handle);
DestroyGpuMemoryBuffer(gfx.mojom.GpuMemoryBufferId id,
int32 client_id,
gpu.mojom.SyncToken sync_token);
GetVideoMemoryUsageStats() => (gpu.mojom.VideoMemoryUsageStats stats);
RequestCompleteGpuInfo() => (gpu.mojom.GpuInfo gpu_info);
// Notify GPU that a shader program was loaded from disk. Key is an
// SHA-1 hash, and data a binary blob with serialized program info.
// Note that this method is used only from a trusted process.
LoadedShader(string key, string data);
// Tells GPU to release the surface because it's being destroyed.
DestroyingVideoSurface(int32 surface_id) => ();
// Tells GPU to wake up the GPU because we're about to draw.
WakeUpGpu();
// Tells GPU that host has seen a GPU switch. This can happen when the display
// is reconfigured, for example.
GpuSwitched();
DestroyAllChannels();
Crash();
Hang();
ThrowJavaException();
Stop() => ();
};