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198 lines
6.9 KiB
C++
198 lines
6.9 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_DEBUG_STACK_TRACE_H_
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#define BASE_DEBUG_STACK_TRACE_H_
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#include <stddef.h>
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#include <iosfwd>
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#include <string>
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#include "base/base_export.h"
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#include "base/debug/debugging_flags.h"
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#include "base/macros.h"
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#include "build/build_config.h"
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#if defined(OS_POSIX)
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#include <unistd.h>
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#endif
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#if defined(OS_WIN)
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struct _EXCEPTION_POINTERS;
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struct _CONTEXT;
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#endif
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namespace base {
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namespace debug {
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// Enables stack dump to console output on exception and signals.
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// When enabled, the process will quit immediately. This is meant to be used in
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// unit_tests only! This is not thread-safe: only call from main thread.
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// In sandboxed processes, this has to be called before the sandbox is turned
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// on.
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// Calling this function on Linux opens /proc/self/maps and caches its
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// contents. In non-official builds, this function also opens the object files
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// that are loaded in memory and caches their file descriptors (this cannot be
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// done in official builds because it has security implications).
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BASE_EXPORT bool EnableInProcessStackDumping();
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#if defined(OS_POSIX)
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BASE_EXPORT void SetStackDumpFirstChanceCallback(bool (*handler)(int,
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void*,
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void*));
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#endif
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// Returns end of the stack, or 0 if we couldn't get it.
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#if BUILDFLAG(CAN_UNWIND_WITH_FRAME_POINTERS)
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BASE_EXPORT uintptr_t GetStackEnd();
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#endif
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// A stacktrace can be helpful in debugging. For example, you can include a
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// stacktrace member in a object (probably around #ifndef NDEBUG) so that you
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// can later see where the given object was created from.
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class BASE_EXPORT StackTrace {
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public:
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// Creates a stacktrace from the current location.
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StackTrace();
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// Creates a stacktrace from the current location, of up to |count| entries.
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// |count| will be limited to at most |kMaxTraces|.
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explicit StackTrace(size_t count);
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// Creates a stacktrace from an existing array of instruction
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// pointers (such as returned by Addresses()). |count| will be
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// limited to at most |kMaxTraces|.
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StackTrace(const void* const* trace, size_t count);
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#if defined(OS_WIN)
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// Creates a stacktrace for an exception.
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// Note: this function will throw an import not found (StackWalk64) exception
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// on system without dbghelp 5.1.
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StackTrace(_EXCEPTION_POINTERS* exception_pointers);
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StackTrace(const _CONTEXT* context);
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#endif
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// Copying and assignment are allowed with the default functions.
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// Gets an array of instruction pointer values. |*count| will be set to the
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// number of elements in the returned array.
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const void* const* Addresses(size_t* count) const;
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// Prints the stack trace to stderr.
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void Print() const;
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#if !defined(__UCLIBC__) & !defined(_AIX)
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// Resolves backtrace to symbols and write to stream.
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void OutputToStream(std::ostream* os) const;
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#endif
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// Resolves backtrace to symbols and returns as string.
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std::string ToString() const;
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private:
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#if defined(OS_WIN)
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void InitTrace(const _CONTEXT* context_record);
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#endif
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// From http://msdn.microsoft.com/en-us/library/bb204633.aspx,
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// the sum of FramesToSkip and FramesToCapture must be less than 63,
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// so set it to 62. Even if on POSIX it could be a larger value, it usually
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// doesn't give much more information.
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static const int kMaxTraces = 62;
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void* trace_[kMaxTraces];
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// The number of valid frames in |trace_|.
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size_t count_;
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};
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#if BUILDFLAG(CAN_UNWIND_WITH_FRAME_POINTERS)
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// Traces the stack by using frame pointers. This function is faster but less
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// reliable than StackTrace. It should work for debug and profiling builds,
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// but not for release builds (although there are some exceptions).
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//
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// Writes at most |max_depth| frames (instruction pointers) into |out_trace|
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// after skipping |skip_initial| frames. Note that the function itself is not
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// added to the trace so |skip_initial| should be 0 in most cases.
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// Returns number of frames written.
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BASE_EXPORT size_t TraceStackFramePointers(const void** out_trace,
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size_t max_depth,
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size_t skip_initial);
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// Links stack frame |fp| to |parent_fp|, so that during stack unwinding
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// TraceStackFramePointers() visits |parent_fp| after visiting |fp|.
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// Both frame pointers must come from __builtin_frame_address().
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// Destructor restores original linkage of |fp| to avoid corrupting caller's
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// frame register on return.
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//
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// This class can be used to repair broken stack frame chain in cases
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// when execution flow goes into code built without frame pointers:
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//
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// void DoWork() {
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// Call_SomeLibrary();
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// }
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// static __thread void* g_saved_fp;
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// void Call_SomeLibrary() {
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// g_saved_fp = __builtin_frame_address(0);
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// some_library_call(...); // indirectly calls SomeLibrary_Callback()
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// }
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// void SomeLibrary_Callback() {
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// ScopedStackFrameLinker linker(__builtin_frame_address(0), g_saved_fp);
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// ...
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// TraceStackFramePointers(...);
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// }
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//
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// This produces the following trace:
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//
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// #0 SomeLibrary_Callback()
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// #1 <address of the code inside SomeLibrary that called #0>
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// #2 DoWork()
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// ...rest of the trace...
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//
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// SomeLibrary doesn't use frame pointers, so when SomeLibrary_Callback()
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// is called, stack frame register contains bogus value that becomes callback'
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// parent frame address. Without ScopedStackFrameLinker unwinding would've
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// stopped at that bogus frame address yielding just two first frames (#0, #1).
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// ScopedStackFrameLinker overwrites callback's parent frame address with
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// Call_SomeLibrary's frame, so unwinder produces full trace without even
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// noticing that stack frame chain was broken.
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class BASE_EXPORT ScopedStackFrameLinker {
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public:
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ScopedStackFrameLinker(void* fp, void* parent_fp);
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~ScopedStackFrameLinker();
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private:
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void* fp_;
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void* parent_fp_;
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void* original_parent_fp_;
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DISALLOW_COPY_AND_ASSIGN(ScopedStackFrameLinker);
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};
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#endif // BUILDFLAG(CAN_UNWIND_WITH_FRAME_POINTERS)
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namespace internal {
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#if defined(OS_POSIX) && !defined(OS_ANDROID)
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// POSIX doesn't define any async-signal safe function for converting
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// an integer to ASCII. We'll have to define our own version.
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// itoa_r() converts a (signed) integer to ASCII. It returns "buf", if the
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// conversion was successful or NULL otherwise. It never writes more than "sz"
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// bytes. Output will be truncated as needed, and a NUL character is always
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// appended.
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BASE_EXPORT char *itoa_r(intptr_t i,
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char *buf,
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size_t sz,
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int base,
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size_t padding);
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#endif // defined(OS_POSIX) && !defined(OS_ANDROID)
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} // namespace internal
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} // namespace debug
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} // namespace base
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#endif // BASE_DEBUG_STACK_TRACE_H_
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