naiveproxy/base/debug/stack_trace.h

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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_DEBUG_STACK_TRACE_H_
#define BASE_DEBUG_STACK_TRACE_H_
#include <stddef.h>
#include <iosfwd>
#include <string>
#include "base/base_export.h"
#include "base/debug/debugging_flags.h"
#include "base/macros.h"
#include "build/build_config.h"
#if defined(OS_POSIX)
#include <unistd.h>
#endif
#if defined(OS_WIN)
struct _EXCEPTION_POINTERS;
struct _CONTEXT;
#endif
namespace base {
namespace debug {
// Enables stack dump to console output on exception and signals.
// When enabled, the process will quit immediately. This is meant to be used in
// unit_tests only! This is not thread-safe: only call from main thread.
// In sandboxed processes, this has to be called before the sandbox is turned
// on.
// Calling this function on Linux opens /proc/self/maps and caches its
// contents. In non-official builds, this function also opens the object files
// that are loaded in memory and caches their file descriptors (this cannot be
// done in official builds because it has security implications).
BASE_EXPORT bool EnableInProcessStackDumping();
#if defined(OS_POSIX)
BASE_EXPORT void SetStackDumpFirstChanceCallback(bool (*handler)(int,
void*,
void*));
#endif
// Returns end of the stack, or 0 if we couldn't get it.
#if BUILDFLAG(CAN_UNWIND_WITH_FRAME_POINTERS)
BASE_EXPORT uintptr_t GetStackEnd();
#endif
// A stacktrace can be helpful in debugging. For example, you can include a
// stacktrace member in a object (probably around #ifndef NDEBUG) so that you
// can later see where the given object was created from.
class BASE_EXPORT StackTrace {
public:
// Creates a stacktrace from the current location.
StackTrace();
// Creates a stacktrace from the current location, of up to |count| entries.
// |count| will be limited to at most |kMaxTraces|.
explicit StackTrace(size_t count);
// Creates a stacktrace from an existing array of instruction
// pointers (such as returned by Addresses()). |count| will be
// limited to at most |kMaxTraces|.
StackTrace(const void* const* trace, size_t count);
#if defined(OS_WIN)
// Creates a stacktrace for an exception.
// Note: this function will throw an import not found (StackWalk64) exception
// on system without dbghelp 5.1.
StackTrace(_EXCEPTION_POINTERS* exception_pointers);
StackTrace(const _CONTEXT* context);
#endif
// Copying and assignment are allowed with the default functions.
// Gets an array of instruction pointer values. |*count| will be set to the
// number of elements in the returned array.
const void* const* Addresses(size_t* count) const;
// Prints the stack trace to stderr.
void Print() const;
#if !defined(__UCLIBC__) & !defined(_AIX)
// Resolves backtrace to symbols and write to stream.
void OutputToStream(std::ostream* os) const;
#endif
// Resolves backtrace to symbols and returns as string.
std::string ToString() const;
private:
#if defined(OS_WIN)
void InitTrace(const _CONTEXT* context_record);
#endif
// From http://msdn.microsoft.com/en-us/library/bb204633.aspx,
// the sum of FramesToSkip and FramesToCapture must be less than 63,
// so set it to 62. Even if on POSIX it could be a larger value, it usually
// doesn't give much more information.
static const int kMaxTraces = 62;
void* trace_[kMaxTraces];
// The number of valid frames in |trace_|.
size_t count_;
};
#if BUILDFLAG(CAN_UNWIND_WITH_FRAME_POINTERS)
// Traces the stack by using frame pointers. This function is faster but less
// reliable than StackTrace. It should work for debug and profiling builds,
// but not for release builds (although there are some exceptions).
//
// Writes at most |max_depth| frames (instruction pointers) into |out_trace|
// after skipping |skip_initial| frames. Note that the function itself is not
// added to the trace so |skip_initial| should be 0 in most cases.
// Returns number of frames written.
BASE_EXPORT size_t TraceStackFramePointers(const void** out_trace,
size_t max_depth,
size_t skip_initial);
// Links stack frame |fp| to |parent_fp|, so that during stack unwinding
// TraceStackFramePointers() visits |parent_fp| after visiting |fp|.
// Both frame pointers must come from __builtin_frame_address().
// Destructor restores original linkage of |fp| to avoid corrupting caller's
// frame register on return.
//
// This class can be used to repair broken stack frame chain in cases
// when execution flow goes into code built without frame pointers:
//
// void DoWork() {
// Call_SomeLibrary();
// }
// static __thread void* g_saved_fp;
// void Call_SomeLibrary() {
// g_saved_fp = __builtin_frame_address(0);
// some_library_call(...); // indirectly calls SomeLibrary_Callback()
// }
// void SomeLibrary_Callback() {
// ScopedStackFrameLinker linker(__builtin_frame_address(0), g_saved_fp);
// ...
// TraceStackFramePointers(...);
// }
//
// This produces the following trace:
//
// #0 SomeLibrary_Callback()
// #1 <address of the code inside SomeLibrary that called #0>
// #2 DoWork()
// ...rest of the trace...
//
// SomeLibrary doesn't use frame pointers, so when SomeLibrary_Callback()
// is called, stack frame register contains bogus value that becomes callback'
// parent frame address. Without ScopedStackFrameLinker unwinding would've
// stopped at that bogus frame address yielding just two first frames (#0, #1).
// ScopedStackFrameLinker overwrites callback's parent frame address with
// Call_SomeLibrary's frame, so unwinder produces full trace without even
// noticing that stack frame chain was broken.
class BASE_EXPORT ScopedStackFrameLinker {
public:
ScopedStackFrameLinker(void* fp, void* parent_fp);
~ScopedStackFrameLinker();
private:
void* fp_;
void* parent_fp_;
void* original_parent_fp_;
DISALLOW_COPY_AND_ASSIGN(ScopedStackFrameLinker);
};
#endif // BUILDFLAG(CAN_UNWIND_WITH_FRAME_POINTERS)
namespace internal {
#if defined(OS_POSIX) && !defined(OS_ANDROID)
// POSIX doesn't define any async-signal safe function for converting
// an integer to ASCII. We'll have to define our own version.
// itoa_r() converts a (signed) integer to ASCII. It returns "buf", if the
// conversion was successful or NULL otherwise. It never writes more than "sz"
// bytes. Output will be truncated as needed, and a NUL character is always
// appended.
BASE_EXPORT char *itoa_r(intptr_t i,
char *buf,
size_t sz,
int base,
size_t padding);
#endif // defined(OS_POSIX) && !defined(OS_ANDROID)
} // namespace internal
} // namespace debug
} // namespace base
#endif // BASE_DEBUG_STACK_TRACE_H_