naiveproxy/gpu/ipc/BUILD.gn

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2018-08-11 08:35:24 +03:00
# Copyright 2016 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
import("//build/config/ui.gni")
component("gl_in_process_context") {
sources = [
"gl_in_process_context.cc",
"gl_in_process_context.h",
"gl_in_process_context_export.h",
"gpu_in_process_thread_service.cc",
"gpu_in_process_thread_service.h",
"in_process_command_buffer.cc",
"in_process_command_buffer.h",
]
defines = [ "GL_IN_PROCESS_CONTEXT_IMPLEMENTATION" ]
deps = [
"//base",
"//base/third_party/dynamic_annotations",
# crbug.com/799267: crash_key needs to be added explicitly for Windows and
# Mac even though it's not directly referenced, because it's being
# implicitly depended upon by gpu/config/gpu_crash_keys.h but deps (even
# public ones) are not transitive for static libraries.
"//components/crash/core/common:crash_key",
"//gpu/command_buffer/client",
"//gpu/command_buffer/client:gles2_cmd_helper",
"//gpu/command_buffer/client:gles2_implementation",
"//gpu/command_buffer/client:raster",
"//gpu/command_buffer/common",
"//gpu/command_buffer/service",
"//gpu/command_buffer/service:gles2",
"//gpu/config",
"//gpu/ipc/client",
"//gpu/ipc/common:surface_handle_type",
"//gpu/ipc/host",
"//gpu/ipc/service",
"//gpu/skia_bindings:skia_bindings",
"//ui/gfx",
"//ui/gfx/geometry",
"//ui/gl",
"//ui/gl/init",
]
}