# Copyright 2016 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. import("//build/config/ui.gni") component("gl_in_process_context") { sources = [ "gl_in_process_context.cc", "gl_in_process_context.h", "gl_in_process_context_export.h", "gpu_in_process_thread_service.cc", "gpu_in_process_thread_service.h", "in_process_command_buffer.cc", "in_process_command_buffer.h", ] defines = [ "GL_IN_PROCESS_CONTEXT_IMPLEMENTATION" ] deps = [ "//base", "//base/third_party/dynamic_annotations", # crbug.com/799267: crash_key needs to be added explicitly for Windows and # Mac even though it's not directly referenced, because it's being # implicitly depended upon by gpu/config/gpu_crash_keys.h but deps (even # public ones) are not transitive for static libraries. "//components/crash/core/common:crash_key", "//gpu/command_buffer/client", "//gpu/command_buffer/client:gles2_cmd_helper", "//gpu/command_buffer/client:gles2_implementation", "//gpu/command_buffer/client:raster", "//gpu/command_buffer/common", "//gpu/command_buffer/service", "//gpu/command_buffer/service:gles2", "//gpu/config", "//gpu/ipc/client", "//gpu/ipc/common:surface_handle_type", "//gpu/ipc/host", "//gpu/ipc/service", "//gpu/skia_bindings:skia_bindings", "//ui/gfx", "//ui/gfx/geometry", "//ui/gl", "//ui/gl/init", ] }