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* Update gitignore added JetBrains, LiteIDE and other exclude files * Added example of proxy realisation * Update proxy description with simple example * Update showcase with description, small refactore of code * Update proxy doc * Added comments in example proxy also added link to go play sandbox * Small improvement of proxy example * Update link for play golang * Corrected mistakes, splited user validation in proxy * Updated link to play golang and some mistakes
46 lines
1.5 KiB
Markdown
46 lines
1.5 KiB
Markdown
# Proxy Pattern
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The [proxy pattern](https://en.wikipedia.org/wiki/Proxy_pattern) provides an object that controls access to another object, intercepting all calls.
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## Implementation
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The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate.
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Short idea of implementation:
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```go
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// To use proxy and to object they must implement same methods
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type IObject interface {
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ObjDo(action string)
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}
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// Object represents real objects which proxy will delegate data
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type Object struct {
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action string
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}
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// ObjDo implements IObject interface and handel's all logic
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func (obj *Object) ObjDo(action string) {
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// Action behavior
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fmt.Printf("I can, %s", action)
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}
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// ProxyObject represents proxy object with intercepts actions
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type ProxyObject struct {
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object *Object
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}
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// ObjDo are implemented IObject and intercept action before send in real Object
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func (p *ProxyObject) ObjDo(action string) {
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if p.object == nil {
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p.object = new(Object)
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}
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if action == "Run" {
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p.object.ObjDo(action) // Prints: I can, Run
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}
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}
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```
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## Usage
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More complex usage of proxy as example: User creates "Terminal" authorizes and PROXY send execution command to real Terminal object
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See [proxy/main.go](proxy/main.go) or [view in the Playground](https://play.golang.org/p/mnjKCMaOVE).
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