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go-patterns/creational/object-pool.md

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Object Pool Pattern

The object pool creational design pattern is used to prepare and keep multiple instances according to the demand expectation.

Implementation

package pool

type Pool chan *Object

func New(total int) *Pool {
	p := make(chan *Object, total)

	for i := 0; i < total; i++ {
		p <- new(Object)
	}

	return p
}

Usage

Given below is a simple lifecycle example on an object pool.

p := pool.New(2)

select {
case obj := <-p:
	obj.Do( /*...*/ )

	p <- obj
default:
	// No more objects left retry later or fail
	return
}

Rules of Thumb

  • Object pool pattern is useful in cases where object initialization is more expensive than the object maintenance.
  • If there are spikes in demand as opposed to a steady demand, the maintenance overhead might overweigh the benefits of an object pool.
  • It has positive effects on performance due to object being initialized beforehand.