mirror of
https://github.com/crazybber/go-pattern-examples.git
synced 2024-11-26 21:56:02 +03:00
234 lines
5.8 KiB
Go
234 lines
5.8 KiB
Go
/*
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* @Description: https://github.com/crazybber
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* @Author: Edward
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* @Date: 2020-05-10 22:00:58
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* @Last Modified by: Edward
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* @Last Modified time: 2020-05-21 17:41:46
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*/
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package circuit
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import (
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"context"
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"errors"
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"fmt"
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"sync"
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"time"
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)
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////////////////////////////////
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///使用HTTP请求的例子
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//每个搜索引擎时时刻刻都会遇到超大规模的请求的流量.
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//这里演示一个复杂一点的例子,同时使用Option 模式
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//ErrServiceUnavailable for error
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var (
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ErrTooManyRequests = errors.New("too many requests")
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ErrServiceUnavailable = errors.New("service unavailable")
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FailureThreshold = 10 //最大失败次数--->失败阈值
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)
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// 默认的超时时间
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const defaultTimeout = time.Second * 30
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////////////////////////////////
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/// 状态计数器 用以维护断路器内部的状态
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/// 无论是对象式断路器还是函数式断路器
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/// 都要用到计数器
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////////////////////////////////
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//State 断路器本身的状态的
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//State of switch int
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type State int
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// state for breaker
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const (
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StateClosed State = iota //默认的闭合状态,可以正常执行业务
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StateHalfOpen
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StateOpen
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)
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//OperationState of current 某一次操作的结果状态
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type OperationState int
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//states of CircuitBreaker
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//states: closed --->open ---> half open --> closed
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const (
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UnknownState OperationState = iota
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FailureState
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SuccessState
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)
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//ICounter interface
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type ICounter interface {
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Count(OperationState)
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LastActivity() time.Time
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Reset()
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Total() uint32
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}
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type counters struct {
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Requests uint32 //连续的请求次数
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lastState OperationState
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lastActivity time.Time
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counts uint32 //counts of failures
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TotalFailures uint32
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TotalSuccesses uint32
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ConsecutiveSuccesses uint32
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ConsecutiveFailures uint32
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}
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func (c *counters) Total() uint32 {
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return c.Requests
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}
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func (c *counters) LastActivity() time.Time {
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return c.lastActivity
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}
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func (c *counters) Reset() {
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ct := &counters{}
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ct.lastActivity = c.lastActivity
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ct.lastState = c.lastState
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c = ct
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}
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//Count the failure and success
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func (c *counters) Count(statue OperationState) {
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switch statue {
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case FailureState:
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c.ConsecutiveFailures++
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case SuccessState:
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c.ConsecutiveSuccesses++
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}
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c.Requests++
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c.lastActivity = time.Now() //更新活动时间
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c.lastState = statue
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//handle status change
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}
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////////////////////////////////
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//way 1 对象式断路器
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////////////////////////////////
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//RequestBreaker for protection
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type RequestBreaker struct {
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options Options
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mutex sync.Mutex
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state OperationState //断路器的当前状态
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generation uint64
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counts ICounter
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}
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//NewRequestBreaker return a breaker
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func NewRequestBreaker(opts ...Option) *RequestBreaker {
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defaultOptions := Options{
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Name: "defaultBreakerName",
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Expiry: time.Now().Add(time.Second * 20),
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Interval: time.Second * 2, // interval to check status
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Timeout: time.Second * 60, //default to 60 seconds
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MaxRequests: 5,
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WhenToBreak: func(counts counters) bool { return counts.ConsecutiveFailures > 2 },
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OnStateChanged: func(name string, fromPre State, toCurrent State) {},
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}
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for _, setOption := range opts {
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setOption(&defaultOptions)
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}
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return &RequestBreaker{
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options: defaultOptions,
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counts: &counters{},
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generation: 0,
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}
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}
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// Do the given requested work if the RequestBreaker accepts it.
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// Do returns an error instantly if the RequestBreaker rejects the request.
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// Otherwise, Execute returns the result of the request.
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// If a panic occurs in the request, the RequestBreaker handles it as an error and causes the same panic again.
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func (rb *RequestBreaker) Do(work func() (interface{}, error)) (interface{}, error) {
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//before
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fmt.Println("before do : request:", rb.counts.Total())
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//do work from requested user
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result, err := work()
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fmt.Println("after do : request:", rb.counts.Total())
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return result, err
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}
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////////////////////////////////
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//way 2 简单的函数式断路器
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////////////////////////////////
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//Circuit of action stream,this is actually to do something.
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//Circuit hold the really action
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type Circuit func(context.Context) error
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//Breaker return a closure wrapper to hold request,达到指定的失败次数后电路断开
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func Breaker(c Circuit, failureThreshold uint32) Circuit {
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//内部计数器
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cnt := counters{}
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expired := time.Now()
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currentState := StateClosed //默认是闭合状态
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//ctx can be used hold parameters
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return func(ctx context.Context) error {
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if cnt.ConsecutiveFailures >= failureThreshold {
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//断路器在half open状态下的控制逻辑
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canRetry := func(cnt counters) bool {
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//间歇时间,多个线程时候会存在同步文件需要lock操作
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backoffLevel := cnt.ConsecutiveFailures - failureThreshold
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// Calculates when should the circuit breaker resume propagating requests
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// to the service
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shouldRetryAt := cnt.LastActivity().Add(time.Second << backoffLevel)
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return time.Now().After(shouldRetryAt)
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}
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//如果仍然不能执行,直接返回失败
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if !canRetry(cnt) {
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// Fails fast instead of propagating requests to the circuit since
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// not enough time has passed since the last failure to retry
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return ErrServiceUnavailable
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}
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}
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// 可以执行,则执行,并累计成功和失败次数
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// Unless the failure threshold is exceeded the wrapped service mimics the
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// old behavior and the difference in behavior is seen after consecutive failures
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// do the job
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switch currentState {
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case StateOpen:
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if time.Now().Before(expired) {
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currentState = StateHalfOpen //转为半开
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}
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return ErrServiceUnavailable
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case StateClosed:
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case StateHalfOpen:
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}
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if err := c(ctx); err != nil {
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//统计状态
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cnt.Count(FailureState)
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return err
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}
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//统计成功状态
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cnt.Count(SuccessState)
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return nil
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}
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}
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