awesome-patterns/behavioral/command/main.go
2019-05-02 09:52:04 +08:00

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// 命令模式(command pattern)主要解耦了行为和接收者,使之可以任意组合为一个完整的命令,并在合适的时候被调用
// 主要分为四个部分command ,ConcreteCommand ,receiver ,invoker.
// 分别对应以下GameCommand ,(CommandAttack|CommandEscape) ,GamePlayer ,Invoker.
package main
// command
type GameCommand interface {
Execute()
}
// ConcreteCommand
type CommandAttack struct {Player GamePlayer}
func (c CommandAttack)Execute(){
c.Player.Attack()
}
// ConcreteCommand
type CommandEscape struct {Player GamePlayer}
func (c CommandEscape)Execute(){
c.Player.Escape()
}
// receiver
type GamePlayer interface {
Attack()
Escape()
}
type GunPlayer struct {Name string}
func (g GunPlayer) Attack() {
println(g.Name ,"opened fire")
}
func (g GunPlayer) Escape() {
println(g.Name ,"escape")
}
// invoker
type CommandInvoker struct {
CommandList chan GameCommand
}
func (in *CommandInvoker)CallCommands(){
for{
select {
case cmd := <- in.CommandList:
cmd.Execute()
default:
return
}
}
}
func (in *CommandInvoker)PushCommands(c ...GameCommand){
for _ ,v := range c{
in.CommandList <- v
}
}
func main(){
invoker := &CommandInvoker{
make(chan GameCommand ,10),
}
playerA := GunPlayer{"icg"}
attk := CommandAttack{playerA}
escp := CommandEscape{playerA}
invoker.PushCommands(attk ,escp ,escp ,attk)
invoker.CallCommands()
// output:
/*
icg opened fire
icg escape
icg escape
icg opened fire
*/
}