mirror of
https://github.com/crazybber/awesome-patterns.git
synced 2024-11-25 06:16:03 +03:00
f978e42036
* Update gitignore added JetBrains, LiteIDE and other exclude files * Added example of proxy realisation * Update proxy description with simple example * Update showcase with description, small refactore of code * Update proxy doc * Added comments in example proxy also added link to go play sandbox * Small improvement of proxy example * Update link for play golang * Corrected mistakes, splited user validation in proxy * Updated link to play golang and some mistakes
1.5 KiB
1.5 KiB
Proxy Pattern
The proxy pattern provides an object that controls access to another object, intercepting all calls.
Implementation
The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate.
Short idea of implementation:
// To use proxy and to object they must implement same methods
type IObject interface {
ObjDo(action string)
}
// Object represents real objects which proxy will delegate data
type Object struct {
action string
}
// ObjDo implements IObject interface and handel's all logic
func (obj *Object) ObjDo(action string) {
// Action behavior
fmt.Printf("I can, %s", action)
}
// ProxyObject represents proxy object with intercepts actions
type ProxyObject struct {
object *Object
}
// ObjDo are implemented IObject and intercept action before send in real Object
func (p *ProxyObject) ObjDo(action string) {
if p.object == nil {
p.object = new(Object)
}
if action == "Run" {
p.object.ObjDo(action) // Prints: I can, Run
}
}
Usage
More complex usage of proxy as example: User creates "Terminal" authorizes and PROXY send execution command to real Terminal object See proxy/main.go or view in the Playground.