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Go Patterns
A curated collection of idiomatic design & application patterns for Go language.
Creational Patterns:
Pattern | Description |
---|---|
Abstract Factory | Provides an interface for creating families of releated objects |
Builder | Builds a complex object using simple objects |
Factory Method | Defers instantiation of an object to a specialized function for creating instances |
Object Pool | Instantiates and maintains a group of objects instances of the same type |
Singleton | Restricts instantiation of a class to one object |
Structural Patterns:
Pattern | Description |
---|---|
Adapter | Adapts otherwise incompatible interfaces to work together by adapting one to the other |
Bridge | Decouples an interface from its implementation so that the two can vary independently |
Composite | Encapsulates and provides access to a number of different objects |
Decorator | Adds behavior to an object, statically or dynamically |
Facade | Uses one class as an API to a number of others |
Flyweight | Reuses existing instances of objects with similar/identical state to minimize resource usage |
Model View Controller | Divides an app into three interconnected parts to separate internal representation from presentation to user |
Proxy | Provides a surrogate for an object to control it's actions |
Behavioral Patterns:
Pattern | Description |
---|---|
Chain of Responsibility | Avoids coupling a sender to receiver by giving more than object a chance to handle the request |
Command | Bundles a command and arguments to call later |
Mediator | Connects objects and acts as a proxy |
Memento | Generate an opaque token that can be used to go back to a previous state |
Observer | Provide a callback for notification of events/changes to data |
Registry | Keep track of all subclasses of a given class |
State | Encapsulates varying behavior for the same object based on its internal state |
Strategy | Enables an algorithm's behavior to be selected at runtime |
Template | Defines a skeleton class which defers some methods to subclasses |
Visitor | Separates an algorithm from an object on which it operates |
Synchronization Patterns:
Pattern | Description |
---|---|
Condition Variable | Provides a mechanism for threads to temporarily give up access in order to wait for some condition |
Lock/Mutex | Enforces mutual exclusion limit on a resource to gain exclusive access |
Monitor | Combination of mutex and condition variable patterns |
Read-Write Lock | Allows parallel read access, but only exclusive access on write operations to a resource |
Semaphore | Allows controlling access to a common resource |
Concurrency Patterns:
Pattern | Description |
---|---|
N-Barrier | Prevents a process from proceeding until all N processes reach to the barrier |
Bounded Parallelism | Completes large number of indenpendent tasks with resource limits |
Broadcast | Transfers a message to all recipients simultaneously |
Coroutines | Subroutines that allow suspending and resuming execution at certain locations |
Generators | Yields a sequence of values one at a time |
Reactor | Demultiplexes service requests delivered concurrently to a service handler and dispatches them syncronously to the associated request handlers |
Parallelism | Completes large number of indenpendent tasks |
Producer Consumer | Separates tasks from task executions |
Scheduler | Orchestrates steps to be performed as part of a task |
Messaging Patterns:
Pattern | Description |
---|---|
Fan-In | Funnels tasks to a work sink (e.g. server) |
Fan-Out | Distributes tasks amongs workers (e.g. producer) |
Futures & Promises | Acts as a place-holder of a result that is initally unknown for synchronization purposes |
Publish/Subscribe | Passes information to a collection of recipients who subscribed to a topic |
Push & Pull | Distributes messages to multiple workers, arranged in a pipeline |
Stability Patterns:
Pattern | Description |
---|---|
Bulkheads | Enforces a principle of failure containment (i.e. prevents cascading failures) |
Circuit-Breaker | Stops the flow of the requests when requests are likely to fail |
Deadline | Allows clients to stop waiting for a response once the probability of response becomes low (e.g. after waiting 10 seconds for a page refresh) |
Fail-Fast | Checks the availability of required resources at the start of a request and fails if the requirements are not satisfied |
Handshaking | Asks a component if it can take any more load, if it can't the request is declined |
Steady-State | For every service that accumulates a resource, some other service must recycle that resource |
Profiling Patterns:
Pattern | Description |
---|---|
Timing Functions | Wraps a function and logs the execution |
Idioms:
Pattern | Description |
---|---|
Functional Options | Allows creating clean APIs with sane defaults and idiomatic overrides |
Anti-Patterns:
Pattern | Description |
---|---|
Cascading Failures | A failure in a system of interconnected parts in which the failure of a part causes a domino effect |
Other Patterns:
Pattern | Description |
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License
This work is licensed under a Creative Commons Attribution 4.0 International License.