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doctrine2/en/reference/architecture.rst

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Architecture
============
This chapter gives an overview of the overall architecture,
terminology and constraints of Doctrine 2. It is recommended to
read this chapter carefully.
Entities
--------
An entity is a lightweight, persistent domain object. An entity can
be any regular PHP class observing the following restrictions:
- An entity class must not be final or contain final methods.
- All persistent properties/field of any entity class should
always be private or protected, otherwise lazy-loading might not
work as expected.
- An entity class must not implement ``__clone`` or
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:doc:`do so safely <../cookbook/implementing-wakeup-or-clone>`.
- An entity class must not implement ``__wakeup`` or
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:doc:`do so safely <../cookbook/implementing-wakeup-or-clone>`.
Also consider implementing
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`Serializable <http://de3.php.net/manual/en/class.serializable.php>`_
instead.
- Any two entity classes in a class hierarchy that inherit
directly or indirectly from one another must not have a mapped
property with the same name. That is, if B inherits from A then B
must not have a mapped field with the same name as an already
mapped field that is inherited from A.
- An entity cannot make use of func_get_args() to implement variable parameters.
Generated proxies do not support this for performance reasons and your code might
actually fail to work when violating this restriction.
Entities support inheritance, polymorphic associations, and
polymorphic queries. Both abstract and concrete classes can be
entities. Entities may extend non-entity classes as well as entity
classes, and non-entity classes may extend entity classes.
**TIP** The constructor of an entity is only ever invoked when
*you* construct a new instance with the *new* keyword. Doctrine
never calls entity constructors, thus you are free to use them as
you wish and even have it require arguments of any type.
Entity states
~~~~~~~~~~~~~
An entity instance can be characterized as being NEW, MANAGED,
DETACHED or REMOVED.
- A NEW entity instance has no persistent identity, and is not yet
associated with an EntityManager and a UnitOfWork (i.e. those just
created with the "new" operator).
- A MANAGED entity instance is an instance with a persistent
identity that is associated with an EntityManager and whose
persistence is thus managed.
- A DETACHED entity instance is an instance with a persistent
identity that is not (or no longer) associated with an
EntityManager and a UnitOfWork.
- A REMOVED entity instance is an instance with a persistent
identity, associated with an EntityManager, that will be removed
from the database upon transaction commit.
.. _architecture_persistent_fields:
Persistent fields
~~~~~~~~~~~~~~~~~
The persistent state of an entity is represented by instance
variables. An instance variable must be directly accessed only from
within the methods of the entity by the entity instance itself.
Instance variables must not be accessed by clients of the entity.
The state of the entity is available to clients only through the
entitys methods, i.e. accessor methods (getter/setter methods) or
other business methods.
Collection-valued persistent fields and properties must be defined
in terms of the ``Doctrine\Common\Collections\Collection``
interface. The collection implementation type may be used by the
application to initialize fields or properties before the entity is
made persistent. Once the entity becomes managed (or detached),
subsequent access must be through the interface type.
Serializing entities
~~~~~~~~~~~~~~~~~~~~
Serializing entities can be problematic and is not really
recommended, at least not as long as an entity instance still holds
references to proxy objects or is still managed by an
EntityManager. If you intend to serialize (and unserialize) entity
instances that still hold references to proxy objects you may run
into problems with private properties because of technical
limitations. Proxy objects implement ``__sleep`` and it is not
possible for ``__sleep`` to return names of private properties in
parent classes. On the other hand it is not a solution for proxy
objects to implement ``Serializable`` because Serializable does not
work well with any potential cyclic object references (at least we
did not find a way yet, if you did, please contact us).
The EntityManager
-----------------
The ``EntityManager`` class is a central access point to the ORM
functionality provided by Doctrine 2. The ``EntityManager`` API is
used to manage the persistence of your objects and to query for
persistent objects.
Transactional write-behind
~~~~~~~~~~~~~~~~~~~~~~~~~~
An ``EntityManager`` and the underlying ``UnitOfWork`` employ a
strategy called "transactional write-behind" that delays the
execution of SQL statements in order to execute them in the most
efficient way and to execute them at the end of a transaction so
that all write locks are quickly released. You should see Doctrine
as a tool to synchronize your in-memory objects with the database
in well defined units of work. Work with your objects and modify
them as usual and when you're done call ``EntityManager#flush()``
to make your changes persistent.
The Unit of Work
~~~~~~~~~~~~~~~~
Internally an ``EntityManager`` uses a ``UnitOfWork``, which is a
typical implementation of the
`Unit of Work pattern <http://martinfowler.com/eaaCatalog/unitOfWork.html>`_,
to keep track of all the things that need to be done the next time
``flush`` is invoked. You usually do not directly interact with a
``UnitOfWork`` but with the ``EntityManager`` instead.