yuzu/src/shader_recompiler
2021-07-22 21:51:24 -04:00
..
backend/spirv shader: Implement FragDepth 2021-07-22 21:51:24 -04:00
frontend shader: Implement FragDepth 2021-07-22 21:51:24 -04:00
ir_opt shader: Implement TLD4 and TLD4_B 2021-07-22 21:51:24 -04:00
CMakeLists.txt shader: Implement TLD4S. 2021-07-22 21:51:24 -04:00
environment.h vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
exception.h shader: Initial recompiler work 2021-07-22 21:51:21 -04:00
file_environment.cpp vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
file_environment.h vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
main.cpp shader: Add denorm flush support 2021-07-22 21:51:22 -04:00
object_pool.h shader: Fix use-after-free bug in object_pool 2021-07-22 21:51:24 -04:00
profile.h shader: Implement NDC [-1, 1], attribute types and default varying initialization 2021-07-22 21:51:24 -04:00
program_header.h shader: Add partial rasterizer integration 2021-07-22 21:51:23 -04:00
shader_info.h shader: Implement SHFL 2021-07-22 21:51:24 -04:00
stage.h vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00