..
gl_buffer_cache.cpp
buffer_cache: Use boost::intrusive::set for caching
2020-05-21 16:44:00 -03:00
gl_buffer_cache.h
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-04-28 02:18:12 -03:00
gl_device.cpp
gl_device: Black list NVIDIA 443.24 for fast buffer uploads
2020-06-06 02:56:42 -03:00
gl_device.h
glsl: Squash constant buffers into a single SSBO when we hit the limit
2020-05-31 21:33:49 -03:00
gl_fence_manager.cpp
buffer_cache: Use boost::intrusive::set for caching
2020-05-21 16:44:00 -03:00
gl_fence_manager.h
Address Feedback.
2020-04-22 11:36:24 -04:00
gl_framebuffer_cache.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_query_cache.cpp
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
2020-04-15 22:20:06 -04:00
gl_query_cache.h
query_cache: Address feedback
2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp
Merge pull request #4006 from ReinUsesLisp/squash-ubos
2020-06-02 14:58:50 -04:00
gl_rasterizer.h
glsl: Squash constant buffers into a single SSBO when we hit the limit
2020-05-31 21:33:49 -03:00
gl_resource_manager.cpp
renderer_opengl: Add assembly program code paths
2020-05-19 18:00:04 -03:00
gl_resource_manager.h
renderer_opengl: Add assembly program code paths
2020-05-19 18:00:04 -03:00
gl_sampler_cache.cpp
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
2020-02-27 21:34:00 -05:00
gl_sampler_cache.h
video_core: Add missing override specifiers
2019-07-07 13:38:39 -04:00
gl_shader_cache.cpp
glsl: Squash constant buffers into a single SSBO when we hit the limit
2020-05-31 21:33:49 -03:00
gl_shader_cache.h
renderer_opengl: Add assembly program code paths
2020-05-19 18:00:04 -03:00
gl_shader_decompiler.cpp
Merge pull request #4031 from Morph1984/fix-gs-outputs
2020-06-04 15:18:51 -04:00
gl_shader_decompiler.h
glsl: Squash constant buffers into a single SSBO when we hit the limit
2020-05-31 21:33:49 -03:00
gl_shader_disk_cache.cpp
engines/maxwell_3d: Add TFB registers and store them in shader registry
2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.h
shader/registry: Store graphics and compute metadata
2020-03-09 18:40:07 -03:00
gl_shader_manager.cpp
gl_shader_manager: Unbind GLSL program when binding a host pipeline
2020-05-26 04:20:39 -03:00
gl_shader_manager.h
renderer_opengl: Add assembly program code paths
2020-05-19 18:00:04 -03:00
gl_shader_util.cpp
gl_shader_cache: Address review commentaries
2019-07-15 17:38:25 -03:00
gl_shader_util.h
gl_shader_util: Add parameter to handle retrievable programs
2019-02-06 22:20:57 -03:00
gl_state_tracker.cpp
gl_rasterizer: Implement line widths and smooth lines
2020-04-13 01:30:34 -03:00
gl_state_tracker.h
gl_rasterizer: Implement line widths and smooth lines
2020-04-13 01:30:34 -03:00
gl_stream_buffer.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_stream_buffer.h
video_core: Make ARB_buffer_storage a required extension
2019-06-20 21:36:12 -03:00
gl_texture_cache.cpp
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
2020-05-31 21:34:34 -03:00
gl_texture_cache.h
gl_texture_cache: Implement small texture view cache for swizzles
2020-05-26 17:50:08 -03:00
maxwell_to_gl.h
gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle
2020-05-04 17:51:30 -03:00
renderer_opengl.cpp
Merge pull request #3958 from FernandoS27/gl-debug
2020-05-31 17:04:27 -04:00
renderer_opengl.h
renderer_opengl: Add assembly program code paths
2020-05-19 18:00:04 -03:00
utils.cpp
buffer_cache: Return handles instead of pointer to handles
2020-04-16 02:33:34 -03:00
utils.h
buffer_cache: Return handles instead of pointer to handles
2020-04-16 02:33:34 -03:00