88a4a808c6
They're finally unnecessary, and will stop cluttering the application's handle table.
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/svc.h"
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namespace Kernel {
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class Event final : public WaitObject {
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public:
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/**
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* Creates an event
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* @param reset_type ResetType describing how to create event
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* @param name Optional name of event
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*/
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static SharedPtr<Event> Create(ResetType reset_type, std::string name = "Unknown");
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std::string GetTypeName() const override { return "Event"; }
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std::string GetName() const override { return name; }
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static const HandleType HANDLE_TYPE = HandleType::Event;
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HandleType GetHandleType() const override { return HANDLE_TYPE; }
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ResetType intitial_reset_type; ///< ResetType specified at Event initialization
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ResetType reset_type; ///< Current ResetType
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bool signaled; ///< Whether the event has already been signaled
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std::string name; ///< Name of event (optional)
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bool ShouldWait() override;
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void Acquire() override;
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void Signal();
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void Clear();
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private:
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Event();
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~Event() override;
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};
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} // namespace
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