.. |
buffer_cache
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
command_classes
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remove inaccurate reference
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2021-01-07 14:33:45 -05:00 |
engines
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
host_shaders
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host_shaders: Add Vulkan assembler compute shaders
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2020-12-30 02:03:50 -03:00 |
macro
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video_core: Remove unnecessary enum class casting in logging messages
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2020-12-07 00:41:50 -05:00 |
renderer_opengl
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gl_texture_cache: Avoid format views on Intel and AMD
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2021-01-04 02:06:40 -03:00 |
renderer_vulkan
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Merge pull request #5231 from ReinUsesLisp/dyn-bindings
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2021-01-08 12:24:46 -08:00 |
shader
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renderer_vulkan: Move device abstraction to vulkan_common
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2021-01-04 02:22:22 -03:00 |
texture_cache
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texture_cache: Replace PAGE_SHIFT with PAGE_BITS
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2021-01-07 16:51:34 +00:00 |
textures
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
vulkan_common
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vulkan_library: Common::DynamicLibrary::Open is [[nodiscard]]
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2021-01-07 17:37:47 +00:00 |
cdma_pusher.cpp
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nvdec syncpt incorporation
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2021-01-07 14:33:45 -05:00 |
cdma_pusher.h
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nvdec syncpt incorporation
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2021-01-07 14:33:45 -05:00 |
CMakeLists.txt
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renderer_vulkan/nsight_aftermath_tracker: Move to vulkan_common
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2021-01-04 02:22:22 -03:00 |
compatible_formats.cpp
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gl_texture_cache: Avoid format views on Intel and AMD
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2021-01-04 02:06:40 -03:00 |
compatible_formats.h
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gl_texture_cache: Avoid format views on Intel and AMD
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2021-01-04 02:06:40 -03:00 |
delayed_destruction_ring.h
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video_core: Add a delayed destruction ring abstraction
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2020-12-30 02:10:19 -03:00 |
dirty_flags.cpp
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
dirty_flags.h
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
dma_pusher.cpp
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
dma_pusher.h
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
fence_manager.h
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
framebuffer_config.h
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video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
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2020-12-28 16:33:48 -08:00 |
gpu_thread.cpp
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gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.
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2020-12-28 21:33:34 -08:00 |
gpu_thread.h
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video_core: gpu: Implement synchronous mode using threaded GPU.
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2020-12-28 16:33:48 -08:00 |
gpu.cpp
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video_core: gpu: Implement synchronous mode using threaded GPU.
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2020-12-28 16:33:48 -08:00 |
gpu.h
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video_core: gpu: Implement synchronous mode using threaded GPU.
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2020-12-28 16:33:48 -08:00 |
guest_driver.cpp
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gl_shader_cache: Rework shader cache and remove post-specializations
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2020-03-09 18:40:06 -03:00 |
guest_driver.h
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
memory_manager.cpp
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
memory_manager.h
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
morton.cpp
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
morton.h
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
query_cache.h
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video_core: Resolve more variable shadowing scenarios pt.3
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2020-12-05 16:02:23 -05:00 |
rasterizer_accelerated.cpp
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core: memory: Move to Core::Memory namespace.
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2020-04-17 00:59:28 -04:00 |
rasterizer_accelerated.h
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core: memory: Move to Core::Memory namespace.
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2020-04-17 00:59:28 -04:00 |
rasterizer_interface.h
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
renderer_base.cpp
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video_core: Initialize renderer with a GPU
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2020-08-22 01:51:45 -03:00 |
renderer_base.h
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render_base: Make use of [[nodiscard]] where applicable
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2020-11-17 07:19:12 -05:00 |
shader_cache.h
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shader_cache: Make use of std::erase_if
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2020-07-14 15:49:15 -04:00 |
shader_notify.cpp
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Fix style issues
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2020-07-18 14:24:32 +10:00 |
shader_notify.h
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async shaders
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2020-07-17 14:24:57 +10:00 |
surface.cpp
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
surface.h
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video_core: Rewrite the texture cache
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2020-12-30 03:38:50 -03:00 |
video_core.cpp
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video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
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2020-12-28 16:33:48 -08:00 |
video_core.h
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Frontend/GPU: Refactor context management
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2020-03-24 21:03:42 -06:00 |