c3c43e32fc
- This is how the real kernel works, and is more accurate and simpler.
430 lines
15 KiB
C++
430 lines
15 KiB
C++
// Copyright 2014 Citra Emulator Project / PPSSPP Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cinttypes>
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#include <optional>
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#include <vector>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/fiber.h"
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#include "common/logging/log.h"
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#include "common/thread_queue_list.h"
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#include "core/core.h"
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#include "core/cpu_manager.h"
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#include "core/hardware_properties.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/time_manager.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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#ifdef ARCHITECTURE_x86_64
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#include "core/arm/dynarmic/arm_dynarmic_32.h"
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#include "core/arm/dynarmic/arm_dynarmic_64.h"
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#endif
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namespace Kernel {
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bool Thread::IsSignaled() const {
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return signaled;
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}
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Thread::Thread(KernelCore& kernel) : KSynchronizationObject{kernel} {}
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Thread::~Thread() = default;
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void Thread::Stop() {
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{
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KScopedSchedulerLock lock(kernel);
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SetState(ThreadState::Terminated);
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signaled = true;
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NotifyAvailable();
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kernel.GlobalHandleTable().Close(global_handle);
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if (owner_process) {
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owner_process->UnregisterThread(this);
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// Mark the TLS slot in the thread's page as free.
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owner_process->FreeTLSRegion(tls_address);
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}
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has_exited = true;
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}
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global_handle = 0;
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}
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void Thread::Wakeup() {
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KScopedSchedulerLock lock(kernel);
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switch (thread_state) {
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case ThreadState::Runnable:
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// If the thread is waiting on multiple wait objects, it might be awoken more than once
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// before actually resuming. We can ignore subsequent wakeups if the thread status has
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// already been set to ThreadStatus::Ready.
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return;
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case ThreadState::Terminated:
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// This should never happen, as threads must complete before being stopped.
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DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
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GetObjectId());
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return;
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}
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SetState(ThreadState::Runnable);
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}
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void Thread::OnWakeUp() {
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KScopedSchedulerLock lock(kernel);
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SetState(ThreadState::Runnable);
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}
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ResultCode Thread::Start() {
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KScopedSchedulerLock lock(kernel);
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SetState(ThreadState::Runnable);
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return RESULT_SUCCESS;
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}
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void Thread::CancelWait() {
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KScopedSchedulerLock lock(kernel);
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if (GetState() != ThreadState::Waiting || !is_cancellable) {
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is_sync_cancelled = true;
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return;
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}
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// TODO(Blinkhawk): Implement cancel of server session
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is_sync_cancelled = false;
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SetSynchronizationResults(nullptr, ERR_SYNCHRONIZATION_CANCELED);
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SetState(ThreadState::Runnable);
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}
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static void ResetThreadContext32(Core::ARM_Interface::ThreadContext32& context, u32 stack_top,
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u32 entry_point, u32 arg) {
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context = {};
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context.cpu_registers[0] = arg;
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context.cpu_registers[15] = entry_point;
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context.cpu_registers[13] = stack_top;
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}
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static void ResetThreadContext64(Core::ARM_Interface::ThreadContext64& context, VAddr stack_top,
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VAddr entry_point, u64 arg) {
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context = {};
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context.cpu_registers[0] = arg;
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context.pc = entry_point;
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context.sp = stack_top;
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// TODO(merry): Perform a hardware test to determine the below value.
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context.fpcr = 0;
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}
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std::shared_ptr<Common::Fiber>& Thread::GetHostContext() {
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return host_context;
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}
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ResultVal<std::shared_ptr<Thread>> Thread::Create(Core::System& system, ThreadType type_flags,
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std::string name, VAddr entry_point, u32 priority,
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u64 arg, s32 processor_id, VAddr stack_top,
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Process* owner_process) {
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std::function<void(void*)> init_func = Core::CpuManager::GetGuestThreadStartFunc();
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void* init_func_parameter = system.GetCpuManager().GetStartFuncParamater();
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return Create(system, type_flags, name, entry_point, priority, arg, processor_id, stack_top,
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owner_process, std::move(init_func), init_func_parameter);
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}
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ResultVal<std::shared_ptr<Thread>> Thread::Create(Core::System& system, ThreadType type_flags,
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std::string name, VAddr entry_point, u32 priority,
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u64 arg, s32 processor_id, VAddr stack_top,
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Process* owner_process,
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std::function<void(void*)>&& thread_start_func,
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void* thread_start_parameter) {
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auto& kernel = system.Kernel();
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// Check if priority is in ranged. Lowest priority -> highest priority id.
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if (priority > THREADPRIO_LOWEST && ((type_flags & THREADTYPE_IDLE) == 0)) {
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LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
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return ERR_INVALID_THREAD_PRIORITY;
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}
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if (processor_id > THREADPROCESSORID_MAX) {
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LOG_ERROR(Kernel_SVC, "Invalid processor id: {}", processor_id);
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return ERR_INVALID_PROCESSOR_ID;
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}
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if (owner_process) {
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if (!system.Memory().IsValidVirtualAddress(*owner_process, entry_point)) {
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LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:016X}", name, entry_point);
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// TODO (bunnei): Find the correct error code to use here
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return RESULT_UNKNOWN;
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}
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}
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std::shared_ptr<Thread> thread = std::make_shared<Thread>(kernel);
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thread->thread_id = kernel.CreateNewThreadID();
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thread->thread_state = ThreadState::Initialized;
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thread->entry_point = entry_point;
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thread->stack_top = stack_top;
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thread->disable_count = 1;
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thread->tpidr_el0 = 0;
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thread->nominal_priority = thread->current_priority = priority;
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thread->schedule_count = -1;
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thread->last_scheduled_tick = 0;
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thread->processor_id = processor_id;
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thread->ideal_core = processor_id;
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thread->affinity_mask.SetAffinity(processor_id, true);
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thread->mutex_wait_address = 0;
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thread->condvar_wait_address = 0;
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thread->wait_handle = 0;
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thread->name = std::move(name);
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thread->global_handle = kernel.GlobalHandleTable().Create(thread).Unwrap();
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thread->owner_process = owner_process;
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thread->type = type_flags;
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thread->signaled = false;
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if ((type_flags & THREADTYPE_IDLE) == 0) {
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auto& scheduler = kernel.GlobalSchedulerContext();
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scheduler.AddThread(thread);
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}
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if (owner_process) {
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thread->tls_address = thread->owner_process->CreateTLSRegion();
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thread->owner_process->RegisterThread(thread.get());
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} else {
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thread->tls_address = 0;
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}
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// TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
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// to initialize the context
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if ((type_flags & THREADTYPE_HLE) == 0) {
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ResetThreadContext32(thread->context_32, static_cast<u32>(stack_top),
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static_cast<u32>(entry_point), static_cast<u32>(arg));
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ResetThreadContext64(thread->context_64, stack_top, entry_point, arg);
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}
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thread->host_context =
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std::make_shared<Common::Fiber>(std::move(thread_start_func), thread_start_parameter);
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return MakeResult<std::shared_ptr<Thread>>(std::move(thread));
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}
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void Thread::SetPriority(u32 priority) {
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KScopedSchedulerLock lock(kernel);
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ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST,
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"Invalid priority value.");
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nominal_priority = priority;
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UpdatePriority();
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}
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void Thread::SetSynchronizationResults(KSynchronizationObject* object, ResultCode result) {
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signaling_object = object;
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signaling_result = result;
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}
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VAddr Thread::GetCommandBufferAddress() const {
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// Offset from the start of TLS at which the IPC command buffer begins.
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constexpr u64 command_header_offset = 0x80;
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return GetTLSAddress() + command_header_offset;
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}
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void Thread::SetState(ThreadState new_status) {
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if (new_status == thread_state) {
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return;
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}
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if (new_status != ThreadState::Waiting) {
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SetWaitingCondVar(false);
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}
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SetSchedulingStatus(new_status);
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thread_state = new_status;
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}
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void Thread::AddMutexWaiter(std::shared_ptr<Thread> thread) {
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if (thread->lock_owner.get() == this) {
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// If the thread is already waiting for this thread to release the mutex, ensure that the
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// waiters list is consistent and return without doing anything.
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const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
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ASSERT(iter != wait_mutex_threads.end());
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return;
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}
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// A thread can't wait on two different mutexes at the same time.
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ASSERT(thread->lock_owner == nullptr);
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// Ensure that the thread is not already in the list of mutex waiters
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const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
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ASSERT(iter == wait_mutex_threads.end());
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// Keep the list in an ordered fashion
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const auto insertion_point = std::find_if(
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wait_mutex_threads.begin(), wait_mutex_threads.end(),
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[&thread](const auto& entry) { return entry->GetPriority() > thread->GetPriority(); });
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wait_mutex_threads.insert(insertion_point, thread);
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thread->lock_owner = SharedFrom(this);
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UpdatePriority();
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}
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void Thread::RemoveMutexWaiter(std::shared_ptr<Thread> thread) {
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ASSERT(thread->lock_owner.get() == this);
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// Ensure that the thread is in the list of mutex waiters
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const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
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ASSERT(iter != wait_mutex_threads.end());
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wait_mutex_threads.erase(iter);
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thread->lock_owner = nullptr;
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UpdatePriority();
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}
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void Thread::UpdatePriority() {
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// If any of the threads waiting on the mutex have a higher priority
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// (taking into account priority inheritance), then this thread inherits
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// that thread's priority.
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u32 new_priority = nominal_priority;
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if (!wait_mutex_threads.empty()) {
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if (wait_mutex_threads.front()->current_priority < new_priority) {
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new_priority = wait_mutex_threads.front()->current_priority;
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}
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}
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if (new_priority == current_priority) {
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return;
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}
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if (GetState() == ThreadState::Waiting && is_waiting_on_condvar) {
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owner_process->RemoveConditionVariableThread(SharedFrom(this));
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}
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SetCurrentPriority(new_priority);
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if (GetState() == ThreadState::Waiting && is_waiting_on_condvar) {
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owner_process->InsertConditionVariableThread(SharedFrom(this));
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}
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if (!lock_owner) {
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return;
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}
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// Ensure that the thread is within the correct location in the waiting list.
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auto old_owner = lock_owner;
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lock_owner->RemoveMutexWaiter(SharedFrom(this));
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old_owner->AddMutexWaiter(SharedFrom(this));
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// Recursively update the priority of the thread that depends on the priority of this one.
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lock_owner->UpdatePriority();
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}
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ResultCode Thread::SetActivity(ThreadActivity value) {
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KScopedSchedulerLock lock(kernel);
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auto sched_status = GetState();
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if (sched_status != ThreadState::Runnable && sched_status != ThreadState::Waiting) {
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return ERR_INVALID_STATE;
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}
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if (IsTerminationRequested()) {
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return RESULT_SUCCESS;
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}
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if (value == ThreadActivity::Paused) {
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if ((pausing_state & static_cast<u32>(ThreadSchedFlags::ThreadPauseFlag)) != 0) {
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return ERR_INVALID_STATE;
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}
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AddSchedulingFlag(ThreadSchedFlags::ThreadPauseFlag);
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} else {
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if ((pausing_state & static_cast<u32>(ThreadSchedFlags::ThreadPauseFlag)) == 0) {
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return ERR_INVALID_STATE;
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}
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RemoveSchedulingFlag(ThreadSchedFlags::ThreadPauseFlag);
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}
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return RESULT_SUCCESS;
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}
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ResultCode Thread::Sleep(s64 nanoseconds) {
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Handle event_handle{};
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{
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KScopedSchedulerLockAndSleep lock(kernel, event_handle, this, nanoseconds);
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SetState(ThreadState::Waiting);
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}
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if (event_handle != InvalidHandle) {
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auto& time_manager = kernel.TimeManager();
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time_manager.UnscheduleTimeEvent(event_handle);
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}
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return RESULT_SUCCESS;
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}
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void Thread::AddSchedulingFlag(ThreadSchedFlags flag) {
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const auto old_state = GetRawState();
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pausing_state |= static_cast<u32>(flag);
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const auto base_scheduling = GetState();
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thread_state = base_scheduling | static_cast<ThreadState>(pausing_state);
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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}
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void Thread::RemoveSchedulingFlag(ThreadSchedFlags flag) {
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const auto old_state = GetRawState();
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pausing_state &= ~static_cast<u32>(flag);
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const auto base_scheduling = GetState();
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thread_state = base_scheduling | static_cast<ThreadState>(pausing_state);
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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}
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void Thread::SetSchedulingStatus(ThreadState new_status) {
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const auto old_state = GetRawState();
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thread_state = (thread_state & ThreadState::HighMask) | new_status;
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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}
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void Thread::SetCurrentPriority(u32 new_priority) {
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const u32 old_priority = std::exchange(current_priority, new_priority);
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KScheduler::OnThreadPriorityChanged(kernel, this, kernel.CurrentScheduler()->GetCurrentThread(),
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old_priority);
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}
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ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
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KScopedSchedulerLock lock(kernel);
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const auto HighestSetCore = [](u64 mask, u32 max_cores) {
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for (s32 core = static_cast<s32>(max_cores - 1); core >= 0; core--) {
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if (((mask >> core) & 1) != 0) {
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return core;
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}
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}
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return -1;
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};
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const bool use_override = affinity_override_count != 0;
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if (new_core == THREADPROCESSORID_DONT_UPDATE) {
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new_core = use_override ? ideal_core_override : ideal_core;
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if ((new_affinity_mask & (1ULL << new_core)) == 0) {
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LOG_ERROR(Kernel, "New affinity mask is incorrect! new_core={}, new_affinity_mask={}",
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new_core, new_affinity_mask);
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return ERR_INVALID_COMBINATION;
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}
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}
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if (use_override) {
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ideal_core_override = new_core;
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} else {
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const auto old_affinity_mask = affinity_mask;
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affinity_mask.SetAffinityMask(new_affinity_mask);
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ideal_core = new_core;
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if (old_affinity_mask.GetAffinityMask() != new_affinity_mask) {
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const s32 old_core = processor_id;
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if (processor_id >= 0 && !affinity_mask.GetAffinity(processor_id)) {
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if (static_cast<s32>(ideal_core) < 0) {
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processor_id = HighestSetCore(affinity_mask.GetAffinityMask(),
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Core::Hardware::NUM_CPU_CORES);
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} else {
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processor_id = ideal_core;
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}
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}
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KScheduler::OnThreadAffinityMaskChanged(kernel, this, old_affinity_mask, old_core);
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}
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}
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return RESULT_SUCCESS;
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}
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} // namespace Kernel
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