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yuzu
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src
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video_core
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shader
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ReinUsesLisp
ae46ad48ed
shader_ir: Avoid using static on heap-allocated objects
...
Using static here might be faster at runtime, but it adds a heap allocation called before main.
2019-04-15 21:12:43 -03:00
..
decode
Correct XMAD mode, psl and high_b on different encodings.
2019-04-08 13:01:17 -04:00
decode.cpp
shader/decode: Split memory and texture instructions decoding
2019-02-26 00:11:30 -03:00
shader_ir.cpp
shader_ir: Avoid using static on heap-allocated objects
2019-04-15 21:12:43 -03:00
shader_ir.h
shader_ir/decode: Implement AOFFI for TEX and TLD4
2019-03-30 02:53:29 -03:00
track.cpp
shader_ir: Implement immediate register tracking
2019-03-30 02:53:16 -03:00