yuzu/src/shader_recompiler
ReinUsesLisp 8c9febe8f7 shader: Fold UnpackFloat2x16 and PackFloat2x16
Simplifies the code a bit when possible. These instructions should be
no-ops codegen wise.
2021-07-29 21:22:52 -03:00
..
backend Merge pull request #6726 from lioncash/hguard 2021-07-26 16:35:11 -03:00
frontend Merge pull request #6724 from lioncash/nodisc-shader 2021-07-26 16:35:21 -03:00
ir_opt shader: Fold UnpackFloat2x16 and PackFloat2x16 2021-07-29 21:22:52 -03:00
CMakeLists.txt shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
environment.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
exception.h exception: Make constructors explicit 2021-07-27 04:15:14 -04:00
host_translate_info.h shader: Add support for native 16-bit floats 2021-07-22 21:51:38 -04:00
object_pool.h object_pool: Add missing return in Chunk move assignment operator 2021-07-26 04:01:05 -04:00
profile.h glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 2021-07-22 21:51:40 -04:00
program_header.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
runtime_info.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
shader_info.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
stage.h shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
varying_state.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00