yuzu/src/shader_recompiler
ReinUsesLisp 8554a644df spirv/convert: Catch more broken signed operations on Nvidia OpenGL
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
..
backend spirv/convert: Catch more broken signed operations on Nvidia OpenGL 2021-07-22 21:51:35 -04:00
frontend shader: Fix VertexA Shaders. 2021-07-22 21:51:34 -04:00
ir_opt shader: Fix VertexA Shaders. 2021-07-22 21:51:34 -04:00
CMakeLists.txt glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
environment.h shader: Implement D3D samplers 2021-07-22 21:51:28 -04:00
exception.h shader/exception: Fix compilation errors on gcc 2021-07-22 21:51:34 -04:00
object_pool.h shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00
profile.h glasm: Use ARB_derivative_control conditionally 2021-07-22 21:51:34 -04:00
program_header.h shader_environment: Add shader_local_memory_crs_size to local memory size 2021-07-22 21:51:35 -04:00
shader_info.h buffer_cache: Reduce uniform buffer size from shader usage 2021-07-22 21:51:34 -04:00
stage.h vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00