yuzu/src/video_core/gpu.h
2022-10-07 14:13:45 +01:00

258 lines
7.0 KiB
C++

// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "video_core/cdma_pusher.h"
#include "video_core/framebuffer_config.h"
namespace Core {
class System;
} // namespace Core
namespace VideoCore {
class RendererBase;
class ShaderNotify;
} // namespace VideoCore
namespace Tegra {
class DmaPusher;
struct CommandList;
// TODO: Implement the commented ones
enum class RenderTargetFormat : u32 {
NONE = 0x0,
R32B32G32A32_FLOAT = 0xC0,
R32G32B32A32_SINT = 0xC1,
R32G32B32A32_UINT = 0xC2,
// R32G32B32X32_FLOAT = 0xC3,
// R32G32B32X32_SINT = 0xC4,
// R32G32B32X32_UINT = 0xC5,
R16G16B16A16_UNORM = 0xC6,
R16G16B16A16_SNORM = 0xC7,
R16G16B16A16_SINT = 0xC8,
R16G16B16A16_UINT = 0xC9,
R16G16B16A16_FLOAT = 0xCA,
R32G32_FLOAT = 0xCB,
R32G32_SINT = 0xCC,
R32G32_UINT = 0xCD,
R16G16B16X16_FLOAT = 0xCE,
A8R8G8B8_UNORM = 0xCF,
A8R8G8B8_SRGB = 0xD0,
A2B10G10R10_UNORM = 0xD1,
A2B10G10R10_UINT = 0xD2,
A8B8G8R8_UNORM = 0xD5,
A8B8G8R8_SRGB = 0xD6,
A8B8G8R8_SNORM = 0xD7,
A8B8G8R8_SINT = 0xD8,
A8B8G8R8_UINT = 0xD9,
R16G16_UNORM = 0xDA,
R16G16_SNORM = 0xDB,
R16G16_SINT = 0xDC,
R16G16_UINT = 0xDD,
R16G16_FLOAT = 0xDE,
// A2R10G10B10_UNORM = 0xDF,
B10G11R11_FLOAT = 0xE0,
R32_SINT = 0xE3,
R32_UINT = 0xE4,
R32_FLOAT = 0xE5,
// X8R8G8B8_UNORM = 0xE6,
// X8R8G8B8_SRGB = 0xE7,
R5G6B5_UNORM = 0xE8,
A1R5G5B5_UNORM = 0xE9,
R8G8_UNORM = 0xEA,
R8G8_SNORM = 0xEB,
R8G8_SINT = 0xEC,
R8G8_UINT = 0xED,
R16_UNORM = 0xEE,
R16_SNORM = 0xEF,
R16_SINT = 0xF0,
R16_UINT = 0xF1,
R16_FLOAT = 0xF2,
R8_UNORM = 0xF3,
R8_SNORM = 0xF4,
R8_SINT = 0xF5,
R8_UINT = 0xF6,
/*
A8_UNORM = 0xF7,
X1R5G5B5_UNORM = 0xF8,
X8B8G8R8_UNORM = 0xF9,
X8B8G8R8_SRGB = 0xFA,
Z1R5G5B5_UNORM = 0xFB,
O1R5G5B5_UNORM = 0xFC,
Z8R8G8B8_UNORM = 0xFD,
O8R8G8B8_UNORM = 0xFE,
R32_UNORM = 0xFF,
A16_UNORM = 0x40,
A16_FLOAT = 0x41,
A32_FLOAT = 0x42,
A8R8_UNORM = 0x43,
R16A16_UNORM = 0x44,
R16A16_FLOAT = 0x45,
R32A32_FLOAT = 0x46,
B8G8R8A8_UNORM = 0x47,
*/
};
enum class DepthFormat : u32 {
Z32_FLOAT = 0xA,
Z16_UNORM = 0x13,
Z24_UNORM_S8_UINT = 0x14,
X8Z24_UNORM = 0x15,
S8Z24_UNORM = 0x16,
S8_UINT = 0x17,
V8Z24_UNORM = 0x18,
Z32_FLOAT_X24S8_UINT = 0x19,
/*
X8Z24_UNORM_X16V8S8_UINT = 0x1D,
Z32_FLOAT_X16V8X8_UINT = 0x1E,
Z32_FLOAT_X16V8S8_UINT = 0x1F,
*/
};
namespace Engines {
class Maxwell3D;
class KeplerCompute;
} // namespace Engines
namespace Control {
struct ChannelState;
}
namespace Host1x {
class Host1x;
} // namespace Host1x
class MemoryManager;
class GPU final {
public:
explicit GPU(Core::System& system, bool is_async, bool use_nvdec);
~GPU();
/// Binds a renderer to the GPU.
void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer);
/// Flush all current written commands into the host GPU for execution.
void FlushCommands();
/// Synchronizes CPU writes with Host GPU memory.
void InvalidateGPUCache();
/// Signal the ending of command list.
void OnCommandListEnd();
std::shared_ptr<Control::ChannelState> AllocateChannel();
void InitChannel(Control::ChannelState& to_init);
void BindChannel(s32 channel_id);
void ReleaseChannel(Control::ChannelState& to_release);
void InitAddressSpace(Tegra::MemoryManager& memory_manager);
/// Request a host GPU memory flush from the CPU.
[[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size);
/// Obtains current flush request fence id.
[[nodiscard]] u64 CurrentSyncRequestFence() const;
void WaitForSyncOperation(u64 fence);
/// Tick pending requests within the GPU.
void TickWork();
/// Gets a mutable reference to the Host1x interface
[[nodiscard]] Host1x::Host1x& Host1x();
/// Gets an immutable reference to the Host1x interface.
[[nodiscard]] const Host1x::Host1x& Host1x() const;
/// Returns a reference to the Maxwell3D GPU engine.
[[nodiscard]] Engines::Maxwell3D& Maxwell3D();
/// Returns a const reference to the Maxwell3D GPU engine.
[[nodiscard]] const Engines::Maxwell3D& Maxwell3D() const;
/// Returns a reference to the KeplerCompute GPU engine.
[[nodiscard]] Engines::KeplerCompute& KeplerCompute();
/// Returns a reference to the KeplerCompute GPU engine.
[[nodiscard]] const Engines::KeplerCompute& KeplerCompute() const;
/// Returns a reference to the GPU DMA pusher.
[[nodiscard]] Tegra::DmaPusher& DmaPusher();
/// Returns a const reference to the GPU DMA pusher.
[[nodiscard]] const Tegra::DmaPusher& DmaPusher() const;
/// Returns a reference to the underlying renderer.
[[nodiscard]] VideoCore::RendererBase& Renderer();
/// Returns a const reference to the underlying renderer.
[[nodiscard]] const VideoCore::RendererBase& Renderer() const;
/// Returns a reference to the shader notifier.
[[nodiscard]] VideoCore::ShaderNotify& ShaderNotify();
/// Returns a const reference to the shader notifier.
[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
[[nodiscard]] u64 GetTicks() const;
[[nodiscard]] bool IsAsync() const;
[[nodiscard]] bool UseNvdec() const;
void RendererFrameEndNotify();
void RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer,
std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences);
/// Performs any additional setup necessary in order to begin GPU emulation.
/// This can be used to launch any necessary threads and register any necessary
/// core timing events.
void Start();
/// Performs any additional necessary steps to shutdown GPU emulation.
void NotifyShutdown();
/// Obtain the CPU Context
void ObtainContext();
/// Release the CPU Context
void ReleaseContext();
/// Push GPU command entries to be processed
void PushGPUEntries(s32 channel, Tegra::CommandList&& entries);
/// Push GPU command buffer entries to be processed
void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries);
/// Frees the CDMAPusher instance to free up resources
void ClearCdmaInstance(u32 id);
/// Swap buffers (render frame)
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
void FlushRegion(VAddr addr, u64 size);
/// Notify rasterizer that any caches of the specified region should be invalidated
void InvalidateRegion(VAddr addr, u64 size);
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(VAddr addr, u64 size);
private:
struct Impl;
mutable std::unique_ptr<Impl> impl;
};
} // namespace Tegra