5fb4c718cc
This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here. |
||
---|---|---|
.. | ||
fermi_2d.cpp | ||
fermi_2d.h | ||
maxwell_3d.cpp | ||
maxwell_3d.h | ||
maxwell_compute.cpp | ||
maxwell_compute.h |