yuzu/src/video_core/engines
Subv 5fb4c718cc GPU: Intercept writes to the VERTEX_END_GL register.
This is the register that gets written after a game calls DrawArrays().

We should collect all GPU state and draw using our graphics API here.
2018-03-04 19:14:04 -05:00
..
fermi_2d.cpp Make a GPU class in VideoCore to contain the GPU state. 2018-02-11 23:44:12 -05:00
fermi_2d.h Make a GPU class in VideoCore to contain the GPU state. 2018-02-11 23:44:12 -05:00
maxwell_3d.cpp GPU: Intercept writes to the VERTEX_END_GL register. 2018-03-04 19:14:04 -05:00
maxwell_3d.h GPU: Intercept writes to the VERTEX_END_GL register. 2018-03-04 19:14:04 -05:00
maxwell_compute.cpp Make a GPU class in VideoCore to contain the GPU state. 2018-02-11 23:44:12 -05:00
maxwell_compute.h Make a GPU class in VideoCore to contain the GPU state. 2018-02-11 23:44:12 -05:00