yuzu/src/video_core
Fernando Sahmkow 544b15e8e4 TextureCache: Fix case where layer goes off bound.
The returned layer is expected to be between 0 and the depth of the
surface, anything larger is off bounds.
2020-06-22 11:37:40 -04:00
..
buffer_cache buffer_cache: Eliminate local variable shadowing 2020-06-19 21:55:02 -04:00
engines Merge pull request #4049 from ReinUsesLisp/separate-samplers 2020-06-13 13:48:27 -04:00
macro Merge pull request #4122 from lioncash/hide 2020-06-21 22:38:04 -04:00
renderer_opengl gl_arb_decompiler: Avoid several string copies 2020-06-19 23:09:16 -04:00
renderer_vulkan Merge pull request #4110 from ReinUsesLisp/direct-upload-sets 2020-06-22 05:02:13 -03:00
shader memory_util: boost hashes are size_t 2020-06-18 15:47:43 +01:00
texture_cache TextureCache: Fix case where layer goes off bound. 2020-06-22 11:37:40 -04:00
textures Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
CMakeLists.txt Merge pull request #4041 from ReinUsesLisp/arb-decomp 2020-06-16 14:56:23 -04:00
dirty_flags.cpp DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dirty_flags.h DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dma_pusher.cpp DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
dma_pusher.h DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
fence_manager.h fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a 2020-05-01 23:38:23 +00:00
gpu_asynch.cpp OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_asynch.h OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_synch.cpp GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_synch.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_thread.cpp Async GPU: Correct flushing behavior to be similar to old async GPU behavior. 2020-04-22 11:36:26 -04:00
gpu_thread.h GPU: Implement Flush Requests for Async mode. 2020-04-22 11:36:17 -04:00
gpu.cpp Update src/video_core/gpu.cpp 2020-05-05 15:39:44 -04:00
gpu.h texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
guest_driver.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
guest_driver.h gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
memory_manager.cpp memory_manager: Eliminate variable shadowing 2020-06-19 22:02:58 -04:00
memory_manager.h memory_manager: Eliminate variable shadowing 2020-06-19 22:02:58 -04:00
morton.cpp texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
morton.h renderer_opengl: Use block linear swizzling for CPU framebuffers 2019-08-21 02:17:14 -03:00
query_cache.h Rename PAGE_SHIFT to PAGE_BITS 2020-06-18 15:47:43 +01:00
rasterizer_accelerated.cpp core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_interface.h {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 2020-04-28 02:18:12 -03:00
renderer_base.cpp video_core/engines: Remove unnecessary includes 2019-03-05 20:35:32 -05:00
renderer_base.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00
sampler_cache.cpp video_core: Abstract vk_sampler_cache into a templated class 2019-04-02 15:54:11 -03:00
sampler_cache.h video_core: Abstract vk_sampler_cache into a templated class 2019-04-02 15:54:11 -03:00
shader_cache.h Rename PAGE_SHIFT to PAGE_BITS 2020-06-18 15:47:43 +01:00
surface.cpp texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
surface.h texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
video_core.cpp Address review and fix broken yuzu-tester build 2020-03-25 23:32:42 -06:00
video_core.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00