.. |
gl_rasterizer_cache.cpp
|
Merge pull request #608 from Subv/depth
|
2018-07-02 21:24:43 -04:00 |
gl_rasterizer_cache.h
|
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
|
2018-07-02 12:42:04 -05:00 |
gl_rasterizer.cpp
|
Merge pull request #608 from Subv/depth
|
2018-07-02 21:24:43 -04:00 |
gl_rasterizer.h
|
GPU: Set up the depth test state on every draw.
|
2018-07-02 13:33:06 -05:00 |
gl_resource_manager.h
|
gl_state: Fix state management for texture swizzle.
|
2018-06-26 17:15:58 -04:00 |
gl_shader_decompiler.cpp
|
GPU: Implemented MUFU suboperation 8, sqrt.
|
2018-07-02 19:48:15 -05:00 |
gl_shader_decompiler.h
|
renderer_opengl: Add missing header guards
|
2018-04-19 21:13:59 -04:00 |
gl_shader_gen.cpp
|
gl_shader_gen: Set position.w to 1.
|
2018-06-15 20:47:04 -04:00 |
gl_shader_gen.h
|
Merge pull request #534 from Subv/multitexturing
|
2018-06-06 19:12:52 -04:00 |
gl_shader_manager.cpp
|
Build: Fixed some MSVC warnings in various parts of the code.
|
2018-06-20 11:39:10 -05:00 |
gl_shader_manager.h
|
GPU: Implement sampling multiple textures in the generated glsl shaders.
|
2018-06-06 12:58:16 -05:00 |
gl_shader_util.cpp
|
gl_shader_util: Grab latest upstream.
|
2018-04-13 23:48:21 -04:00 |
gl_shader_util.h
|
GLRenderer: Log the shader source code when program linking fails.
|
2018-05-19 11:19:34 -05:00 |
gl_state.cpp
|
Merge pull request #593 from bunnei/fix-swizzle
|
2018-06-26 22:05:49 -04:00 |
gl_state.h
|
Merge pull request #593 from bunnei/fix-swizzle
|
2018-06-26 22:05:49 -04:00 |
gl_stream_buffer.cpp
|
renderer_gl: Port over gl_stream_buffer module from Citra.
|
2018-03-19 23:14:02 -04:00 |
gl_stream_buffer.h
|
renderer_opengl: Add missing header guards
|
2018-04-19 21:13:59 -04:00 |
maxwell_to_gl.h
|
MaxwellToGL: Added conversion functions for depth test and cull mode.
|
2018-07-02 13:31:49 -05:00 |
renderer_opengl.cpp
|
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
|
2018-06-27 00:08:03 -04:00 |
renderer_opengl.h
|
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
|
2018-06-27 00:08:03 -04:00 |