yuzu/src/video_core/renderer_opengl
2022-04-06 19:44:33 -04:00
..
gl_buffer_cache.cpp GC: Address Feedback. 2022-03-25 03:05:56 +01:00
gl_buffer_cache.h GC: Address Feedback. 2022-03-25 03:05:56 +01:00
gl_compute_pipeline.cpp shader, video_core: Fix GCC build errors 2021-11-16 22:11:29 +01:00
gl_compute_pipeline.h video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
gl_device.cpp GPU Garbage Collection: Fix regressions. 2022-04-01 01:36:24 +02:00
gl_device.h GC: Address Feedback. 2022-03-25 03:05:56 +01:00
gl_fence_manager.cpp gl_fence_manager: Minor optimization to signal querying 2022-02-27 17:57:33 -05:00
gl_fence_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_graphics_pipeline.cpp gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969) 2022-03-06 16:46:49 +01:00
gl_graphics_pipeline.h video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
gl_query_cache.cpp video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
gl_query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp gl_rasterizer: Avoid scenario locking already owned mutex 2022-03-28 20:35:15 -04:00
gl_rasterizer.h video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
gl_resource_manager.cpp video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
gl_resource_manager.h general: Replace NonCopyable struct with equivalents 2022-02-02 13:17:12 -05:00
gl_shader_cache.cpp video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
gl_shader_cache.h video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
gl_shader_context.h gl_shader_cache: Implement async shaders 2021-07-22 21:51:38 -04:00
gl_shader_manager.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
gl_shader_manager.h renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
gl_shader_util.cpp video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
gl_shader_util.h video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
gl_state_tracker.cpp shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
gl_state_tracker.h general: Reduce core.h includes 2022-03-18 02:13:02 -04:00
gl_stream_buffer.cpp gl_stream_buffer/vk_staging_buffer_pool: Fix size check 2021-02-13 05:11:48 -03:00
gl_stream_buffer.h video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
gl_texture_cache_base.cpp texture_cache: Address ameerj's review 2021-08-05 20:46:24 +00:00
gl_texture_cache.cpp OpenGL: fix S8D24 to ABGR8 conversions 2022-04-06 19:44:33 -04:00
gl_texture_cache.h OpenGL: fix S8D24 to ABGR8 conversions 2022-04-06 19:44:33 -04:00
maxwell_to_gl.h maxwell_to_(gl/vk): Add 11_11_10 float vertex format 2022-02-25 17:11:17 -05:00
renderer_opengl.cpp hle: nvflinger: Migrate android namespace -> Service::android. 2022-03-24 18:13:33 -07:00
renderer_opengl.h hle: nvflinger: Migrate android namespace -> Service::android. 2022-03-24 18:13:33 -07:00
util_shaders.cpp OpenGL: fix S8D24 to ABGR8 conversions 2022-04-06 19:44:33 -04:00
util_shaders.h OpenGL: fix S8D24 to ABGR8 conversions 2022-04-06 19:44:33 -04:00