.. |
gl_buffer_cache.cpp
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GC: Address Feedback.
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2022-03-25 03:05:56 +01:00 |
gl_buffer_cache.h
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GC: Address Feedback.
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2022-03-25 03:05:56 +01:00 |
gl_compute_pipeline.cpp
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shader, video_core: Fix GCC build errors
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2021-11-16 22:11:29 +01:00 |
gl_compute_pipeline.h
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video_core: Reduce unused includes
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2022-03-19 15:01:31 -04:00 |
gl_device.cpp
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GPU Garbage Collection: Fix regressions.
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2022-04-01 01:36:24 +02:00 |
gl_device.h
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GC: Address Feedback.
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2022-03-25 03:05:56 +01:00 |
gl_fence_manager.cpp
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gl_fence_manager: Minor optimization to signal querying
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2022-02-27 17:57:33 -05:00 |
gl_fence_manager.h
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
gl_graphics_pipeline.cpp
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gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969)
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2022-03-06 16:46:49 +01:00 |
gl_graphics_pipeline.h
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video_core: Reduce unused includes
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2022-03-19 15:01:31 -04:00 |
gl_query_cache.cpp
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video_core: Reduce unused includes
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2022-03-19 15:01:31 -04:00 |
gl_query_cache.h
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video_core: Resolve more variable shadowing scenarios pt.3
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2020-12-05 16:02:23 -05:00 |
gl_rasterizer.cpp
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gl_rasterizer: Avoid scenario locking already owned mutex
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2022-03-28 20:35:15 -04:00 |
gl_rasterizer.h
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video_core: Reduce unused includes
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2022-03-19 15:01:31 -04:00 |
gl_resource_manager.cpp
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video_core: Reduce unused includes
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2022-03-19 15:01:31 -04:00 |
gl_resource_manager.h
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general: Replace NonCopyable struct with equivalents
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2022-02-02 13:17:12 -05:00 |
gl_shader_cache.cpp
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video_core: Reduce unused includes
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2022-03-19 15:01:31 -04:00 |
gl_shader_cache.h
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video_core: Reduce unused includes
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2022-03-19 15:01:31 -04:00 |
gl_shader_context.h
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gl_shader_cache: Implement async shaders
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2021-07-22 21:51:38 -04:00 |
gl_shader_manager.cpp
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shader: Initial OpenGL implementation
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2021-07-22 21:51:30 -04:00 |
gl_shader_manager.h
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renderer_opengl: Use ARB_separate_shader_objects
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2021-07-22 21:51:40 -04:00 |
gl_shader_util.cpp
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video_core: Reduce unused includes
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2022-03-19 15:01:31 -04:00 |
gl_shader_util.h
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video_core: Reduce unused includes
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2022-03-19 15:01:31 -04:00 |
gl_state_tracker.cpp
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shader: Accelerate pipeline transitions and use dirty flags for shaders
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2021-07-22 21:51:29 -04:00 |
gl_state_tracker.h
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general: Reduce core.h includes
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2022-03-18 02:13:02 -04:00 |
gl_stream_buffer.cpp
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gl_stream_buffer/vk_staging_buffer_pool: Fix size check
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2021-02-13 05:11:48 -03:00 |
gl_stream_buffer.h
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video_core: Reduce unused includes
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2022-03-19 15:01:31 -04:00 |
gl_texture_cache_base.cpp
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texture_cache: Address ameerj's review
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2021-08-05 20:46:24 +00:00 |
gl_texture_cache.cpp
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OpenGL: fix S8D24 to ABGR8 conversions
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2022-04-06 19:44:33 -04:00 |
gl_texture_cache.h
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OpenGL: fix S8D24 to ABGR8 conversions
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2022-04-06 19:44:33 -04:00 |
maxwell_to_gl.h
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maxwell_to_(gl/vk): Add 11_11_10 float vertex format
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2022-02-25 17:11:17 -05:00 |
renderer_opengl.cpp
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hle: nvflinger: Migrate android namespace -> Service::android.
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2022-03-24 18:13:33 -07:00 |
renderer_opengl.h
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hle: nvflinger: Migrate android namespace -> Service::android.
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2022-03-24 18:13:33 -07:00 |
util_shaders.cpp
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OpenGL: fix S8D24 to ABGR8 conversions
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2022-04-06 19:44:33 -04:00 |
util_shaders.h
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OpenGL: fix S8D24 to ABGR8 conversions
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2022-04-06 19:44:33 -04:00 |