yuzu/src/video_core/renderer_vulkan
2020-02-25 14:08:45 -05:00
..
shaders renderer_vulkan/shader: Add helper GLSL shaders 2019-12-16 17:59:08 -03:00
declarations.h externals: Update Vulkan-Headers 2019-12-08 22:08:19 -03:00
fixed_pipeline_state.cpp fixed_pipeline_state: Add depth clamp 2020-01-06 22:02:26 -03:00
fixed_pipeline_state.h fixed_pipeline_state: Add depth clamp 2020-01-06 22:02:26 -03:00
maxwell_to_vk.cpp Merge pull request #3417 from ReinUsesLisp/r32i 2020-02-25 14:08:45 -05:00
maxwell_to_vk.h maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver 2020-01-10 17:12:50 -03:00
renderer_vulkan.cpp yuzu: Implement Vulkan frontend 2020-01-29 17:53:11 -03:00
renderer_vulkan.h renderer_vulkan: Add header as placeholder 2020-01-16 22:54:15 -03:00
vk_blit_screen.cpp vk_blit_screen: Address feedback 2020-01-20 18:43:11 -03:00
vk_blit_screen.h vk_blit_screen: Address feedback 2020-01-20 18:43:11 -03:00
vk_buffer_cache.cpp vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache 2020-01-06 18:13:41 -03:00
vk_buffer_cache.h vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache 2020-01-06 18:13:41 -03:00
vk_compute_pass.cpp vk_compute_pass: Address feedback 2020-01-10 22:46:34 -03:00
vk_compute_pass.h vk_compute_pass: Add compute passes to emulate missing Vulkan features 2020-01-08 19:24:26 -03:00
vk_compute_pipeline.cpp vk_compute_pipeline: Initial implementation 2020-01-06 22:02:26 -03:00
vk_compute_pipeline.h vk_compute_pipeline: Initial implementation 2020-01-06 22:02:26 -03:00
vk_descriptor_pool.cpp Update src/video_core/renderer_vulkan/vk_descriptor_pool.cpp 2020-01-03 17:34:30 -03:00
vk_descriptor_pool.h vk_descriptor_pool: Initial implementation 2020-01-01 16:44:06 -03:00
vk_device.cpp Merge pull request #3417 from ReinUsesLisp/r32i 2020-02-25 14:08:45 -05:00
vk_device.h vk_device: add check for shaderStorageImageReadWithoutFormat 2020-02-19 12:55:56 +07:00
vk_graphics_pipeline.cpp vk_graphics_pipeline: Set front facing properly 2020-01-18 18:50:47 -03:00
vk_graphics_pipeline.h vk_graphics_pipeline: Initial implementation 2020-01-06 22:02:26 -03:00
vk_image.cpp vk_image: Add an image object abstraction 2019-12-25 18:00:16 -03:00
vk_image.h vk_image: Avoid unnecesary equals 2019-12-30 13:28:23 -03:00
vk_memory_manager.cpp vk_memory_manager: Misc changes 2020-01-06 18:13:41 -03:00
vk_memory_manager.h vk_memory_manager: Misc changes 2020-01-06 18:13:41 -03:00
vk_pipeline_cache.cpp vk_shader_decompiler: Disable default values on unwritten render targets 2020-01-24 01:16:21 -03:00
vk_pipeline_cache.h vk_pipeline_cache: Initial implementation 2020-01-06 22:02:26 -03:00
vk_query_cache.cpp vk_query_cache: Implement generic query cache on Vulkan 2020-02-14 17:38:27 -03:00
vk_query_cache.h vk_query_cache: Implement generic query cache on Vulkan 2020-02-14 17:38:27 -03:00
vk_rasterizer.cpp Merge pull request #3425 from ReinUsesLisp/layered-framebuffer 2020-02-24 10:14:50 -05:00
vk_rasterizer.h Merge pull request #3425 from ReinUsesLisp/layered-framebuffer 2020-02-24 10:14:50 -05:00
vk_renderpass_cache.cpp vk_renderpass_cache: Initial implementation 2020-01-06 18:28:32 -03:00
vk_renderpass_cache.h vk_renderpass_cache: Initial implementation 2020-01-06 18:28:32 -03:00
vk_resource_manager.cpp vk_reosurce_manager: Add assert for releasing fences 2019-12-19 16:31:34 -03:00
vk_resource_manager.h vk_resource_manager: Add entry to VKFence to test its usage 2019-12-19 16:31:34 -03:00
vk_sampler_cache.cpp fixups mistake auto commit. 2020-02-19 01:24:32 +07:00
vk_sampler_cache.h vk_sampler_cache: Remove unused includes 2019-07-07 13:40:36 -04:00
vk_scheduler.cpp vk_query_cache: Implement generic query cache on Vulkan 2020-02-14 17:38:27 -03:00
vk_scheduler.h vk_query_cache: Implement generic query cache on Vulkan 2020-02-14 17:38:27 -03:00
vk_shader_decompiler.cpp Merge pull request #3424 from ReinUsesLisp/spirv-layer 2020-02-22 23:45:16 -05:00
vk_shader_decompiler.h vk_shader_decompiler: Disable default values on unwritten render targets 2020-01-24 01:16:21 -03:00
vk_shader_util.cpp vk_shader_util: Add helper to build SPIR-V shaders 2020-01-08 19:22:20 -03:00
vk_shader_util.h vk_shader_util: Add helper to build SPIR-V shaders 2020-01-08 19:22:20 -03:00
vk_staging_buffer_pool.cpp vk_staging_buffer_pool: Add a staging pool for temporary operations 2019-12-25 18:12:17 -03:00
vk_staging_buffer_pool.h vk_texture_cache: Implement generic texture cache on Vulkan 2020-01-13 20:37:50 -03:00
vk_stream_buffer.cpp vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache 2020-01-06 18:13:41 -03:00
vk_stream_buffer.h vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache 2020-01-06 18:13:41 -03:00
vk_swapchain.cpp vk_blit_screen: Address feedback 2020-01-20 18:43:11 -03:00
vk_swapchain.h vk_blit_screen: Address feedback 2020-01-20 18:43:11 -03:00
vk_texture_cache.cpp vk_texture_cache: Address feedback 2020-01-16 18:23:10 -03:00
vk_texture_cache.h texture_cache: Implement layered framebuffer attachments 2020-02-16 04:19:32 -03:00
vk_update_descriptor.cpp vk_update_descriptor: Initial implementation 2020-01-06 18:28:32 -03:00
vk_update_descriptor.h vk_update_descriptor: Initial implementation 2020-01-06 18:28:32 -03:00