yuzu/src/input_common/drivers
Lioncash 38f3442ea5 input_engine: Pass VibrationStatus by const reference in SetRumble()
Avoids creating copies of the struct where not necessary.
2021-12-13 09:16:10 -05:00
..
gc_adapter.cpp input_engine: Pass VibrationStatus by const reference in SetRumble() 2021-12-13 09:16:10 -05:00
gc_adapter.h input_engine: Pass VibrationStatus by const reference in SetRumble() 2021-12-13 09:16:10 -05:00
keyboard.cpp input_engine: std::move engine name where applicable 2021-12-13 09:05:50 -05:00
keyboard.h input_engine: std::move engine name where applicable 2021-12-13 09:05:50 -05:00
mouse.cpp input_engine: std::move engine name where applicable 2021-12-13 09:05:50 -05:00
mouse.h input_engine: std::move engine name where applicable 2021-12-13 09:05:50 -05:00
sdl_driver.cpp input_engine: Pass VibrationStatus by const reference in SetRumble() 2021-12-13 09:16:10 -05:00
sdl_driver.h input_engine: Pass VibrationStatus by const reference in SetRumble() 2021-12-13 09:16:10 -05:00
tas_input.cpp input_engine: std::move engine name where applicable 2021-12-13 09:05:50 -05:00
tas_input.h input_engine: std::move engine name where applicable 2021-12-13 09:05:50 -05:00
touch_screen.cpp input_engine: std::move engine name where applicable 2021-12-13 09:05:50 -05:00
touch_screen.h input_engine: std::move engine name where applicable 2021-12-13 09:05:50 -05:00
udp_client.cpp input_engine: std::move engine name where applicable 2021-12-13 09:05:50 -05:00
udp_client.h input_engine: std::move engine name where applicable 2021-12-13 09:05:50 -05:00