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yuzu
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src
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input_common
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drivers
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Lioncash
38f3442ea5
input_engine: Pass VibrationStatus by const reference in SetRumble()
...
Avoids creating copies of the struct where not necessary.
2021-12-13 09:16:10 -05:00
..
gc_adapter.cpp
input_engine: Pass VibrationStatus by const reference in SetRumble()
2021-12-13 09:16:10 -05:00
gc_adapter.h
input_engine: Pass VibrationStatus by const reference in SetRumble()
2021-12-13 09:16:10 -05:00
keyboard.cpp
input_engine: std::move engine name where applicable
2021-12-13 09:05:50 -05:00
keyboard.h
input_engine: std::move engine name where applicable
2021-12-13 09:05:50 -05:00
mouse.cpp
input_engine: std::move engine name where applicable
2021-12-13 09:05:50 -05:00
mouse.h
input_engine: std::move engine name where applicable
2021-12-13 09:05:50 -05:00
sdl_driver.cpp
input_engine: Pass VibrationStatus by const reference in SetRumble()
2021-12-13 09:16:10 -05:00
sdl_driver.h
input_engine: Pass VibrationStatus by const reference in SetRumble()
2021-12-13 09:16:10 -05:00
tas_input.cpp
input_engine: std::move engine name where applicable
2021-12-13 09:05:50 -05:00
tas_input.h
input_engine: std::move engine name where applicable
2021-12-13 09:05:50 -05:00
touch_screen.cpp
input_engine: std::move engine name where applicable
2021-12-13 09:05:50 -05:00
touch_screen.h
input_engine: std::move engine name where applicable
2021-12-13 09:05:50 -05:00
udp_client.cpp
input_engine: std::move engine name where applicable
2021-12-13 09:05:50 -05:00
udp_client.h
input_engine: std::move engine name where applicable
2021-12-13 09:05:50 -05:00