yuzu/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp

238 lines
10 KiB
C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
void EmitCompositeConstructU32x2([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2) {
ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2);
}
void EmitCompositeConstructU32x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2,
[[maybe_unused]] std::string_view e3) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructU32x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2,
[[maybe_unused]] std::string_view e3,
[[maybe_unused]] std::string_view e4) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractU32x2([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
ctx.AddU32("{}={}[{}];", inst, composite, index);
}
void EmitCompositeExtractU32x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractU32x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertU32x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertU32x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertU32x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructF16x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructF16x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2,
[[maybe_unused]] std::string_view e3) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructF16x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2,
[[maybe_unused]] std::string_view e3,
[[maybe_unused]] std::string_view e4) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractF16x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractF16x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractF16x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertF16x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertF16x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertF16x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructF32x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructF32x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2,
[[maybe_unused]] std::string_view e3) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructF32x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view e1,
[[maybe_unused]] std::string_view e2,
[[maybe_unused]] std::string_view e3,
[[maybe_unused]] std::string_view e4) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractF32x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractF32x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractF32x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertF32x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertF32x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertF32x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructF64x2([[maybe_unused]] EmitContext& ctx) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructF64x3([[maybe_unused]] EmitContext& ctx) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeConstructF64x4([[maybe_unused]] EmitContext& ctx) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractF64x2([[maybe_unused]] EmitContext& ctx) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractF64x3([[maybe_unused]] EmitContext& ctx) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeExtractF64x4([[maybe_unused]] EmitContext& ctx) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertF64x2([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertF64x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
void EmitCompositeInsertF64x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] std::string_view object,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
}
} // namespace Shader::Backend::GLSL