186 lines
5.0 KiB
C++
186 lines
5.0 KiB
C++
// Copyright 2014 Citra Emulator Project / PPSSPP Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <string>
|
|
#include "common/common.h"
|
|
#include "core/hle/result.h"
|
|
|
|
typedef u32 Handle;
|
|
typedef s32 Result;
|
|
|
|
namespace Kernel {
|
|
|
|
// From kernel.h. Declarations duplicated here to avoid a circular header dependency.
|
|
class Thread;
|
|
Thread* GetCurrentThread();
|
|
|
|
enum KernelHandle {
|
|
CurrentThread = 0xFFFF8000,
|
|
CurrentProcess = 0xFFFF8001,
|
|
};
|
|
|
|
enum class HandleType : u32 {
|
|
Unknown = 0,
|
|
Port = 1,
|
|
Session = 2,
|
|
Event = 3,
|
|
Mutex = 4,
|
|
SharedMemory = 5,
|
|
Redirection = 6,
|
|
Thread = 7,
|
|
Process = 8,
|
|
AddressArbiter = 9,
|
|
Semaphore = 10,
|
|
};
|
|
|
|
enum {
|
|
DEFAULT_STACK_SIZE = 0x4000,
|
|
};
|
|
|
|
class HandleTable;
|
|
|
|
class Object : NonCopyable {
|
|
friend class HandleTable;
|
|
u32 handle;
|
|
public:
|
|
virtual ~Object() {}
|
|
Handle GetHandle() const { return handle; }
|
|
virtual std::string GetTypeName() const { return "[BAD KERNEL OBJECT TYPE]"; }
|
|
virtual std::string GetName() const { return "[UNKNOWN KERNEL OBJECT]"; }
|
|
virtual Kernel::HandleType GetHandleType() const = 0;
|
|
|
|
/**
|
|
* Wait for kernel object to synchronize.
|
|
* @return True if the current thread should wait as a result of the wait
|
|
*/
|
|
virtual ResultVal<bool> WaitSynchronization() {
|
|
LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
|
|
return UnimplementedFunction(ErrorModule::Kernel);
|
|
}
|
|
};
|
|
|
|
class HandleTable : NonCopyable {
|
|
public:
|
|
HandleTable();
|
|
~HandleTable() {}
|
|
|
|
// Allocates a handle within the range and inserts the object into the map.
|
|
Handle Create(Object* obj, int range_bottom=INITIAL_NEXT_ID, int range_top=0x7FFFFFFF);
|
|
|
|
static Object* CreateByIDType(int type);
|
|
|
|
template <class T>
|
|
void Destroy(Handle handle) {
|
|
if (Get<T>(handle)) {
|
|
occupied[handle - HANDLE_OFFSET] = false;
|
|
delete pool[handle - HANDLE_OFFSET];
|
|
}
|
|
}
|
|
|
|
bool IsValid(Handle handle) const;
|
|
|
|
template <class T>
|
|
T* Get(Handle handle) {
|
|
if (handle == CurrentThread) {
|
|
return reinterpret_cast<T*>(GetCurrentThread());
|
|
}
|
|
|
|
if (handle < HANDLE_OFFSET || handle >= HANDLE_OFFSET + MAX_COUNT || !occupied[handle - HANDLE_OFFSET]) {
|
|
if (handle != 0) {
|
|
LOG_ERROR(Kernel, "Bad object handle %08x", handle);
|
|
}
|
|
return nullptr;
|
|
} else {
|
|
Object* t = pool[handle - HANDLE_OFFSET];
|
|
if (t->GetHandleType() != T::HANDLE_TYPE) {
|
|
LOG_ERROR(Kernel, "Wrong object type for %08x", handle);
|
|
return nullptr;
|
|
}
|
|
return static_cast<T*>(t);
|
|
}
|
|
}
|
|
|
|
// ONLY use this when you know the handle is valid.
|
|
template <class T>
|
|
T *GetFast(Handle handle) {
|
|
if (handle == CurrentThread) {
|
|
return reinterpret_cast<T*>(GetCurrentThread());
|
|
}
|
|
|
|
const Handle realHandle = handle - HANDLE_OFFSET;
|
|
_dbg_assert_(Kernel, realHandle >= 0 && realHandle < MAX_COUNT && occupied[realHandle]);
|
|
return static_cast<T*>(pool[realHandle]);
|
|
}
|
|
|
|
template <class T, typename ArgT>
|
|
void Iterate(bool func(T*, ArgT), ArgT arg) {
|
|
int type = T::GetStaticIDType();
|
|
for (int i = 0; i < MAX_COUNT; i++)
|
|
{
|
|
if (!occupied[i])
|
|
continue;
|
|
T* t = static_cast<T*>(pool[i]);
|
|
if (t->GetIDType() == type) {
|
|
if (!func(t, arg))
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool GetIDType(Handle handle, HandleType* type) const {
|
|
if ((handle < HANDLE_OFFSET) || (handle >= HANDLE_OFFSET + MAX_COUNT) ||
|
|
!occupied[handle - HANDLE_OFFSET]) {
|
|
LOG_ERROR(Kernel, "Bad object handle %08X", handle);
|
|
return false;
|
|
}
|
|
Object* t = pool[handle - HANDLE_OFFSET];
|
|
*type = t->GetHandleType();
|
|
return true;
|
|
}
|
|
|
|
Object* &operator [](Handle handle);
|
|
void List();
|
|
void Clear();
|
|
int GetCount() const;
|
|
|
|
private:
|
|
|
|
enum {
|
|
MAX_COUNT = 0x1000,
|
|
HANDLE_OFFSET = 0x100,
|
|
INITIAL_NEXT_ID = 0x10,
|
|
};
|
|
|
|
std::array<Object*, MAX_COUNT> pool;
|
|
std::array<bool, MAX_COUNT> occupied;
|
|
int next_id;
|
|
};
|
|
|
|
extern HandleTable g_handle_table;
|
|
extern Handle g_main_thread;
|
|
|
|
/// The ID code of the currently running game
|
|
/// TODO(Subv): This variable should not be here,
|
|
/// we need a way to store information about the currently loaded application
|
|
/// for later query during runtime, maybe using the LDR service?
|
|
extern u64 g_program_id;
|
|
|
|
/// Initialize the kernel
|
|
void Init();
|
|
|
|
/// Shutdown the kernel
|
|
void Shutdown();
|
|
|
|
/**
|
|
* Loads executable stored at specified address
|
|
* @entry_point Entry point in memory of loaded executable
|
|
* @return True on success, otherwise false
|
|
*/
|
|
bool LoadExec(u32 entry_point);
|
|
|
|
} // namespace
|