Kevin Hartman 221a9b023d Viewport scaling and display density independence
The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window.
On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
2014-11-18 13:06:05 +01:00
2014-10-07 15:09:37 -07:00
2014-09-01 18:06:30 -03:00
2014-06-12 06:10:46 -04:00
2014-04-08 19:03:00 -04:00

citra emulator

Travis CI Build Status

An experimental open-source Nintendo 3DS emulator/debugger written in C++. Citra is written with portability in mind, with builds actively maintained for Windows, Linux and OS X. At this time, it only emulates a subset of 3DS hardware, and therefore is generally only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included. Please read the FAQ before getting started with the project.

For development discussion, please join us @ #citra on freenode.

Development

If you want to contribute please take a took at the Contributor's Guide, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator.

Building

Description
Clone of yuzu from 01.03.2024
Readme 106 MiB
Languages
C++ 65.1%
cpp 30.6%
Kotlin 2.7%
CMake 0.7%
GLSL 0.3%
Other 0.5%