cdb240f3d4
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
// SPDX-FileCopyrightText: 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <initializer_list>
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#include <string>
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#include <unordered_map>
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namespace Common {
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/// A string-based key-value container supporting serializing to and deserializing from a string
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class ParamPackage {
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public:
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using DataType = std::unordered_map<std::string, std::string>;
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ParamPackage() = default;
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explicit ParamPackage(const std::string& serialized);
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ParamPackage(std::initializer_list<DataType::value_type> list);
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ParamPackage(const ParamPackage& other) = default;
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ParamPackage(ParamPackage&& other) noexcept = default;
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ParamPackage& operator=(const ParamPackage& other) = default;
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ParamPackage& operator=(ParamPackage&& other) = default;
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[[nodiscard]] std::string Serialize() const;
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[[nodiscard]] std::string Get(const std::string& key, const std::string& default_value) const;
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[[nodiscard]] int Get(const std::string& key, int default_value) const;
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[[nodiscard]] float Get(const std::string& key, float default_value) const;
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void Set(const std::string& key, std::string value);
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void Set(const std::string& key, int value);
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void Set(const std::string& key, float value);
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[[nodiscard]] bool Has(const std::string& key) const;
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void Erase(const std::string& key);
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void Clear();
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private:
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DataType data;
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};
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} // namespace Common
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