// Copyright 2014 Citra Emulator Project / PPSSPP Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include "common/common_types.h" #include "core/arm/arm_interface.h" #include "core/hle/kernel/object.h" #include "core/hle/kernel/wait_object.h" #include "core/hle/result.h" namespace Kernel { class KernelCore; class Process; class Scheduler; enum ThreadPriority : u32 { THREADPRIO_HIGHEST = 0, ///< Highest thread priority THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps THREADPRIO_DEFAULT = 44, ///< Default thread priority for userland apps THREADPRIO_LOWEST = 63, ///< Lowest thread priority THREADPRIO_COUNT = 64, ///< Total number of possible thread priorities. }; enum ThreadProcessorId : s32 { THREADPROCESSORID_IDEAL = -2, ///< Run thread on the ideal core specified by the process. THREADPROCESSORID_0 = 0, ///< Run thread on core 0 THREADPROCESSORID_1 = 1, ///< Run thread on core 1 THREADPROCESSORID_2 = 2, ///< Run thread on core 2 THREADPROCESSORID_3 = 3, ///< Run thread on core 3 THREADPROCESSORID_MAX = 4, ///< Processor ID must be less than this /// Allowed CPU mask THREADPROCESSORID_DEFAULT_MASK = (1 << THREADPROCESSORID_0) | (1 << THREADPROCESSORID_1) | (1 << THREADPROCESSORID_2) | (1 << THREADPROCESSORID_3) }; enum class ThreadStatus { Running, ///< Currently running Ready, ///< Ready to run Paused, ///< Paused by SetThreadActivity or debug WaitHLEEvent, ///< Waiting for hle event to finish WaitSleep, ///< Waiting due to a SleepThread SVC WaitIPC, ///< Waiting for the reply from an IPC request WaitSynchAny, ///< Waiting due to WaitSynch1 or WaitSynchN with wait_all = false WaitSynchAll, ///< Waiting due to WaitSynchronizationN with wait_all = true WaitMutex, ///< Waiting due to an ArbitrateLock/WaitProcessWideKey svc WaitArb, ///< Waiting due to a SignalToAddress/WaitForAddress svc Dormant, ///< Created but not yet made ready Dead ///< Run to completion, or forcefully terminated }; enum class ThreadWakeupReason { Signal, // The thread was woken up by WakeupAllWaitingThreads due to an object signal. Timeout // The thread was woken up due to a wait timeout. }; enum class ThreadActivity : u32 { Normal = 0, Paused = 1, }; class Thread final : public WaitObject { public: using TLSMemory = std::vector; using TLSMemoryPtr = std::shared_ptr; using MutexWaitingThreads = std::vector>; using ThreadContext = Core::ARM_Interface::ThreadContext; using ThreadWaitObjects = std::vector>; using WakeupCallback = std::function thread, SharedPtr object, std::size_t index)>; /** * Creates and returns a new thread. The new thread is immediately scheduled * @param kernel The kernel instance this thread will be created under. * @param name The friendly name desired for the thread * @param entry_point The address at which the thread should start execution * @param priority The thread's priority * @param arg User data to pass to the thread * @param processor_id The ID(s) of the processors on which the thread is desired to be run * @param stack_top The address of the thread's stack top * @param owner_process The parent process for the thread * @return A shared pointer to the newly created thread */ static ResultVal> Create(KernelCore& kernel, std::string name, VAddr entry_point, u32 priority, u64 arg, s32 processor_id, VAddr stack_top, Process& owner_process); std::string GetName() const override { return name; } std::string GetTypeName() const override { return "Thread"; } static const HandleType HANDLE_TYPE = HandleType::Thread; HandleType GetHandleType() const override { return HANDLE_TYPE; } bool ShouldWait(Thread* thread) const override; void Acquire(Thread* thread) override; /** * Gets the thread's current priority * @return The current thread's priority */ u32 GetPriority() const { return current_priority; } /** * Gets the thread's nominal priority. * @return The current thread's nominal priority. */ u32 GetNominalPriority() const { return nominal_priority; } /** * Sets the thread's current priority * @param priority The new priority */ void SetPriority(u32 priority); /** * Temporarily boosts the thread's priority until the next time it is scheduled * @param priority The new priority */ void BoostPriority(u32 priority); /// Adds a thread to the list of threads that are waiting for a lock held by this thread. void AddMutexWaiter(SharedPtr thread); /// Removes a thread from the list of threads that are waiting for a lock held by this thread. void RemoveMutexWaiter(SharedPtr thread); /// Recalculates the current priority taking into account priority inheritance. void UpdatePriority(); /// Changes the core that the thread is running or scheduled to run on. void ChangeCore(u32 core, u64 mask); /** * Gets the thread's thread ID * @return The thread's ID */ u64 GetThreadID() const { return thread_id; } TLSMemoryPtr& GetTLSMemory() { return tls_memory; } const TLSMemoryPtr& GetTLSMemory() const { return tls_memory; } /** * Resumes a thread from waiting */ void ResumeFromWait(); /** * Schedules an event to wake up the specified thread after the specified delay * @param nanoseconds The time this thread will be allowed to sleep for */ void WakeAfterDelay(s64 nanoseconds); /// Cancel any outstanding wakeup events for this thread void CancelWakeupTimer(); /** * Sets the result after the thread awakens (from either WaitSynchronization SVC) * @param result Value to set to the returned result */ void SetWaitSynchronizationResult(ResultCode result); /** * Sets the output parameter value after the thread awakens (from WaitSynchronizationN SVC only) * @param output Value to set to the output parameter */ void SetWaitSynchronizationOutput(s32 output); /** * Retrieves the index that this particular object occupies in the list of objects * that the thread passed to WaitSynchronizationN, starting the search from the last element. * It is used to set the output value of WaitSynchronizationN when the thread is awakened. * When a thread wakes up due to an object signal, the kernel will use the index of the last * matching object in the wait objects list in case of having multiple instances of the same * object in the list. * @param object Object to query the index of. */ s32 GetWaitObjectIndex(WaitObject* object) const; /** * Stops a thread, invalidating it from further use */ void Stop(); /* * Returns the Thread Local Storage address of the current thread * @returns VAddr of the thread's TLS */ VAddr GetTLSAddress() const { return tls_address; } /* * Returns the value of the TPIDR_EL0 Read/Write system register for this thread. * @returns The value of the TPIDR_EL0 register. */ u64 GetTPIDR_EL0() const { return tpidr_el0; } /// Sets the value of the TPIDR_EL0 Read/Write system register for this thread. void SetTPIDR_EL0(u64 value) { tpidr_el0 = value; } /* * Returns the address of the current thread's command buffer, located in the TLS. * @returns VAddr of the thread's command buffer. */ VAddr GetCommandBufferAddress() const; /** * Returns whether this thread is waiting for all the objects in * its wait list to become ready, as a result of a WaitSynchronizationN call * with wait_all = true. */ bool IsSleepingOnWaitAll() const { return status == ThreadStatus::WaitSynchAll; } ThreadContext& GetContext() { return context; } const ThreadContext& GetContext() const { return context; } ThreadStatus GetStatus() const { return status; } void SetStatus(ThreadStatus new_status); u64 GetLastRunningTicks() const { return last_running_ticks; } u64 GetTotalCPUTimeTicks() const { return total_cpu_time_ticks; } void UpdateCPUTimeTicks(u64 ticks) { total_cpu_time_ticks += ticks; } s32 GetProcessorID() const { return processor_id; } Process* GetOwnerProcess() { return owner_process; } const Process* GetOwnerProcess() const { return owner_process; } const ThreadWaitObjects& GetWaitObjects() const { return wait_objects; } void SetWaitObjects(ThreadWaitObjects objects) { wait_objects = std::move(objects); } void ClearWaitObjects() { wait_objects.clear(); } /// Determines whether all the objects this thread is waiting on are ready. bool AllWaitObjectsReady(); const MutexWaitingThreads& GetMutexWaitingThreads() const { return wait_mutex_threads; } Thread* GetLockOwner() const { return lock_owner.get(); } void SetLockOwner(SharedPtr owner) { lock_owner = std::move(owner); } VAddr GetCondVarWaitAddress() const { return condvar_wait_address; } void SetCondVarWaitAddress(VAddr address) { condvar_wait_address = address; } VAddr GetMutexWaitAddress() const { return mutex_wait_address; } void SetMutexWaitAddress(VAddr address) { mutex_wait_address = address; } Handle GetWaitHandle() const { return wait_handle; } void SetWaitHandle(Handle handle) { wait_handle = handle; } VAddr GetArbiterWaitAddress() const { return arb_wait_address; } void SetArbiterWaitAddress(VAddr address) { arb_wait_address = address; } void SetGuestHandle(Handle handle) { guest_handle = handle; } bool HasWakeupCallback() const { return wakeup_callback != nullptr; } void SetWakeupCallback(WakeupCallback callback) { wakeup_callback = std::move(callback); } void InvalidateWakeupCallback() { SetWakeupCallback(nullptr); } /** * Invokes the thread's wakeup callback. * * @pre A valid wakeup callback has been set. Violating this precondition * will cause an assertion to trigger. */ bool InvokeWakeupCallback(ThreadWakeupReason reason, SharedPtr thread, SharedPtr object, std::size_t index); u32 GetIdealCore() const { return ideal_core; } u64 GetAffinityMask() const { return affinity_mask; } ThreadActivity GetActivity() const { return activity; } void SetActivity(ThreadActivity value); /// Sleeps this thread for the given amount of nanoseconds. void Sleep(s64 nanoseconds); private: explicit Thread(KernelCore& kernel); ~Thread() override; void ChangeScheduler(); Core::ARM_Interface::ThreadContext context{}; u64 thread_id = 0; ThreadStatus status = ThreadStatus::Dormant; VAddr entry_point = 0; VAddr stack_top = 0; u32 nominal_priority = 0; ///< Nominal thread priority, as set by the emulated application u32 current_priority = 0; ///< Current thread priority, can be temporarily changed u64 total_cpu_time_ticks = 0; ///< Total CPU running ticks. u64 last_running_ticks = 0; ///< CPU tick when thread was last running s32 processor_id = 0; VAddr tls_address = 0; ///< Virtual address of the Thread Local Storage of the thread u64 tpidr_el0 = 0; ///< TPIDR_EL0 read/write system register. /// Process that owns this thread Process* owner_process; /// Objects that the thread is waiting on, in the same order as they were /// passed to WaitSynchronization1/N. ThreadWaitObjects wait_objects; /// List of threads that are waiting for a mutex that is held by this thread. MutexWaitingThreads wait_mutex_threads; /// Thread that owns the lock that this thread is waiting for. SharedPtr lock_owner; /// If waiting on a ConditionVariable, this is the ConditionVariable address VAddr condvar_wait_address = 0; /// If waiting on a Mutex, this is the mutex address VAddr mutex_wait_address = 0; /// The handle used to wait for the mutex. Handle wait_handle = 0; /// If waiting for an AddressArbiter, this is the address being waited on. VAddr arb_wait_address{0}; /// Handle used by guest emulated application to access this thread Handle guest_handle = 0; /// Handle used as userdata to reference this object when inserting into the CoreTiming queue. Handle callback_handle = 0; /// Callback that will be invoked when the thread is resumed from a waiting state. If the thread /// was waiting via WaitSynchronizationN then the object will be the last object that became /// available. In case of a timeout, the object will be nullptr. WakeupCallback wakeup_callback; Scheduler* scheduler = nullptr; u32 ideal_core{0xFFFFFFFF}; u64 affinity_mask{0x1}; TLSMemoryPtr tls_memory = std::make_shared(); std::string name; ThreadActivity activity = ThreadActivity::Normal; }; /** * Gets the current thread */ Thread* GetCurrentThread(); /** * Stops the current thread and removes it from the thread_list */ void ExitCurrentThread(); } // namespace Kernel