// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/assert.h" #include "common/file_util.h" #include "common/logging/log.h" #include "common/settings.h" namespace Settings { Values values = {}; static bool configuring_global = true; std::string GetTimeZoneString() { static constexpr std::array timezones{ "auto", "default", "CET", "CST6CDT", "Cuba", "EET", "Egypt", "Eire", "EST", "EST5EDT", "GB", "GB-Eire", "GMT", "GMT+0", "GMT-0", "GMT0", "Greenwich", "Hongkong", "HST", "Iceland", "Iran", "Israel", "Jamaica", "Japan", "Kwajalein", "Libya", "MET", "MST", "MST7MDT", "Navajo", "NZ", "NZ-CHAT", "Poland", "Portugal", "PRC", "PST8PDT", "ROC", "ROK", "Singapore", "Turkey", "UCT", "Universal", "UTC", "W-SU", "WET", "Zulu", }; const auto time_zone_index = static_cast(values.time_zone_index.GetValue()); ASSERT(time_zone_index < timezones.size()); return timezones[time_zone_index]; } void LogSettings() { const auto log_setting = [](std::string_view name, const auto& value) { LOG_INFO(Config, "{}: {}", name, value); }; LOG_INFO(Config, "yuzu Configuration:"); log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue()); log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0)); log_setting("System_CurrentUser", values.current_user); log_setting("System_LanguageIndex", values.language_index.GetValue()); log_setting("System_RegionIndex", values.region_index.GetValue()); log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue()); log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue()); log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue()); log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue()); log_setting("Renderer_FrameLimit", values.frame_limit.GetValue()); log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue()); log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); log_setting("Renderer_UseAsynchronousGpuEmulation", values.use_asynchronous_gpu_emulation.GetValue()); log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); log_setting("Audio_OutputEngine", values.sink_id); log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); log_setting("Audio_OutputDevice", values.audio_device_id); log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd); log_setting("DataStorage_CacheDir", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)); log_setting("DataStorage_ConfigDir", Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir)); log_setting("DataStorage_LoadDir", Common::FS::GetUserPath(Common::FS::UserPath::LoadDir)); log_setting("DataStorage_NandDir", Common::FS::GetUserPath(Common::FS::UserPath::NANDDir)); log_setting("DataStorage_SdmcDir", Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir)); log_setting("Debugging_ProgramArgs", values.program_args); log_setting("Services_BCATBackend", values.bcat_backend); log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local); } bool IsConfiguringGlobal() { return configuring_global; } void SetConfiguringGlobal(bool is_global) { configuring_global = is_global; } bool IsGPULevelExtreme() { return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme; } bool IsGPULevelHigh() { return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme || values.gpu_accuracy.GetValue() == GPUAccuracy::High; } float Volume() { if (values.audio_muted) { return 0.0f; } return values.volume.GetValue(); } void RestoreGlobalState(bool is_powered_on) { // If a game is running, DO NOT restore the global settings state if (is_powered_on) { return; } // Audio values.enable_audio_stretching.SetGlobal(true); values.volume.SetGlobal(true); // Core values.use_multi_core.SetGlobal(true); // CPU values.cpu_accuracy.SetGlobal(true); values.cpuopt_unsafe_unfuse_fma.SetGlobal(true); values.cpuopt_unsafe_reduce_fp_error.SetGlobal(true); values.cpuopt_unsafe_inaccurate_nan.SetGlobal(true); // Renderer values.renderer_backend.SetGlobal(true); values.vulkan_device.SetGlobal(true); values.aspect_ratio.SetGlobal(true); values.max_anisotropy.SetGlobal(true); values.use_frame_limit.SetGlobal(true); values.frame_limit.SetGlobal(true); values.use_disk_shader_cache.SetGlobal(true); values.gpu_accuracy.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true); values.use_nvdec_emulation.SetGlobal(true); values.use_vsync.SetGlobal(true); values.use_assembly_shaders.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); values.bg_red.SetGlobal(true); values.bg_green.SetGlobal(true); values.bg_blue.SetGlobal(true); // System values.language_index.SetGlobal(true); values.region_index.SetGlobal(true); values.time_zone_index.SetGlobal(true); values.rng_seed.SetGlobal(true); values.custom_rtc.SetGlobal(true); values.sound_index.SetGlobal(true); // Controls values.players.SetGlobal(true); values.use_docked_mode.SetGlobal(true); values.vibration_enabled.SetGlobal(true); values.motion_enabled.SetGlobal(true); } } // namespace Settings