MerryMage
e35644c005
clang-format
2018-01-16 18:05:21 +00:00
James Rowe
2d7a85f7af
Build: Automagically handle unicorn
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On MSVC if unicorn isn't found, fallback to bundled unicorn
On everything else, fallback to building unicorn in externals
Also fixes loading unicorn in msvc
2018-01-16 09:39:07 -07:00
James Rowe
e026b66bbb
Build: Add unicorn as a submodule and build it if needed
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Adds a cmake custom target that will build unicorn on first compile and
uses this in the build scripts as well. Updates Appveyor and Travis
build scripts to work with the new unicorn build, and updates the paths
to all of the different artifacts.
2018-01-16 01:15:52 -07:00
bunnei
6f904bb622
nso: Load subsdk4 if available.
2018-01-15 17:18:24 -05:00
bunnei
1a3b3e9100
pctl: Clang format.
2018-01-15 15:16:06 -05:00
bunnei
1148e2ce7b
pctl: GetService should return an IParentalControlService interface.
2018-01-15 15:10:18 -05:00
bunnei
5bc14ab0de
applet_oe: Stub SetFocusHandlingMode, GetCurrentFocusState, SetTerminateResult.
2018-01-15 14:41:06 -05:00
bunnei
8e2f62c6a5
settings: Fix button mappings array to have correct entries.
2018-01-15 13:09:14 -05:00
bunnei
325f72aceb
Merge pull request #16 from shinyquagsire23/hid-sharedmem-impl-start
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HID Sharedmem Impl Start
2018-01-15 12:54:54 -05:00
shinyquagsire23
1ea49442f9
hid: Bare-minimum sharedmem input
2018-01-15 02:30:58 -07:00
shinyquagsire23
bb1fcfac33
hid: Remove redundant HID prefix on structs/enums
2018-01-15 02:30:58 -07:00
shinyquagsire23
801d6c1b6f
settings: Screenshot button
2018-01-15 02:30:53 -07:00
shinyquagsire23
74aa14c9b4
settings: adjust button configs for Switch controllers
2018-01-15 02:30:53 -07:00
shinyquagsire23
e08c132175
hid: Add sharedmem structs
2018-01-15 02:30:53 -07:00
bsaleil
af1ca87be1
vi: Add IManagerDisplayService::CloseDisplay function
2018-01-15 01:29:00 -05:00
David Marcec
f3264dd78d
Games expect 15 for ICommonStateGetter::ReceiveMessage in order to continue execution
2018-01-14 21:06:34 -08:00
bunnei
ebd613c2cc
renderer: Render previous frame when no new one is available.
2018-01-14 23:54:56 -05:00
bunnei
71eeab257f
lm: Fix IPC header for Initialize.
2018-01-14 21:45:06 -05:00
bunnei
7bedea73a8
time: Implement GetStandardUserSystemClock, GetCurrentTime.
2018-01-14 21:45:06 -05:00
bunnei
d81a984d4a
audio: Add files to CMake.
2018-01-14 21:45:06 -05:00
bunnei
2e8246a02c
hid: Remove unused registered_loggers.
2018-01-14 21:45:06 -05:00
bunnei
7a50d56d0e
audio: Stub out AudOutU::ListAudioOuts.
2018-01-14 21:45:06 -05:00
bunnei
f4a3d28224
hid: Implement IAppletResource::GetSharedMemoryHandle.
2018-01-14 21:45:06 -05:00
bunnei
22659afcd0
shared_memory: Minor fixes and cleanup.
2018-01-14 17:20:55 -05:00
bunnei
974362bc12
svc: Implement svcMapSharedMemory.
2018-01-14 17:20:55 -05:00
bunnei
bd58c5470c
kernel: Increase default stack size to 64K.
2018-01-14 17:20:55 -05:00
Thog
06e288cea0
Add missing FileType declarations in GuessFromExtension and GetFileTypeString
2018-01-14 19:00:16 +01:00
MerryMage
668e5452fa
Update dynarmic to bc73004
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bc73004 a64_merge_interpret_blocks: Remove debug output
4e656ed tests/A64: Randomize PSTATE.<NZCV>
fd9530b A64: Optimization: Merge interpret blocks
3c9eb04 testenv: Use format constants
324f3fc tests/A64: Unicorn interface fixes
98ecbe7 tests/A64: Fuzz against unicorn
b1d38e7 tests/A64: Move TestEnvironment to own header
5218ad9 A64/data_processing_pcrel: bug: ADR{,P} instructions sign extend their immediate
b1a8c39 A64/data_processing_addsub: bug: {ADD,SUB}S (extended register) instructions write to ZR when d = 31
64827fb a64_emit_x64: bug: A64CallSupervisor trampled callee-save registers
1bfa04d emit_x64: bug: OP m/r64, imm32 form instructions sign-extend their immediate on x64
edadeea A64 inferface: Use two argument static_assert
9ab1304 A64: Add ExceptionRaised IR instruction
6843eed Update readme
7438d07 A64/translate: Add TranslateSingleInstruction function
2018-01-13 22:38:57 +00:00
MerryMage
e86bdb1601
Fix build on macOS and linux
2018-01-13 22:38:52 +00:00
bunnei
17af2937fe
arm_unicorn: Log unmapped memory access address.
2018-01-13 16:24:05 -05:00
bunnei
1247c53786
yuzu: Update license text to be consistent across project.
2018-01-13 16:22:39 -05:00
James Rowe
70e65ee63a
Remove settings issues in sdl and fix a few files that broke in mingw
2018-01-12 19:11:05 -07:00
James Rowe
18ca3ca751
Removing unused settings and yuzu rebranding
2018-01-12 19:11:05 -07:00
James Rowe
389979018c
Remove gpu debugger and get yuzu qt to compile
2018-01-12 19:11:04 -07:00
James Rowe
1d28b2e142
Remove references to PICA and rasterizers in video_core
2018-01-12 19:11:03 -07:00
bunnei
8e51c61dbc
core: Gut out cryptop, since it doesn't compile with C++17.
2018-01-12 19:36:41 -05:00
MerryMage
b628192bf2
configuration: Add cpu_core configuration option
2018-01-12 17:48:52 -05:00
MerryMage
d2fbc78320
arm_dynarmic: Implement core
2018-01-12 17:48:29 -05:00
bunnei
056f987bcd
core: Include <algorithm> where used.
2018-01-11 22:36:56 -05:00
bunnei
94ad97def0
nv: Fix more broken asserts.
2018-01-11 22:31:12 -05:00
bunnei
ac2feaf5fb
nvdisp_disp0: Fix broken assert.
2018-01-11 22:29:29 -05:00
bunnei
039fc7f985
core: Fix recent GCC build breaks.
2018-01-11 22:24:09 -05:00
bunnei
97ef21e166
svc: Implement GetSystemTick.
2018-01-11 21:59:31 -05:00
bunnei
305035b503
nvdisp_disp0: Call SwapBuffers to render framebuffer.
2018-01-10 23:29:03 -05:00
bunnei
292135a3b7
CMakeLists: Add framebuffer_layout.cpp.
2018-01-10 23:28:46 -05:00
bunnei
482cf8a005
frontend: Update for undocked Switch screen layout.
2018-01-10 23:28:43 -05:00
Subv
1ca800ccee
NV: Move the nv device nodes to their own directory and namespace.
2018-01-10 23:28:40 -05:00
Subv
977ce4abbc
VI: Use a Pulse event instead of OneShot for the vblank events.
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This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
2018-01-10 23:28:36 -05:00
bunnei
7e0ff43da0
vi: Use new CoreTiming::EventType
2018-01-10 23:28:33 -05:00
Subv
34ae2ec644
NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
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NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.
We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-10 23:28:29 -05:00