liamwhite
ae1421265a
Merge pull request #11278 from Kelebek1/dma_sync
...
Mark accelerated DMA destination buffers and images as GPU-modified
2023-08-18 09:12:27 -04:00
liamwhite
58a4c86797
Merge pull request #11282 from ameerj/glasm-xfb
...
gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers
2023-08-14 09:19:20 -04:00
liamwhite
35a77c3bb2
Merge pull request #11283 from ameerj/glasm-pipeline-detection
...
gl_graphics_pipeline: Fix GLASM storage buffer detection
2023-08-14 09:19:10 -04:00
Ameer J
f9ef721ca6
gl_graphics_pipeline: Fix GLASM storage buffer detection
2023-08-13 17:06:45 -04:00
Ameer J
c34ed4bbd8
gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers
2023-08-13 16:50:01 -04:00
Kelebek1
5a37b8f2c1
Mark accelerted DMA destination buffers and images as GPU-modified
2023-08-13 02:22:39 +01:00
liamwhite
85e3575496
Merge pull request #11216 from lat9nq/no-mesa-astc
...
gl_device: Detect Mesa to disable their ASTC
2023-08-07 11:34:22 -04:00
lat9nq
cb0b8442f0
gl_device: Filter more specifically for slow ASTC
...
Adds a check to find if the renderer is Intel DG (i.e. DG2).
gl_device: Detect Mesa to disable their ASTC
In our testing, our own ASTC decoder has shown itself to perform faster
than the included one from the driver. Disable theirs when Mesa is
detected.
Mesa detection depends on the vendor string. Some drivers never appear
outside of *nix contexts, so only check those in the *nix context.
gl_device: Internalize Intel DG detection
2023-08-05 15:19:16 -04:00
Kelebek1
dfb7fc8293
Fix shader dumps with nvdisasm
...
skip fragment shaders when rasterizer is disabled
initialize env_ptrs
2023-08-03 15:30:27 +01:00
lat9nq
8366736b67
settings,opengl,yuzu-qt: Fix AA, Filter maximums
...
The new enum macros don't support setting values directly.
For LastAA and LastFilter, this means we need a simpler approach to loop
around the toggle in the frontend...
2023-07-21 10:56:55 -04:00
lat9nq
d146dd9d12
settings,general: Rename non-confirming enums
2023-07-21 10:56:54 -04:00
lat9nq
5cffa34288
settings,video_core: Consolidate ASTC decoding options
...
Just puts them all neatly into one place.
2023-07-21 10:56:07 -04:00
lat9nq
71b3b2a2f0
general: Silence -Wshadow{,-uncaptured-local} warnings
...
These occur in the latest commits in LLVM Clang.
2023-07-18 19:31:35 -04:00
Fernando Sahmkow
da440da9f5
Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU
2023-06-28 21:32:45 +02:00
ameerj
4f160633d3
OpenGL: Limit lmem warmup to NVIDIA
...
🐸
2023-06-25 19:06:51 -04:00
ameerj
405eae3734
shaders: Track local memory usage
2023-06-25 18:59:33 -04:00
ameerj
82107b33a2
OpenGL: Add Local Memory warmup shader
2023-06-25 18:43:23 -04:00
Kelebek1
5da70f7197
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
Fernando S
27a36cd51b
Merge pull request #10744 from Wollnashorn/af-for-all
...
video_core: Improved anisotropic filtering heuristics
2023-06-18 00:02:05 +02:00
Wollnashorn
2dc0ff79ec
video_core: Use sampler IDs instead pointers in the pipeline config
...
The previous approach of storing pointers returned by `GetGraphicsSampler`/`GetComputeSampler` caused UB, as these functions can cause reallocation of the sampler slot vector and therefore invalidate the pointers
2023-06-16 13:45:14 +02:00
Wollnashorn
a3b7b5b22a
video_core: Fallback to default anisotropy instead to 1x anisotropy
2023-06-15 23:16:26 +02:00
Wollnashorn
3e8cd91d54
video_core: Fixed compilation errors because of name shadowing
2023-06-15 18:46:40 +02:00
Wollnashorn
42c944b250
video_core: Add per-image anisotropy heuristics (format & mip count)
2023-06-15 18:19:32 +02:00
Liam
2c01669046
video_core: preallocate fewer IR blocks
2023-06-14 21:37:57 -04:00
Morph
925586f97b
buffer_cache_base: Specify buffer type in HostBindings
...
Avoid reinterpret-casting from void pointer since the type is already known at compile time.
2023-06-13 00:59:42 -04:00
Matías Locatti
42b2bc204f
Merge pull request #10699 from liamwhite/conditional-barrier
...
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-12 16:50:59 -03:00
bunnei
ad8f122ab1
Merge pull request #10693 from liamwhite/f64-to-f32
...
shader_recompiler: translate f64 to f32 when unsupported on host
2023-06-12 12:46:54 -07:00
Liam
2f1e87dd83
shader_recompiler: translate f64 to f32 when unsupported on host
2023-06-10 12:38:49 -04:00
Liam
2bb7ea436d
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-10 12:30:39 -04:00
Kelebek1
ace6c2318b
Combine vertex/transform feedback buffer binding into a single call
2023-06-08 12:13:27 +01:00
liamwhite
cfb76d8f3e
Merge pull request #10476 from ameerj/gl-memory-maps
...
OpenGL: Make use of persistent buffer maps in buffer cache
2023-06-07 14:03:57 -04:00
bunnei
ae099d583c
core: frontend: Refactor GraphicsContext to its own module.
2023-06-03 00:05:31 -07:00
liamwhite
381caf4c00
Merge pull request #10483 from ameerj/gl-cpu-astc
...
gl_texture_cache: Fix ASTC CPU decoding with compression disabled
2023-05-28 13:18:31 -04:00
ameerj
ea2e155b0b
gl_texture_cache: Fix ASTC CPU decoding with compression disabled
...
gl_format was incorrectly being overwritten when compression was disabled
2023-05-28 13:14:51 -04:00
ameerj
cb0a410907
gl_staging_buffers: Optimization to reduce fence waiting
2023-05-28 00:38:47 -04:00
ameerj
642c14f0c7
OpenGL: Make use of persistent buffer maps in buffer cache downloads
...
Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache.
In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
2023-05-28 00:38:46 -04:00
Kelebek1
b0bea13ed8
Move buffer bindings to per-channel state
2023-05-27 17:04:18 +01:00
Fernando S
76f6388969
Merge pull request #10398 from liamwhite/bcn
...
video_core: add ASTC recompression
2023-05-24 03:55:45 +02:00
Liam
415c78b87c
textures: add BC1 and BC3 compressors and recompression setting
2023-05-23 12:54:40 -04:00
Liam
8758932031
renderer_vulkan: barrier attachment feedback loops
2023-05-22 18:10:16 -04:00
Fernando Sahmkow
8a214e5530
Texture Cache: Fix ASTC textures
2023-05-09 02:42:10 +02:00
Fernando Sahmkow
8014dd8259
Texture cache: Only force flush the dma downloads
2023-05-07 23:46:12 +02:00
Fernando Sahmkow
c6cac2ffaa
GPU: Add Reactive flushing
2023-05-07 23:46:12 +02:00
Kelebek1
ca6bf06ef7
Log object names with debug renderer, add a GPU address to ImageViews
2023-05-06 04:48:32 +01:00
bunnei
055ee84024
Merge pull request #10142 from FernandoS27/missing-astc
...
GPU: implement missing ASTC
2023-05-03 16:49:27 -07:00
bunnei
a661c547d8
Merge pull request #10088 from FernandoS27/100-gelato-flavor-test-builds-later
...
Y.F.C Implement Asynchronous Fence manager and Rework Query async downloads
2023-05-03 15:10:22 -07:00
Fernando Sahmkow
87a9be8dec
GPU: implement missing ASTC
2023-05-03 11:33:28 -04:00
Morph
47938541c2
Merge pull request #10084 from FernandoS27/yuzu-goes-broom-broom
...
Y.F.C Buffer Cache Revamp
2023-05-01 11:08:02 -04:00
Fernando Sahmkow
4bc5469f52
Texture Cache: Release stagging buffers on tick frame
2023-04-29 15:31:38 +02:00
Fernando Sahmkow
a16c261131
Buffer Cache: Fully rework the buffer cache.
2023-04-29 00:46:31 +02:00