Commit Graph

21259 Commits

Author SHA1 Message Date
bunnei
7626ca3343
Merge pull request #6321 from lat9nq/per-game-cpu
configuration: Add CPU tab to game properties and slight per-game settings rework
2021-05-20 20:10:56 -07:00
german77
3a6e2922a2 Update libusb to 1.0.24 2021-05-20 22:10:48 -05:00
lat9nq
5153d5387a
configure_cpu: Simplify UpdateGroup
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-20 01:11:56 -04:00
bunnei
b5d21cc1b1
Merge pull request #6297 from lioncash/common-conv
parent_of_member: Make sign conversion explicit in OffsetOfImpl()
2021-05-19 18:43:47 -07:00
bunnei
41b1f8d616
Merge pull request #6310 from german77/nanMotion
input_common: Sanitize motion data
2021-05-19 15:47:48 -07:00
lat9nq
12ef74456c configuration_shared: Drop unused function and template another
Drops an unused variant of ApplyPerGameSetting, and turns the QComboBox
variants of SetPerGameSetting into a template.

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-19 16:00:48 -04:00
Morph
5396593b55 applets/swkbd: Send the correct text string on TextCheck::Confirm
Previously the text string for the inline software keyboard was being sent instead of the normal software keyboard, leading to empty text being sent all the time.
2021-05-19 00:26:32 -04:00
bunnei
7d86a6ff02
Merge pull request #6317 from ameerj/fps-fix
perf_stats: Rework FPS counter to be more accurate
2021-05-18 19:56:29 -07:00
bunnei
61f293e5c9
Merge pull request #6337 from Morph1984/transfer-mem-size
KTransferMemory: Return size instead of size * PageSize in GetSize()
2021-05-18 11:00:34 -07:00
Morph
7f78b17e20 KTransferMemory: Return size instead of size * PageSize in GetSize()
size is already the size in bytes. We do not need to multiply it by the page size
2021-05-18 13:14:28 -04:00
Lioncash
44556dc21a hid/gesture: Factor out last gesture retrieval into its own function
Deduplicates a commonly repeated expression.
2021-05-18 03:59:44 -04:00
Lioncash
a9d8e24e47 hid/gesture: Ensure all ID arrays are initialized
Makes for deterministic initial state.
2021-05-18 03:39:21 -04:00
Lioncash
74f30c0223 hid/gesture: Make Point a template
We can now use this in a generic context to reuse it with the finger
position.
2021-05-18 03:39:18 -04:00
Lioncash
20699e90fa hid/gesture: Replace x,y members of GestureState with a Point
Simplifies assignments.
2021-05-18 03:32:42 -04:00
Lioncash
2f1ef3910b hid/gesture: Add default comparators to Point
Simplifies some comparisons.
2021-05-18 03:32:42 -04:00
Lioncash
60831eabd9 hid/gesture: Rename Points to Point
This only represents a single point
2021-05-18 03:32:38 -04:00
bunnei
93bc59b62d
Merge pull request #6322 from ameerj/fast-null-buffer
buffer_cache: Ensure null buffers cannot take the fast uniform bind path
2021-05-17 15:45:36 -07:00
lat9nq
339dc4f806 general: Demote custom_rtc to regular setting 2021-05-17 15:54:30 -04:00
Mat M
b462618ed7
Merge pull request #6328 from Morph1984/enforce-c4715
CMakeLists: Enforce C4715 on MSVC
2021-05-17 13:20:58 -04:00
bunnei
e8269fe3bc
Merge pull request #6327 from Morph1984/duplicate_labels
configure_debug: FIx duplicate labels
2021-05-17 06:18:10 -07:00
Morph
d001687ca6 CMakeLists: Enforce C4715 on MSVC
This is similar to -Werror=return-type
2021-05-17 03:48:58 -04:00
Morph
cd6dcef5aa configure_debug: FIx duplicate labels
Duplicate labels were unintentionally introduced due to copy-paste. This silences the compilation warning produced by the presence of these duplicates.
2021-05-16 23:32:51 -04:00
bunnei
0a74d8490a
Merge pull request #6326 from Morph1984/fix-version
yuzu/main: Fix version info in logging and about dialog
2021-05-16 20:09:54 -07:00
Morph
af69b48390 yuzu/main: Fix version info in logging and about dialog 2021-05-16 22:17:17 -04:00
bunnei
440eb840ea
Merge pull request #6319 from Morph1984/no-install-base
main: Prevent installing base titles into NAND
2021-05-16 16:33:33 -07:00
Ameer J
bfe8816f7c
Merge pull request #6324 from lat9nq/appimage-freeze
ci: linux: Freeze AppImage binaries
2021-05-16 14:43:02 -04:00
ameerj
acf22336ec buffer_cache: Ensure null buffers cannot take the fast uniform bind path
Fixes a crash in New Pokemon Snap
2021-05-16 07:43:40 -04:00
lat9nq
9ec26a805a ci: linux: Freeze AppImage binaries
A regression was introduced on May 13 by linuxdeploy that causes file
open dialogs to crash yuzu in the AppImage (likely this commit
1e28ee38fa174279defe70cdaadf2a552c80258c from
linuxdeploy/linuxdeploy-desktopfile). Instead of downloading the latest
version from each of the repos we use to build the AppImage, just
download the ones hosted at yuzu-emu/ext-linux-bin, which are the same
binaries we have been using, but verified to be working and won't update
on us beyond our control.

This can eventually be moved into the container itself to remove the
need to download them at build time.
2021-05-16 05:07:49 -04:00
bunnei
d5131805ce
Merge pull request #6284 from ameerj/shantae-fix
nvflinger: Create layers when they are queried but not found
2021-05-16 01:45:14 -07:00
bunnei
ad6e20cfde
Merge pull request #6296 from lioncash/shadow-error
core: Make variable shadowing a compile-time error
2021-05-16 01:35:46 -07:00
bunnei
e8d2de1f99
Merge pull request #6307 from Morph1984/fix-response-push-size
nifm, ssl: Fix incorrect response sizes
2021-05-16 01:32:04 -07:00
Morph
a170aa16b6 main: Prevent installing base titles into NAND
Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
2021-05-16 04:13:57 -04:00
Morph
049769a0c9 hle_ipc: unsigned -> u32
This is more concise and consistent with the rest of the codebase.
2021-05-16 04:11:00 -04:00
Morph
81a5ecdb18 hle_ipc: Add a getter for PID 2021-05-16 04:10:42 -04:00
Morph
9edfd88a8a
Merge pull request #6293 from v1993/master
On Linux, build SDL2 from externals with HIDAPI support
2021-05-16 04:05:42 -04:00
Lioncash
9a07ed53eb core: Make variable shadowing a compile-time error
Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00
bunnei
06c410ee88
Merge pull request #6316 from ameerj/title-fix
main: Add running title's version to window name on EA/mainline
2021-05-15 22:40:35 -07:00
lat9nq
ab2677f0a1 configuration: Add CPU tab to game properties
Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as
the accuracy options for Unsafe. Debug is not allowed here as a per-game
CPU accuracy.
2021-05-16 01:31:42 -04:00
bunnei
5a2b15bf75
Merge pull request #6299 from bunnei/ipc-improvements
Various improvements to IPC and session management
2021-05-15 22:30:21 -07:00
bunnei
a1138028a8
Merge pull request #6289 from ameerj/oob-blit
texture_cache: Handle out of bound texture blits
2021-05-15 21:32:37 -07:00
Morph
faaea00069 nifm, ssl: Fix incorrect response sizes 2021-05-16 00:20:48 -04:00
Morph
6c78c2ae38
Merge pull request #6244 from german77/sdlmotion
input_common: Implement SDL motion
2021-05-15 23:20:18 -04:00
lat9nq
4aac1ae4b1 configuration: Simplify applying per-game settings
Originally, every time we add a per-game setting, we'd have to guard for
it when setting it on the global config, and use a specific function to
do it for the per-game config.

This moves the global check into the ApplyPerGameSetting function so
that we can use it for changing both the global and per-game states.
Less work for the programmer.
2021-05-15 22:59:38 -04:00
lat9nq
59236b7d0f configuration_shared: Add some comments
Monke brain can't remember what all of these does a year later.
2021-05-15 22:07:20 -04:00
lat9nq
e169fdad4f general: Make CPU accuracy and related a Settings::Setting
Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
2021-05-15 20:46:48 -04:00
ameerj
5bef54618a perf_stats: Rework FPS counter to be more accurate
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.

This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.

The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15 20:34:20 -04:00
ameerj
a3e68dce56 main: Add title's version to window name on EA/mainline
Fixes the missing title version number on EA/mainline builds which override the title bar string.
2021-05-15 16:55:30 -04:00
german77
f20f4587e6 input_common: Implement SDL motion 2021-05-15 08:56:58 -05:00
german77
edd498f6e0 input_common: Fix crash when controller disconnects 2021-05-15 08:27:19 -05:00
german77
85eeae7aad input_common: Rewrite sdl analog mapping 2021-05-14 21:17:08 -05:00