Commit Graph

189 Commits

Author SHA1 Message Date
Zach Hilman
7cfb29de23 am: Allow applets to push multiple and different channels of data 2018-11-18 10:53:47 -05:00
Zach Hilman
3cf7246e37 am: Implement ILibraryAppletAccessor IsCompleted and GetResult 2018-11-18 10:53:47 -05:00
Zach Hilman
fed6ab14c3 am: Implement text check software keyboard mode
Allows the game to verify and send a message to the frontend.
2018-11-18 10:53:47 -05:00
Zach Hilman
e696ed1f4d am: Deglobalize software keyboard applet 2018-11-18 10:53:47 -05:00
Zach Hilman
a81645400f qt/main: Register Qt Software Keyboard frontend with AM
Allows using Qt provider over default.
2018-11-18 10:53:47 -05:00
Zach Hilman
ae53b84efd frontend/applets: Add frontend software keyboard provider and default
Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality.
2018-11-18 10:53:47 -05:00
Lioncash
2e715ef70d emu_window: Ensure WindowConfig members are always initialized
Previously we weren't always initializing all members of the struct.
Prevents potentially wonky behavior from occurring.
2018-08-14 19:36:43 -04:00
Lioncash
0a93b45b6a core: Namespace EmuWindow
Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
James Rowe
638956aa81 Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
Lioncash
c33755e2b9
core: Replace remaining old non-generic logger usages with fmt-capable equivalents
LOG_GENERIC usages will be amended in a follow-up to keep API changes separate from
interface changes, as it will require removing a parameter from the relevant function
in the VMManager class.
2018-04-26 15:37:16 -04:00
bunnei
1247c53786 yuzu: Update license text to be consistent across project. 2018-01-13 16:22:39 -05:00
bunnei
039fc7f985 core: Fix recent GCC build breaks. 2018-01-11 22:24:09 -05:00
bunnei
482cf8a005 frontend: Update for undocked Switch screen layout. 2018-01-10 23:28:43 -05:00
bunnei
0906de9a14 hle: Remove a large amount of 3ds-specific service code. 2017-10-10 17:32:14 -04:00
bunnei
75cd28a7cc Merge pull request #2899 from wwylele/touch-refactor
Refactor touch input into a TouchDevice
2017-08-29 11:29:10 -04:00
ThaMighty90
3cdf854e44 SidebySide Layout (#2859)
* added a SidebySide Layout

* Reworked, so both screen have the same height and cleaned up screen translates.

* added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp

* delete the x64 files

* deleted ui_configure_graphics.h

* added Option for the Layout in the xml

* got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables

* changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down

* reworked intends :). changed function description for SideFrameLayout

* some description reworking
2017-08-25 17:53:07 -04:00
wwylele
2617de1fe6 EmuWindow: refactor touch input into a TouchDevice 2017-08-24 15:00:56 +03:00
wwylele
c84e60b470 HID: use TouchDevice for touch pad 2017-08-24 13:56:43 +03:00
wwylele
188194908c move MotionEmu from core/frontend to input_common as a InputDevice 2017-08-11 11:05:08 +03:00
wwylele
867eabd6b7 HID: use MotionDevice for Accelerometer and Gyroscope 2017-08-11 11:03:18 +03:00
Yuri Kunde Schlesner
eb10f25025 Move screen size constants from video_core to core
video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner
d1bf7919da Move framebuffer_layout from Common to Core
This removes a dependency inversion between core and common. It's also
the proper place for the file since it makes screen layout decisions
specific to the 3DS.
2017-05-27 16:10:25 -07:00
bunnei
ccc3985cc0 Merge pull request #2512 from SonofUgly/custom-layout
Add custom layout settings.
2017-03-21 22:57:31 -04:00
wwylele
e02c4b7195 Input: remove unused stuff & clean up
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
2017-03-01 23:30:57 +02:00
wwylele
38e800f70d InputCommon: add Keyboard 2017-03-01 23:30:57 +02:00
wwylele
70420272ca HID: use AnalogDevice 2017-03-01 23:30:57 +02:00
wwylele
1d1329af23 HID: use ButtonDevice 2017-03-01 23:30:57 +02:00
wwylele
3974895e08 Input: add device and factory template 2017-03-01 23:30:57 +02:00
Mat M
0cb52ee74a Doxygen: Amend minor issues (#2593)
Corrects a few issues with regards to Doxygen documentation, for example:

- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.

and a few minor other issues.
2017-02-26 17:58:51 -08:00
Yuri Kunde Schlesner
b285c2a4ed Core: Make PerfStats internally locked
More ergonomic to use and will be required for upcoming changes.
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
92c8bd4b1f PerfStats: Add method to get the instantaneous time ratio 2017-02-26 17:22:03 -08:00
SonofUgly
e0a4450bbd Add custom layout settings. 2017-02-23 10:49:56 -08:00
Weiyi Wang
0dd007e9ba hid: remove the touch field from PadState (#2557) 2017-02-11 01:11:42 -08:00
Yuri Kunde Schlesner
1410aa1824 Merge pull request #2368 from wwylele/camera-2
CAM: build the service framework with a dummy implementation
2017-01-29 22:16:39 -08:00
Kloen
ff7d68d743 core: emu_window.cpp, fix conversion warnings from float to s16 on MSVC 2017-01-29 16:39:31 +01:00
wwylele
cf3a272332 CAM: implement basic camera functions with a blank camera 2017-01-11 11:46:44 +02:00
wwylele
d7d40b3c56 Frontend: make motion sensor interfaced thread-safe 2016-12-29 21:18:36 +02:00
wwylele
bcf9d20d57 Frontend: emulate motion sensor 2016-12-26 10:52:16 +02:00
MerryMage
64f98f4d0f core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00