Commit Graph

15324 Commits

Author SHA1 Message Date
bunnei
65e0178cc0 hle: kernel: Migrate to KMemoryBlock, KMemoryBlockManager, and others. 2021-02-18 16:16:25 -08:00
bunnei
9e520e8f12 hle: kernel: Migrate SlabHeap to KSlabHeap. 2021-02-18 16:16:25 -08:00
bunnei
1d162f28d1 hle: kernel: Migrate MemoryLayout to KMemoryLayout. 2021-02-18 16:16:25 -08:00
bunnei
7ed5dd0d62 hle: kernel: Migrate AddressSpaceInfo to KAddressSpaceInfo. 2021-02-18 16:16:25 -08:00
bunnei
701ef616b2 hle: kernel: memory_manager: Rename AllocateContinuous to AllocateContinuous. 2021-02-18 16:16:24 -08:00
bunnei
f7a008d77f hle: kernel: KSystemControl does not belong in Memory namespace. 2021-02-18 16:16:24 -08:00
bunnei
6a19086001 hle: kernel: memory: PageHeap: Migrate to KPageBitmap class. 2021-02-18 16:16:24 -08:00
bunnei
a02566136c hle: kernel: Add KPageBitmap class. 2021-02-18 16:16:24 -08:00
bunnei
e7c33d1ad6 hle: kernel: system_control: Add function GenerateRandomU64. 2021-02-18 16:16:24 -08:00
bunnei
c9235764c7 common: Add implementation of TinyMT (Mersenne Twister RNG). 2021-02-18 16:16:24 -08:00
bunnei
6da91da08e hle: kernel: Add KSpinLock implementation. 2021-02-18 16:16:24 -08:00
bunnei
24e1e17a8a core: memory: Add templated GetPointer methods. 2021-02-18 16:16:24 -08:00
bunnei
b5b92fd1e5 common: alignment: Add DivideUp utility method. 2021-02-18 16:16:24 -08:00
bunnei
0d62f30b00 hle: kernel: Rename SharedMemory to KSharedMemory. 2021-02-18 16:16:12 -08:00
bunnei
9cae3e6e90
Merge pull request #4973 from ameerj/nvdec-opt
nvdec: Reuse allocated buffers and general cleanup
2021-02-18 15:12:07 -08:00
Morph
1c550ff954
Revert "Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"" 2021-02-18 11:16:14 -05:00
ReinUsesLisp
f3805376f7 common/cityhash: Use common types
Allow sharing return types with the rest of the code base. For example,
we use 'u128 = std::array<u64, 2>', meanwhile Google's code uses
'uint128 = std::pair<u64, u64>'.

While we are at it, use size_t instead of std::size_t.
2021-02-18 00:45:17 -03:00
ReinUsesLisp
9ca5e52f07 tests: Add tests for CityHash 2021-02-18 00:44:57 -03:00
bunnei
6be0975bf2
Merge pull request #5121 from bunnei/optimize-core-timing
core: Optimize core timing utility functions to avoid unnecessary math
2021-02-16 13:17:22 -08:00
Morph
723e038dba
Merge pull request #5929 from german77/mousePanning
Improve mouse panning
2021-02-16 22:52:35 +08:00
bunnei
aaccb21f81
Merge pull request #4298 from FearlessTobi/remove-cache-setting
yuzu/configure_filesystem: Remove "Select Cache Directory" option
2021-02-15 20:31:16 -08:00
ReinUsesLisp
24d0cc3ab8 vk_rasterizer: Fix loading shader addresses twice
This was recently introduced on a wrongly rebased commit.
2021-02-15 21:34:13 -03:00
bunnei
86212d4bcd
Merge pull request #3603 from FearlessTobi/port-5123
Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"
2021-02-15 16:25:53 -08:00
bunnei
f3345e84ad core: core_timing_util: Optimize core timing math.
- Avoids a lot of unnecessary 128-bit math for imperceptible accuracy.
2021-02-15 14:54:06 -08:00
bunnei
592a649918 common: wall_clock: Optimize GetClockCycles/GetCPUCycles to use a single MUL instruction. 2021-02-15 14:51:43 -08:00
bunnei
0a91599aec common: Merge uint128 to a single header file with inlines. 2021-02-15 14:46:04 -08:00
bunnei
cffa6f4e62
Merge pull request #5923 from ReinUsesLisp/vk-dirty-pipeline
fixed_pipeline_cache: Use dirty flags to lazily update key
2021-02-15 13:17:27 -08:00
LC
ed543c4d5c
Merge pull request #5939 from Morph1984/web_types
core/CMakeLists: Add web_types.h
2021-02-15 14:02:10 -05:00
bunnei
b53b50adec
Merge pull request #4940 from german77/nativeGC
HID: Implement GC controller in game
2021-02-15 10:32:19 -08:00
Morph
48cfc47050 core/CMakeLists: Add web_types.h 2021-02-15 09:40:30 -05:00
bunnei
90610bde9b
Merge pull request #5935 from lat9nq/controller_access_keys
debugger: controller: Add access key
2021-02-14 22:33:59 -08:00
Kelebek1
9d8f793969 Review 1 2021-02-15 05:26:28 +00:00
bunnei
8378b8a61f
Merge pull request #5909 from ogniK5377/I3dl2Reverb
audren: Implement I3dl2Reverb
2021-02-14 20:09:15 -08:00
Kelebek1
fb54c38631 Implement texture offset support for TexelFetch and TextureGather and add offsets for Tlds
Formatting
2021-02-15 00:36:37 +00:00
lat9nq
6269cd7f1d debugger: controller: Add access key
Adds the access key to the Controller P1 selection at View -> Debugger
-> Controller P1. Avoids using the windowTitle as that would add a
literal & to the beginning of the window title.
2021-02-14 16:10:12 -05:00
bunnei
b0a3915351
Merge pull request #5920 from bunnei/am-ldn-fix
Fix LDN Initialization return code & resulting AM overflow
2021-02-14 02:46:01 -08:00
bunnei
eae9f2e440 yuzu: Various frontend improvements to avoid crashes and improve experience on Linux. 2021-02-14 00:20:41 -08:00
bunnei
d9a8060ce3 hle: service: ldn: IUserLocalCommunicationService: Improve the stub. 2021-02-13 21:45:09 -08:00
german
594973bdd2 Improve mouse panning 2021-02-13 22:23:32 -06:00
bunnei
51c13606d6 hle: service: ldn: IUserLocalCommunicationService: Indicate that LDN is disabled.
- Fixes crash on Pokemon Sword/Shield when pressing 'Y'.
2021-02-13 20:11:26 -08:00
bunnei
d25011c92f hle: service: am: IStorageAccessor: Fix out of bounds error handling. 2021-02-13 20:11:26 -08:00
ReinUsesLisp
b8ffdbb167 vk_resource_pool: Load GPU tick once and compare with it
Other minor style improvements. Rename free_iterator to hint_iterator,
to describe better what it does.
2021-02-13 17:53:58 -03:00
ReinUsesLisp
21b40de318 vk_update_descriptor: Inline and improve code for binding buffers
Allow compilers with our settings inline hot code.
2021-02-13 17:46:24 -03:00
ReinUsesLisp
70353649d7 fixed_pipeline_cache: Use dirty flags to lazily update key
Use dirty flags to avoid building pipeline key from scratch on each draw
call. This saves a bit of unnecesary work on each draw call.
2021-02-13 17:44:47 -03:00
ameerj
c7325c6a4c gl_texture_cache: Lazily create non-sRGB texture views for sRGB formats
This creates non-sRGB texture views for sRGB texture formats to allow for interfacing with these views in compute shaders using imageLoad and imageStore.

Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2021-02-13 13:27:50 -05:00
ameerj
b675c44e49 rebase, fix name shadowing, more const 2021-02-13 13:07:56 -05:00
ameerj
3c37d66c28 Address PR feedback
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-02-13 13:07:56 -05:00
ameerj
09722cb4a7 streamline cdma_pusher/command_classes 2021-02-13 13:07:56 -05:00
ameerj
77564f987c streamline cdma_pusher/command_classes 2021-02-13 13:07:53 -05:00
ameerj
ac265a72ce nvdec cleanup 2021-02-13 13:07:31 -05:00
Morph
83227ad981
Merge pull request #5919 from ReinUsesLisp/stream-buffer-tragic
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
2021-02-13 21:25:45 +08:00
ReinUsesLisp
dd9caf9aa0 vk_master_semaphore: Mark gpu_tick atomic operations with relaxed order 2021-02-13 05:57:28 -03:00
ReinUsesLisp
6171566296 vk_staging_buffer_pool: Inline tick tests
Load the current tick to a local variable, moving it out of an atomic
and allowing us to compare the value without going through a pointer
each time. This should make the loop more optimizable.
2021-02-13 05:14:11 -03:00
ReinUsesLisp
682d82faf3 gl_stream_buffer/vk_staging_buffer_pool: Fix size check
Fix a tragic off-by-one condition that causes Vulkan's stream buffer to
think it's always full, using fallback memory. The OpenGL was also
affected by this bug to a lesser extent.
2021-02-13 05:11:48 -03:00
LC
710aa22f7c
Merge pull request #5915 from lat9nq/screenshots-dir-fix
yuzu: Create screenshot path before capture
2021-02-13 02:56:23 -05:00
LC
6f1ad6aa9f
Merge pull request #5916 from ameerj/maxwell-gl-unused
maxwell_to_gl: Remove unused code
2021-02-13 02:55:59 -05:00
ReinUsesLisp
757fd1e917 vulkan_device: Require VK_EXT_robustness2
We are already using robustness2 features without requiring it
explicitly, causing potential crashes on drivers without the extension.
Requiring this at boot allows better diagnostics for it and formalizes
our usage on the extension.
2021-02-13 03:31:50 -03:00
ReinUsesLisp
13becdf18a config: Make high GPU accuracy the default
This is a better default for most games, yielding better performance and
less graphical issues.
2021-02-13 02:38:05 -03:00
ReinUsesLisp
5b35b01070 video_core: Fix clang build issues 2021-02-13 02:26:47 -03:00
ReinUsesLisp
025fe458ae vk_staging_buffer_pool: Fix softlock when stream buffer overflows
There was still a code path that could wait on a timeline semaphore tick
that would never be signalled.

While we are at it, make use of more STL algorithms.
2021-02-13 02:18:38 -03:00
ReinUsesLisp
3a2eefb16c vk_buffer_cache: Add support for null index buffers
Games can bind a null index buffer (size=0) where all indices are
evaluated as zero. VK_EXT_robustness2 doesn't support this and all
drivers segfault when a null index buffer is passed to
vkCmdBindIndexBuffer.

Workaround this by creating a 4 byte buffer and filling it with zeroes.
If it's read out of bounds, robustness takes care of returning zeroes as
indices.
2021-02-13 02:18:38 -03:00
ReinUsesLisp
0b8b961442 buffer_cache: Add extra bytes to guest SSBOs
Bind extra bytes beyond the guest API's bound range.
This is due to some games like Astral Chain operating out of bounds.
Binding the whole map range would be technically correct, but games
have large maps that make this approach unaffordable for now.
2021-02-13 02:18:38 -03:00
ReinUsesLisp
93a69b6cc8 Merge branch 'bytes-to-map-end' into new-bufcache-wip 2021-02-13 02:18:35 -03:00
ReinUsesLisp
7402442442 vk_staging_buffer_pool: Get a staging buffer instead of waiting
Avoids waiting idle while the GPU finishes to do work, and fixes an
issue where we'd wait forever if a single command buffer (logic tick)
all the data.
2021-02-13 02:18:05 -03:00
ReinUsesLisp
75fd3f95a3 yuzu/config: Disable assembly shaders by default
Due to BindBufferRangeNV limitations and poor quality code emission from
our side, assembly shaders are currently slower than GLSL. Their build
time and feature advantages are still relevant, but they are outweighted
by their runtime performance.
2021-02-13 02:18:05 -03:00
ReinUsesLisp
0b631f22fc renderer_opengl: Remove interop
Remove unused interop code from the OpenGL backend.
2021-02-13 02:18:04 -03:00
ReinUsesLisp
3da87d3f12 gl_buffer_cache: Drop interop based parameter buffer workarounds
Sacrify runtime performance to avoid generating kernel exceptions on
Windows due to our abusive aliasing of interop buffer objects.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
2b95c137ff buffer_cache: Heuristically detect stream buffers
Detect when a memory region has been joined several times and increase
the size of the created buffer on those instances. The buffer is assumed
to be a "stream buffer", increasing its size should stop us from
constantly recreating it and fragmenting memory.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
ec9354d6d9 buffer_cache: Split CreateBuffer in separate functions
Allow adding functionality to each function without making CreateBuffer
more complex.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
a02b4e1df6 buffer_cache: Skip cache on small uploads on Vulkan
Ports from OpenGL the optimization to skip small 3D uniform buffer
uploads. This will take advantage of the previously introduced stream
buffer.

Fixes instances where the staging buffer offset was being ignored.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
35df1d1864 vk_staging_buffer_pool: Add stream buffer for small uploads
This uses a ring buffer similar to OpenGL's stream buffer for small
uploads. This stops us from allocating several small buffers, reducing
memory fragmentation and cache locality.

It uses dedicated allocations when possible.
2021-02-13 02:17:24 -03:00
ReinUsesLisp
8fd518ec40 vulkan_device: Enable robustBufferAccess
Fix regression on Pascal on Animal Crossing: New Horizons, fixing a
validation error.
2021-02-13 02:17:23 -03:00
ReinUsesLisp
82c2601555 video_core: Reimplement the buffer cache
Reimplement the buffer cache using cached bindings and page level
granularity for modification tracking. This also drops the usage of
shared pointers and virtual functions from the cache.

- Bindings are cached, allowing to skip work when the game changes few
  bits between draws.
- OpenGL Assembly shaders no longer copy when a region has been modified
  from the GPU to emulate constant buffers, instead GL_EXT_memory_object
  is used to alias sub-buffers within the same allocation.
- OpenGL Assembly shaders stream constant buffer data using
  glProgramBufferParametersIuivNV, from NV_parameter_buffer_object. In
  theory this should save one hash table resolve inside the driver
  compared to glBufferSubData.
- A new OpenGL stream buffer is implemented based on fences for drivers
  that are not Nvidia's proprietary, due to their low performance on
  partial glBufferSubData calls synchronized with 3D rendering (that
  some games use a lot).
- Most optimizations are shared between APIs now, allowing Vulkan to
  cache more bindings than before, skipping unnecesarry work.

This commit adds the necessary infrastructure to use Vulkan object from
OpenGL. Overall, it improves performance and fixes some bugs present on
the old cache. There are still some edge cases hit by some games that
harm performance on some vendors, this are planned to be fixed in later
commits.
2021-02-13 02:17:22 -03:00
ReinUsesLisp
a39d9c5194 vulkan_common: Expose interop and headless devices 2021-02-13 02:16:21 -03:00
ReinUsesLisp
47d5ec6cfc vulkan_common: Make interop extensions mandatory 2021-02-13 02:16:21 -03:00
ReinUsesLisp
40ed0cb920 vulkan_device: Enable robust buffers 2021-02-13 02:16:21 -03:00
ReinUsesLisp
1a987054c5 vulkan_device: Use designated initializers for features 2021-02-13 02:16:21 -03:00
ReinUsesLisp
79afdeaf08 vulkan_wrapper: Add memory barrier pipeline barrier helper 2021-02-13 02:16:21 -03:00
ReinUsesLisp
004a8d6a7a vulkan_device: Fix formatting of constants 2021-02-13 02:16:21 -03:00
ReinUsesLisp
16f97ded21 vulkan_wrapper: Add interop functions 2021-02-13 02:16:21 -03:00
ReinUsesLisp
9735c34f5d vulkan_instance: Initialize Vulkan instance in a separate thread
Workaround an issue on Nvidia where creating a Vulkan instance from an
active OpenGL thread disables threaded optimization on the driver.
This optimization is important to have good performance on Nvidia
OpenGL.
2021-02-13 02:16:21 -03:00
ReinUsesLisp
dde19e7d75 vulkan_wrapper: Pull Windows symbols 2021-02-13 02:16:21 -03:00
ReinUsesLisp
75ccd9959c gpu: Report renderer errors with exceptions
Instead of using a two step initialization to report errors, initialize
the GPU renderer and rasterizer on the constructor and report errors
through std::runtime_error.
2021-02-13 02:16:19 -03:00
ReinUsesLisp
19156292a3 tests/buffer_base: Add cached CPU writes tests
Ensure the behavior of the previous commit in tests.
2021-02-13 02:15:29 -03:00
ReinUsesLisp
9d8ca6cc4a buffer_base: Add support for cached CPU writes
Some games usually write memory pages currently used by the GPU, causing
rendering issues (e.g. flashing geometry and shadows on Link's
Awakening). To workaround this issue, Guest CPU writes are delayed until
the command buffer finishes processing, but the pages are updated
immediately.

The overall behavior is:
- CPU writes are cached until they are flushed, they update the page
  state, but don't change the modification state. Cached writes stop
  pages from being flushed, in case games have meaningful data in it.
- Command processing writes (e.g. push constants) update the page state
  and are marked to the command processor as dirty. They don't remove
  the state of cached writes.
2021-02-13 02:15:29 -03:00
ameerj
069afcc633 maxwell_to_gl: Remove unused code
Removes unused declarations in maxwell_to_gl.h
2021-02-12 23:01:09 -05:00
Chloe Marcec
7ad63ea542 revert to std::sin and std::cos 2021-02-12 18:48:10 -08:00
Chloe Marcec
d28b942458 address issues 2021-02-12 18:48:10 -08:00
Chloe Marcec
4a7fd91857 audren: Implement I3dl2Reverb
Most notable fix is the voices in Fire Emblem Three Houses
2021-02-12 18:48:10 -08:00
ameerj
ec9b6641b1 kernel: More accurately reserve and release resources 2021-02-12 19:05:24 -05:00
ameerj
5fa6b15215 kernel: KScopedReservation implementation
This implements KScopedReservation, allowing resource limit reservations to be more HW accurate, and release upon failure without requiring too many conditionals.
2021-02-12 18:57:34 -05:00
Chloe
37939482fb
kernel: Unify result codes (#5890)
* kernel: Unify result codes

Drop the usage of ERR_NAME convention in kernel for ResultName. Removed seperation between svc_results.h & errors.h as we mainly include both most of the time anyways.

* oops

* rename errors to svc_results
2021-02-12 15:43:01 -08:00
lat9nq
dcc0617cc2 yuzu: Create screenshot path before capture
Allows screenshots in cases where the screenshots path doesn't already
exist.
2021-02-12 17:26:01 -05:00
bunnei
a0379c2db5
Merge pull request #5902 from lioncash/core-warn
core: Silence various warnings on Clang 12
2021-02-11 18:57:23 -08:00
bunnei
e53b6ecc76
Merge pull request #5869 from german77/mousePanning
input_common: Add mouse panning
2021-02-11 09:58:23 -08:00
Morph
886043a6d2 software_keyboard: Implement Finalize request command 2021-02-10 21:42:49 -05:00
bunnei
3e6e0d8f13
Merge pull request #5893 from lioncash/input
configure_input_player_widget: Minor cleanup
2021-02-10 10:55:59 -08:00
LC
dee133ab3d
Merge pull request #5904 from lat9nq/common-sized-dealloc
common: Add -fsized-deallocation as a Clang flag
2021-02-09 23:45:52 -05:00
LC
3c22ce035b
Merge pull request #5905 from lat9nq/core-sized-dealloc
core: Add -fsized-dealloction as a Clang flag
2021-02-09 23:45:36 -05:00
lat9nq
0e004269a9 configure_input_player_widget: Silence unused variable warnings
Prevents clang 11 from throwing an error since these variables are
unused.
2021-02-09 22:09:23 -05:00