Commit Graph

1410 Commits

Author SHA1 Message Date
bunnei
42d8e08f78
Merge pull request #6822 from yzct12345/clion-assert
assert: Avoid empty macros
2021-08-05 22:29:45 -07:00
Morph
d20c5ac720 common: uuid: Add hash function for UUID
Used when UUID is a key in an unordered_map. The hash is produced by XORing the high and low 64-bits of the UUID together.
2021-08-06 00:41:55 -04:00
bunnei
e1a92db519
Merge pull request #6813 from Morph1984/hex-string-to-uuid
common: uuid: Add hex string to UUID constructor
2021-08-05 13:29:11 -07:00
yzct12345
7e846be376
assert: Verify formatting 2021-08-05 17:46:22 +00:00
yzct12345
346149dcf9
assert: Avoid empty macros 2021-08-05 17:21:56 +00:00
Morph
7b39215c8a hex_util: Fix incorrect array size in AsArray
Although this isn't used, this is a potential bug as HexStringToArray will perform an out-of-bounds read.
2021-08-04 22:16:29 -04:00
Morph
705f111058 common: uuid: Add hex string to UUID constructor
This allows for easily converting a hex string into a Common::UUID, which is backed by a 128 bit unsigned integer.
2021-08-04 10:45:41 -04:00
lat9nq
3862511a9a settings: Use std::clamp where possible
Addresses PR review

Co-authored-by: PixelyIon <pixelyion@protonmail.com>
2021-07-31 17:20:12 -04:00
lat9nq
e9cf08c241 settings: Remove unnecessary std::move usages
Addresses review feedback.

Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-07-30 18:44:50 -04:00
bunnei
7530594602
Merge pull request #6759 from ReinUsesLisp/pipeline-statistics
renderer_vulkan: Add setting to log pipeline statistics
2021-07-30 11:18:52 -07:00
lat9nq
7737bdfd1a settings: Fix function virtualization
Fixes a theoretical scenario where a Setting is using the BasicSetting's
GetValue function. In practice this probably only happens on yuzu-cmd,
where there is no need for a Setting's additional features. Need to fix
regardless.
2021-07-30 13:33:35 -04:00
lat9nq
a1f19b61f8 settings: Implement setting ranges
Clamps the setting's values against the specified minimum and maximum
values.
2021-07-30 13:33:21 -04:00
bunnei
5acf020389
Merge pull request #6742 from Morph1984/uuid
common: uuid: Return a lower-case hex string in Format
2021-07-29 09:37:15 -07:00
bunnei
f771d92e44
Merge pull request #6758 from jbeich/fastmem
host_memory: enable fastmem on FreeBSD
2021-07-28 13:01:54 -07:00
bunnei
d05e6003f0
Merge pull request #6700 from lat9nq/fullscreen-enum
general: Implement FullscreenMode enumeration
2021-07-28 11:36:42 -07:00
ReinUsesLisp
3b006f4fe2 renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.

For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:

Average pipeline statistics
==========================================
Code size:       6433.167
Register count:    32.939

More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
2021-07-27 21:29:24 -03:00
Jan Beich
353be2306c host_memory: Add workaround for FreeBSD 12
src/common/host_memory.cpp:360:14: error: use of undeclared identifier
      'memfd_create'
        fd = memfd_create("HostMemory", 0);
             ^
2021-07-27 20:15:23 +00:00
Jan Beich
c4cd82fa7c host_memory: Enable Linux implementation on FreeBSD
HW.Memory <Critical> common/host_memory.cpp:HostMemory:492: Fastmem unavailable, falling back to VirtualBuffer for memory allocation
2021-07-27 20:09:43 +00:00
Morph
f5f04cce01 common: fs: fs_util: Add BufferToUTF8String
Allows for direct conversion to std::string without having to convert std::u8string to std::string
2021-07-27 00:02:22 -04:00
Morph
b9b48aee7d common: uuid: Return a lower-case hex string in Format 2021-07-26 23:54:59 -04:00
bunnei
d6c799494c
Merge pull request #6696 from ameerj/speed-limit-rename
general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26 18:51:00 -07:00
bunnei
c09557acd8
Merge pull request #6697 from ameerj/fps-cap
config, nvflinger: Add FPS cap setting
2021-07-25 16:23:44 -07:00
lat9nq
09d6cc9943
Merge branch 'master' into fullscreen-enum 2021-07-25 15:31:33 -04:00
bunnei
98b26b6e12
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
2021-07-25 11:39:04 -07:00
ameerj
9dfbc9bdce general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
2021-07-23 22:10:01 -04:00
ameerj
2c6e274b39 config, nvflinger: Add FPS cap setting
Allows finer tuning of the FPS limit.
2021-07-23 22:04:36 -04:00
lat9nq
b11c81cc13 general: Implement FullscreenMode enumeration
Prevents us from using an unclear 0 or 1 to describe the fullscreen
mode.
2021-07-23 10:14:37 -04:00
lat9nq
eb61824ea5 common: Publically link to pthreads
Common requires pthreads but does not refer to it when linking to other
modules. Fix this by linking to Threads where necessary.
2021-07-23 09:47:52 -04:00
ReinUsesLisp
4a82450c81 cmake: Remove shader cache version 2021-07-22 21:51:40 -04:00
lat9nq
1152d66ddd general: Add setting shader_backend
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.

Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.

Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
61cd7dd301 shader: Add logging 2021-07-22 21:51:35 -04:00
lat9nq
373f75d944 shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
lat9nq
0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
ReinUsesLisp
c67d64365a shader: Remove old shader management 2021-07-22 21:51:22 -04:00
ameerj
75059c46d6 thread_worker: Fix compile time error
state is unused in the branch where with_state is false
2021-07-22 21:51:21 -04:00
Chloe Marcec
75e9d3b992 uuid: Directly compare UUID instead of checking per element
We can now update this for C++20
2021-07-21 02:36:57 +10:00
german77
14d5202da6 input_common: Fix mouse panning behaivour 2021-07-16 18:57:29 -05:00
bunnei
3cd3230295
Merge pull request #6579 from ameerj/float-settings
settings: Eliminate usage of float-point setting values
2021-07-15 18:03:11 -04:00
Morph
1bfe950acb
Merge pull request #6576 from ameerj/unlock-fps-setting
settings: Disable FPS unlimit setting between title launches
2021-07-11 13:59:06 -04:00
ameerj
58219d1f36 settings: Disable FPS unlimit setting between title launches
Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues.
In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled.
The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
2021-07-10 15:11:17 -04:00
Fernando S
7dca756f30
Merge pull request #6573 from lat9nq/cpu-settings-cleanup-2
core,common,yuzu qt: Add CPU accuracy option 'Auto'
2021-07-09 21:45:45 +02:00
ameerj
0ed1077763 configure_input: Use u8 for mouse sensitivity 2021-07-08 23:24:31 -04:00
ameerj
8284658bac configure_graphics: Use u8 for bg_color values 2021-07-08 21:45:01 -04:00
ameerj
386cd45f07 configure_audio: Use u8 for volume value 2021-07-08 20:58:38 -04:00
ReinUsesLisp
0ddbbb64e5 common/thread_worker: Stop workers on stop_token when waiting 2021-07-08 19:03:26 -03:00
ReinUsesLisp
da34d37044 common/thread_worker: Add support for stateful threads 2021-07-08 19:03:26 -03:00
FernandoS27
c147e9a90e common/thread_worker: Simplify logic 2021-07-08 19:03:26 -03:00
FernandoS27
a10e112e64 common/thread_worker: Fix data race 2021-07-08 19:03:26 -03:00
ReinUsesLisp
bf5b5c1bf4 common/thread_worker: Use unique function 2021-07-08 19:03:26 -03:00
ReinUsesLisp
2c8d337418 common: Add unique function 2021-07-08 19:03:19 -03:00
ReinUsesLisp
f28dd32275 common/thread_worker: Add wait for requests method 2021-07-08 19:00:39 -03:00
lat9nq
dc06e11a7b settings, arm_dynarmic, yuzu qt: Move CPU debugging option
Decouples the CPU debugging mode from the enumeration to its own
boolean. After this, it moves the CPU Debugging tab over to a sub tab
underneath the Debug tab in the configuration UI.
2021-07-08 16:56:44 -04:00
lat9nq
c8b8674ffc settings, yuzu qt: Add migration code for CPU accuracy
Old CPU Accuracy setting won't translate well into since we're adding
one at the beginning of the list. On first boot with the new setting,
just use the default setting.
2021-07-08 14:56:09 -04:00
lat9nq
7ab5767157 core,common,yuzu qt: Add CPU accuracy option 'Auto'
The current CPU accuracy settings in yuzu are fairly polarized and
require more than common knowledge to know what the optimal settings for
yuzu would be. This adds a curated option called 'Auto' that applies a
few at the moment known-good unsafe optimizations to Dynarmic.
2021-07-08 14:56:09 -04:00
Ameer J
5edc96f4a4
Merge pull request #6539 from lat9nq/default-setting
general: Move most settings' defaults and labels into their definition
2021-07-08 14:46:31 -04:00
lat9nq
a949ee0410 general: Code formatting improvements
Slight improvements to readability.

Dropped suggestions for string_view (settings.h:101), pass by value
(settings.h:82), reverting double to a float (config.cpp:316), and other
smaller ones, some out of scope.

Addresses review feedback.

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-07-08 14:07:10 -04:00
Morph
a59ae5e702 common: logging: backend: Close the file after exceeding the write limit
There's no point in keeping the file open after the write limit is exceeded. This allows the file to be committed to the disk shortly after it is closed and avoids redundantly checking whether or not the write limit is exceeded.
2021-07-06 05:59:47 -04:00
Morph
14ab50defb common: fs: file: Revert Flush to its previous behavior and add Commit
It became apparent that logging can continuously spam errors that trigger file flushing.
Since committing the files to disk is an expensive operation, this causes unnecessarily high disk usage.
As such, we will revert Flush() to the previous behavior and add a Commit() member function in the event that this behavior is needed.
2021-07-06 05:59:47 -04:00
Morph
d299d5531f common: fs: file: Flush the file in GetSize
This ensures that GetSize always retrieves the correct file size after a write operation.
2021-07-06 05:59:47 -04:00
lat9nq
cf1cd3321d settings: Set resolution_factor default to 1
Fixes Disgaea 6 Demo issues.
2021-07-01 12:06:12 -04:00
lat9nq
b91b76df4f general: Make most settings a BasicSetting
Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.

Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
2021-06-28 17:32:17 -04:00
lat9nq
20e51402b0 common: Force defaults for Settings::Setting's
Requires a default value when creating each per-game setting.
2021-06-26 02:43:38 -04:00
bunnei
b9c2732121
Merge pull request #6519 from Wunkolo/mem-size-literal
common: Replace common_sizes into user-literals
2021-06-24 19:09:12 -07:00
Wunkolo
4569f39c7c common: Replace common_sizes into user-literals
Removes common_sizes.h in favor of having `_KiB`, `_MiB`, `_GiB`, etc
user-literals within literals.h.

To keep the global namespace clean, users will have to use:

```
using namespace Common::Literals;
```

to access these literals.
2021-06-24 09:27:40 -07:00
Morph
eed0d1f33b general: Add missing #pragma once directives 2021-06-24 07:20:57 -04:00
bunnei
1b09d6628b
Merge pull request #6517 from lioncash/fmtlib
externals: Update fmt to 8.0.0
2021-06-23 15:31:04 -07:00
Lioncash
d0b1f2bd05 General: Resolve fmt specifiers to adhere to 8.0.0 API where applicable
Also removes some deprecated API usages.
2021-06-23 13:48:21 -04:00
Mai M
17fff10e06
Merge pull request #6465 from FernandoS27/sex-on-the-beach
GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-23 08:03:01 -04:00
Mai M
d6b51e5e21
Merge pull request #6512 from ReinUsesLisp/wait-detached-stasks
common/detached_tasks: Wait for tasks before shutting down
2021-06-22 22:20:14 -04:00
Morph
2fa207058b common: fs: Add a description of a regular file in IsFile
This provides a more concrete example of what a regular file is and isn't.
2021-06-22 15:07:51 -04:00
Morph
76b2313b25 common: fs: Amend IsFile check in FileOpen / (Write/Append)StringToFile
This check was preventing files with the Write or Append file access modes from being created, as per the documented behavior in FileAccessMode.
This amends the check to test for the existence of a filesystem object prior to checking whether it is a regular file.
Thanks to liushuyu for pointing out that removing the check altogether would not guard against attempting to open non-regular files such as directories, symlinks, FIFO (pipes), sockets, block devices, or character devices.
The documentation has also been updated for these functions to clarify that a file refers to a regular file.
2021-06-22 15:06:58 -04:00
Morph
cf0b9d1de2 common: fs: file: Remove [[nodiscard]] attribute from Flush
Similarly, Flush() is typically called to attempt to flush a file into the disk. In the one case where this is used, we do not care whether the flush has succeeded or not, making [[nodiscard]] unnecessary.
2021-06-22 13:36:24 -04:00
Morph
81b1b71993 common: fs: Remove [[nodiscard]] attribute on Remove* functions
There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal.

As such, removing the [[nodiscard]] attribute is best for these functions.
2021-06-22 13:36:24 -04:00
Rodrigo Locatti
1ca9a13e50 common/detached_tasks: Wait for tasks before shutting down
If this is not waited on, the synchronization primitives are destroyed
whe main exits and the detached task ends up signalling garbage and not
properly finishing.
2021-06-22 04:27:44 -03:00
bunnei
0485b8e84b
Merge pull request #6499 from FernandoS27/we-were-on-a-break
Update dynarmic and add new unsafe CPU option.
2021-06-21 14:56:08 -07:00
bunnei
2a3d3d3895
Merge pull request #6475 from ameerj/unlimit-fps
nvflinger: Add experimental toggle to disable buffer swap interval limits
2021-06-21 11:58:12 -07:00
Fernando Sahmkow
2298508465 Update dynarmic and add new unsafe CPU option. 2021-06-20 20:40:02 +02:00
lat9nq
9a06b85b24 host_memory: Correct MEM_RESERVE_PLACEHOLDER
Microsoft defines `MEM_RESERVE_PLACEHOLDER` as `0x00040000`, but our
manually imported version of it drops the last zero.
2021-06-19 04:38:33 -04:00
ameerj
3522fc019c nvflinger: Add toggle to disable buffer swap interval limits
Enabling this setting will allow some titles to present more frames to
the screen as they become available in the nvflinger buffer queue.
2021-06-17 01:41:56 -04:00
Fernando Sahmkow
0dd98842bf Reaper: Address Feedback. 2021-06-16 21:35:03 +02:00
Fernando Sahmkow
954ad2a61e Reaper: Setup settings and final tuning. 2021-06-16 21:35:03 +02:00
bunnei
973bf306ed
Merge pull request #6464 from ameerj/disable-astc
textures: Add a toggle for GPU Accelerated ASTC decoder
2021-06-16 11:29:10 -07:00
Morph
92942fe01b
Merge pull request #6460 from Morph1984/fs-access-log-fix
fsp_srv: Fix filesystem access logging
2021-06-16 14:03:01 -04:00
Morph
74790e4f33 common: fs: file: Remove redundant call to WriteStringToFile
The Append open mode will create a new file if said file does not exist at a given path, making this call redundant.
2021-06-16 00:06:02 -04:00
Morph
0f48292de1 fsp_srv: Fix filesystem access logging
This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt

If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard.

Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
2021-06-16 00:06:02 -04:00
bunnei
78651b5476
Merge pull request #6462 from Morph1984/proper-flush
common: fs: file: Flush the file to the disk when Flush() is called
2021-06-15 19:03:19 -07:00
ameerj
b2955479e5 configure_graphics: Add Accelerate ASTC decoding setting 2021-06-15 20:19:00 -04:00
Fernando Sahmkow
8d4dfc98ec
Merge pull request #6448 from Morph1984/recursive-dir-iterator
common: fs: Use the normal directory iterator in *Recursively functions
2021-06-14 15:47:04 +02:00
Morph
391e823c79 common: logging: Restructure backend code 2021-06-13 11:05:58 -04:00
Morph
8150c65c07 common: logging: backend: Wrap IOFile in a unique_ptr
Allows us to forward declare Common::FS::IOFile.
2021-06-13 11:05:58 -04:00
Morph
a98b6c8f07 common: fs: file: Flush the file to the disk when Flush() is called
std::fflush does not guarantee that file buffers are flushed to the disk.

Use _commit on Windows and fsync on all other OSes to ensure that the file is flushed to the disk.
2021-06-13 07:47:57 -04:00
Morph
c978f3144c common: fs: Use the normal directory iterator in *Recursively functions
MSVC's implementation of recursive_directory_iterator throws an exception on an error despite a std::error_code being passed into its constructor. This is most likely a bug in MSVC's implementation since directory_iterator does not throw an exception on an error.

We can replace the usage of recursive_directory_iterator for now until MSVC fixes their implementation of it.
2021-06-12 01:39:07 -04:00
Markus Wick
7f85abb281 common/host_memory: Implement a fallback if fastmem fails.
This falls back to the old approach of using a virtual buffer.

Windows is untested, but this build should fix support for Windows < 10 v1803. However without fastmem support at all.
2021-06-11 17:27:17 +02:00
ReinUsesLisp
f332d4a9b5 common/host_shader: Load Windows 10 functions dynamically
Workaround old headers and libraries shipped on MinGW.
2021-06-11 17:27:17 +02:00
ReinUsesLisp
ee67460ff0 host_memory: Support staged VirtualProtect calls 2021-06-11 17:27:17 +02:00
FernandoS27
5ba28325b2 General: Add settings for fastmem and disabling adress space check. 2021-06-11 17:27:17 +02:00
Markus Wick
c4609c92ee common/host_memory: Optimize for huge tables.
In theory, if we have 2 MB continously mapped, this should save one layer of TLB.
Let's make it at least more likely by aligning the memory.
2021-06-11 17:27:06 +02:00
Markus Wick
621f3f5f47 core: Make use of fastmem 2021-06-11 17:27:06 +02:00
Markus Wick
5105318bbc common/host_memory: Add Linux implementation 2021-06-11 17:27:06 +02:00
ReinUsesLisp
a7837a3791 common/host_memory: Add interface and Windows implementation 2021-06-11 17:27:06 +02:00