Fernando Sahmkow
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194579bc4f
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ShaderCache: Fix Phi Nodes Type on OGL.
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2021-11-01 22:26:17 +01:00 |
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Morph
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e29f3b87f1
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style: Remove extra space preceding the :: operator
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2021-09-29 01:26:01 -04:00 |
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ameerj
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d956fb3c7c
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emit_glsl_warp: Fix shuffle ops for 64-thread warp sizes
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2021-08-31 16:11:25 -04:00 |
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ameerj
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5b45dfe971
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emit_glsl_warp: Fix ballot related ops for 64-thread warp sizes
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2021-08-31 16:11:25 -04:00 |
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ameerj
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56c30dd9e0
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glsl: Simplify FCMP emission
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2021-07-22 21:51:40 -04:00 |
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ameerj
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79d2684261
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glsl: Update TessellationControl gl_in
Adheres to GL_ARB_separate_shader_objects requirements
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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bf2956d77a
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shader: Avoid usage of C++20 ranges to build in clang
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2021-07-22 21:51:40 -04:00 |
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ameerj
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94af0a00f6
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glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
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2021-07-22 21:51:40 -04:00 |
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lat9nq
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49946cf780
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shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
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2021-07-22 21:51:40 -04:00 |
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ameerj
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11f04f1022
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shader: Ignore global memory ops on devices lacking int64 support
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2021-07-22 21:51:40 -04:00 |
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lat9nq
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2e5af95541
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shader: GCC fmt 8.0.0 fixes
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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5643a909bc
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shader: Fix disabled and unwritten attributes and varyings
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2021-07-22 21:51:39 -04:00 |
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ameerj
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65daec8b75
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glsl: Fix shared and local memory declarations
account for the fact that program.*memory_size is in units of bytes.
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2021-07-22 21:51:39 -04:00 |
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ameerj
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8289eb108f
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opengl: Implement LOP.CC
Used by MH:Rise
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2021-07-22 21:51:39 -04:00 |
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ameerj
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00fa09dc45
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glsl: Declare local memory in main
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2021-07-22 21:51:39 -04:00 |
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ameerj
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f7352411f0
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glsl: Add passthrough geometry shader support
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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7dafa96ab5
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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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2021-07-22 21:51:39 -04:00 |
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ameerj
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27ca8a0e13
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glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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4397053d5c
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shader: Remove IAbs64
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2021-07-22 21:51:39 -04:00 |
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ameerj
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bc6e399ae3
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glsl: Fix IADD CC
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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808ef97a08
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shader: Move loop safety tests to code emission
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2021-07-22 21:51:39 -04:00 |
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ameerj
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cbce9ddd4a
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glsl: Remove frag color initialization
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2021-07-22 21:51:39 -04:00 |
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ameerj
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1c648f176c
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emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
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2021-07-22 21:51:38 -04:00 |
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Morph
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cfbc85839d
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glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
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2021-07-22 21:51:38 -04:00 |
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ameerj
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9e066dcb15
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glsl: Fix output varying initialization when transform feedback is used
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2021-07-22 21:51:38 -04:00 |
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ameerj
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ccbd24fe00
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glsl: Fix cbuf component indexing bug falback
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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374eeda1a3
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shader: Properly manage attributes not written from previous stages
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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892b8aa2ad
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glsl: Only declare fragment outputs on fragment shaders
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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0ffea97e2e
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shader: Split profile and runtime info headers
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2021-07-22 21:51:38 -04:00 |
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ameerj
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12ef06ba8b
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glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
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2021-07-22 21:51:38 -04:00 |
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ameerj
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d36f667bc0
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glsl: Address rest of feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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c5dfa0b630
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glsl: Move gl_Position/generic attribute initialization to EmitProlgue
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2021-07-22 21:51:38 -04:00 |
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ameerj
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3b339fbbf6
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glsl: Conditionally use fine/coarse derivatives based on device support
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2021-07-22 21:51:38 -04:00 |
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ameerj
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6eea88d614
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glsl: Cleanup/Address feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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ae4e452759
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glsl: Add Shader_GLSL logging
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2021-07-22 21:51:38 -04:00 |
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ameerj
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6c6a451d6a
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glsl: Add LoopSafety instructions
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2021-07-22 21:51:38 -04:00 |
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ameerj
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a0d0704aff
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glsl: Conditionally add EXT_texture_shadow_lod
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2021-07-22 21:51:38 -04:00 |
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ameerj
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5e7b2b9661
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glsl: Add stubs for sparse queries and variable aoffi when not supported
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2021-07-22 21:51:38 -04:00 |
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ameerj
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6aa1bf7b6f
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glsl: Implement legacy varyings
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2021-07-22 21:51:38 -04:00 |
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ameerj
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39c29664f9
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glsl: Minor cleanup
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2021-07-22 21:51:38 -04:00 |
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ameerj
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427a2596a1
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glsl: Fix Cbuf getters for F32 type
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2021-07-22 21:51:38 -04:00 |
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ameerj
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7c82f20b52
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glsl: Add immediate index oob checking for Cbuf getters
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2021-07-22 21:51:38 -04:00 |
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ameerj
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84c86e03cd
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glsl: Refactor GetCbuf functions to reduce code duplication
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2021-07-22 21:51:38 -04:00 |
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ameerj
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e81c73a874
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glsl: Address more feedback. Implement indexed texture reads
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2021-07-22 21:51:38 -04:00 |
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ameerj
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7d89a82a48
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glsl: Remove Signed Integer variables
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2021-07-22 21:51:38 -04:00 |
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ameerj
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4759db28d0
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glsl: Address Rodrigo's feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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85399e119d
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glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
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2021-07-22 21:51:37 -04:00 |
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ameerj
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e7c8f8911f
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glsl: Implement SampleId and SetSampleMask
plus some minor refactoring of implementations
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2021-07-22 21:51:37 -04:00 |
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ameerj
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d1a68f7997
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glsl: Add gl_PerVertex in for GS
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2021-07-22 21:51:37 -04:00 |
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ameerj
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a926695234
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glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
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2021-07-22 21:51:37 -04:00 |
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