Commit Graph

685 Commits

Author SHA1 Message Date
Jannik Vogel
9cfebb9334 Pica: Add texture type to state 2016-05-11 08:07:36 +02:00
bunnei
86ecbdfa4d Merge pull request #1621 from JayFoxRox/w-buffer
Implement W-buffer and fix depth-mapping
2016-05-10 23:00:40 -04:00
Lioncash
75e5d0a6a0 gl_rasterizer: Fix compilation for debug builds 2016-05-10 09:22:02 -04:00
Jannik Vogel
fc9cc21024 OpenGL: Implement W-Buffers and fix depth-mapping 2016-05-10 08:58:52 +02:00
Jannik Vogel
4c98113b57 Pica: Implement W-Buffer in SW rasterizer 2016-05-10 08:58:52 +02:00
linkmauve
006fe5fc0f Merge pull request #1704 from JayFoxRox/pod-config
Pica: PicaShaderConfig is TC and cleared before use
2016-05-10 01:16:53 +01:00
Lioncash
6d5f2a3cff vertex_loader: Correct forward declaration of InputVertex
It's actually a struct, not a class.
2016-05-08 23:08:18 -04:00
Lioncash
5587383eb7 vertex_loader: Provide an assertion for ensuring the loader has been setup
Also adds an assert to ensure that Setup is not called more than once
during a VertexLoader's lifetime.
2016-05-08 23:08:12 -04:00
Lioncash
1357724cd9 vertex_loader: Add constructors to facilitate immediate and two-step initialization 2016-05-08 23:03:32 -04:00
Lioncash
769f4a7018 vertex_loader: initialize_num_total_attributes.
Keeps the public API sane.
2016-05-08 23:03:32 -04:00
Lioncash
8ea5e7dfb5 vertex_loader: Use std::array instead of raw C arrays 2016-05-08 23:03:32 -04:00
Lioncash
a286b61f75 vertex_loader: Correct header ordering 2016-05-08 23:01:26 -04:00
Alexander Laties
0a31e373f1 fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
Emmanuel Gil Peyrot
aa4d4ff23c Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.

On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
Jannik Vogel
7a77b8356c Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation 2016-05-04 10:21:51 +02:00
Jannik Vogel
f74652d2fe Pica: Use a union for PicaShaderConfig 2016-05-03 15:06:49 +02:00
Jannik Vogel
5fc8eb227a Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround) 2016-05-03 15:06:46 +02:00
Jannik Vogel
f3f7018c9e Pica: Make PicaShaderConfig trivially_copyable and clear it before use 2016-05-03 14:10:11 +02:00
Jannik Vogel
5ec1140f8b OpenGL: Don't copy const_color (Reverts #1745) 2016-05-03 12:34:52 +02:00
Jannik Vogel
696cb197a5 Pica: Replace logic in shader.cpp with loop 2016-05-03 01:40:47 +02:00
bunnei
15d0e98267 Merge pull request #1741 from linkmauve/iwyu-video_core
Fix video_core includes (and dependencies) using include-what-you-use
2016-05-01 17:44:57 -04:00
Jannik Vogel
7e0d6903ff OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied 2016-05-01 16:35:54 +02:00
Jannik Vogel
aab41604f7 OpenGL: border_color was never set. Fixed. (#1740) 2016-04-30 12:20:23 -07:00
Emmanuel Gil Peyrot
691a42fe98 VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
Jannik Vogel
49bfe9bf91 Remove TGA dumper 2016-04-30 09:43:59 +02:00
bunnei
90243c56fb Merge pull request #1730 from hrydgard/vertex-loader
* Remove late accesses to attribute_config

* Refactor: Extract VertexLoader from command_processor.cpp.

Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.

* Move "&" to their proper place, add missing includes and make some properly relative.

* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).

* Optimize the vertex loader, nearly doubling its speed.

* Debugger fix

* Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 09:42:47 -04:00
Yuri Kunde Schlesner
e3a8292495 Common: Remove section measurement from profiler (#1731)
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
Henrik Rydgard
a86d7cacc1 Move and rename the MemoryAccesses class to MemoryAccessTracker. 2016-04-29 08:50:21 +02:00
Henrik Rydgard
a442ee07f4 Debugger fix 2016-04-28 22:30:01 +02:00
Henrik Rydgard
251f29dd7f Optimize the vertex loader, nearly doubling its speed. 2016-04-28 22:21:39 +02:00
Henrik Rydgard
2403e86cbb Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached). 2016-04-28 20:17:35 +02:00
Henrik Rydgard
d00e2340c6 Move "&" to their proper place, add missing includes and make some properly relative. 2016-04-28 19:40:11 +02:00
Henrik Rydgard
47ff008817 Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
2016-04-28 19:05:55 +02:00
Henrik Rydgard
0cf15f64ef Remove late accesses to attribute_config 2016-04-28 18:07:34 +02:00
bunnei
15c907317c Merge pull request #1710 from hrydgard/optimize-event-breakpoints
Replace std::map with std::array for graphics event breakpoints
2016-04-25 21:37:43 -04:00
Sam Spilsbury
656a442433 shader: Shader size is long uint, not uint. 2016-04-25 00:40:03 +08:00
Sam Spilsbury
c6709d97bc shader: Handle non-CALL opcodes with a break 2016-04-25 00:39:54 +08:00
Sam Spilsbury
bbffa6ad69 shader: Format string must be provided inline and not as a variable 2016-04-24 23:40:52 +08:00
Henrik Rydgard
01a1555b5d Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations. 2016-04-24 14:19:49 +02:00
Sam Spilsbury
39d4994c15 pica: Handle default lighting case 2016-04-23 11:54:02 +08:00
tfarley
562f36a144 HWRasterizer: reorder declarations to match defs 2016-04-22 10:52:02 -04:00
tfarley
3268cab26b HWRasterizer: sync specular uniform for new shaders 2016-04-22 10:48:00 -04:00
bunnei
bab30bcd6e Merge pull request #1436 from tfarley/hw-tex-forwarding
Hardware Renderer Texture Forwarding
2016-04-22 08:15:51 -04:00
tfarley
22f3a7e94c HWRasterizer: Texture forwarding 2016-04-21 17:27:56 -04:00
tfarley
e46d086189 Config: Add scaled resolution option 2016-04-21 17:27:48 -04:00
bunnei
14cc1ed911 Merge pull request #1655 from JayFoxRox/hw-dot3
OpenGL: Implement color combiner Operation::Dot3_RGB
2016-04-21 16:39:36 -04:00
bunnei
142a5dc3f5 Merge pull request #1625 from JayFoxRox/sw-blend-func
Rasterizer: Allow all blend factors for alpha blend-func
2016-04-17 20:20:15 -04:00
Jannik Vogel
e2b63a2dd7 Rasterizer: Allow all blend factors for alpha blend-func 2016-04-17 22:44:24 +02:00
Lioncash
4501a9eb50 debug_utils: use std::make_unique for initializing PicaTrace 2016-04-14 22:05:28 -04:00
bunnei
aff35d3e58 Merge pull request #1665 from lioncash/file
IOFile: Minor API changes
2016-04-14 16:28:15 -04:00
bunnei
d7fe2784cc shader_jit_x64: Rename RuntimeAssert to Compile_Assert. 2016-04-13 23:04:53 -04:00
bunnei
3f623b2561 shader_jit_x64.cpp: Rename JitCompiler to JitShader. 2016-04-13 23:04:53 -04:00
bunnei
847fb951e2 shader_jit_x64: Free memory that's no longer needed after compilation. 2016-04-13 23:04:52 -04:00
bunnei
60aa72e117 shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses. 2016-04-13 23:04:52 -04:00
bunnei
60749f2cda shader_jit_x64: Use CALL/RET instead of JMP for subroutines. 2016-04-13 23:04:52 -04:00
bunnei
1d45b57939 shader_jit_x64: Separate initialization and code generation for readability. 2016-04-13 23:04:50 -04:00
bunnei
6e0319eec9 shader_jit_x64: Get rid of unnecessary last_program_counter variable. 2016-04-13 23:04:49 -04:00
bunnei
f3afe24594 shader_jit_x64: Execute certain asserts at runtime.
- This is because we compile the full shader code space, and therefore its common to compile malformed instructions.
2016-04-13 23:04:49 -04:00
bunnei
ffcf7ecee9 shader: Remove unused 'state' argument from 'Setup' function. 2016-04-13 23:04:48 -04:00
bunnei
a5a74eb121 shader_jit_x64: Specify shader main offset at runtime. 2016-04-13 23:04:47 -04:00
bunnei
c9d10de644 shader_jit_x64: Allocate each program independently and persist for emu session. 2016-04-13 23:04:47 -04:00
bunnei
4632791a40 shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions. 2016-04-13 23:04:44 -04:00
bunnei
135aec7bea shader_jit_x64: Fix strict memory aliasing issues. 2016-04-13 23:04:43 -04:00
Lioncash
a4120ca66c file_util: Don't expose IOFile internals through the API 2016-04-13 20:17:17 -04:00
Jannik Vogel
ff7c798d86 Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY) 2016-04-10 22:07:06 +02:00
Jannik Vogel
0ad050f85d OpenGL: Implement color combiner Operation::Dot3_RGB 2016-04-10 15:31:24 +02:00
Jannik Vogel
35a92b4097 OpenGL: Respect buffer-write allow registers 2016-04-08 22:57:11 +02:00
Jannik Vogel
c6bbc41984 OpenGL: Split buffer-write mask sync into seperate functions 2016-04-08 22:42:44 +02:00
Jannik Vogel
fa24df7340 Rasterizer: Respect buffer-write allow registers 2016-04-08 22:35:22 +02:00
Jannik Vogel
d47605b2ed OpenGL: Keep stencil-test and framebuffer.depth_format in sync 2016-04-08 22:35:17 +02:00
bunnei
6e750ae12d Merge pull request #1639 from linkmauve/fix-double-framebuffer-check
OpenGL: Fix a double framebuffer completeness checks.
2016-04-07 19:52:02 -04:00
Mathew Maidment
aa6380e5bc Merge pull request #1643 from MerryMage/make_unique
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 20:10:11 -04:00
MerryMage
a06dcfeb61 Common: Remove Common::make_unique, use std::make_unique 2016-04-05 13:31:17 +01:00
Emmanuel Gil Peyrot
3219be8ee0 OpenGL: Fix a double framebuffer completeness checks. 2016-04-03 17:00:44 +01:00
Jannik Vogel
693cbc1f8f OpenGL: Check for framebuffer completeness 2016-04-03 17:06:05 +02:00
Jannik Vogel
c26b141407 Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons 2016-04-01 02:14:43 +02:00
Yuri Kunde Schlesner
81004211dd Pica: Improve accuracy of immediate-mode support
This partially fixes Etrian Odyssey IV.
2016-03-23 20:18:40 -07:00
Yuri Kunde Schlesner
0c447e0a06 OpenGL: Don't attempt to draw empty triangle batches
Our code did not handle this well, causing random crashes in some
situations.
2016-03-23 20:02:05 -07:00
bunnei
ebbba0d381 Merge pull request #1508 from JayFoxRox/vs-output-map
Respect vs output map
2016-03-22 11:59:12 -04:00
bunnei
784c5539ea Merge pull request #1538 from lioncash/dot
shader_interpreter: use std::inner_product for the dot product
2016-03-20 00:35:06 -04:00
bunnei
58852bedbf Merge pull request #1535 from JayFoxRox/fix-align
PICA: Alignment happens locally in vertex
2016-03-17 20:00:00 -04:00
Lioncash
63e956cc7a video_core: Don't cast away const 2016-03-17 02:01:38 -04:00
Lioncash
4d89df8df2 shader_interpreter: use std::inner_product for the dot product
Same thing, less code.
2016-03-17 01:00:30 -04:00
Lioncash
c928b04eee core/video_core: Make NumIds functions constexpr 2016-03-17 00:29:47 -04:00
Lioncash
39baad9926 core/video_core: Don't cast away const in subscript operators
Not to say these subscript operators aren't totally ugly as is.
2016-03-17 00:27:15 -04:00
Jannik Vogel
7eef9ebc3b PICA: Alignment happens locally in vertex 2016-03-17 02:24:20 +01:00
bunnei
55f24e1cf4 Merge pull request #1519 from JayFoxRox/vp-offset-fix
PICA: Fix viewport offset
2016-03-16 14:19:53 -04:00
bunnei
96cafbe4cc Merge pull request #1503 from bunnei/clear-jit-cache
Clear JIT cache
2016-03-16 13:18:51 -04:00
Jannik Vogel
9aad2f29bb PICA: Fix MAD/MADI encoding 2016-03-15 20:01:25 +01:00
Jannik Vogel
964cfaea47 PICA: Fix viewport offset 2016-03-14 18:37:33 +01:00
Jannik Vogel
f746a00964 Respect vs output map 2016-03-14 13:03:34 +01:00
Jannik Vogel
a66c186e81 PICA: Align vertex attributes 2016-03-13 04:54:23 +01:00
bunnei
6efb710b28 shader_jit_x64: Clear cache after code space fills up. 2016-03-12 12:15:49 -05:00
bunnei
c103759cdc shader_jit_x64: Make assert outputs more useful & cleanup formatting. 2016-03-12 12:06:28 -05:00
bunnei
46f78b7f19 shader: Update log message to use proper log class. 2016-03-12 12:03:32 -05:00
Yuri Kunde Schlesner
305e63d9ea Merge pull request #1475 from lioncash/align
Common: Get rid of alignment macros
2016-03-09 20:08:38 -08:00
bunnei
4a2d1571bc Merge pull request #1474 from lioncash/renderer
renderer_base: Minor changes
2016-03-09 10:57:38 -05:00
Lioncash
88d604383e Common: Get rid of alignment macros
The gl rasterizer already uses alignas,
so we may as well move everything over.
2016-03-09 01:31:14 -05:00
bunnei
8530a2d7df Merge pull request #1344 from LittleWhite-tb/error-output
Output errors in GUI
2016-03-08 23:12:04 -05:00
Lioncash
4b5b32e721 renderer_base: In-class initialize variables 2016-03-08 21:46:47 -05:00